Dungeon Crawl Stone Soup version 0.28-a0-1356-g2ad6d04315 (webtiles) character file. Game seed: 2181432071249354556 260 coconutsonar the Magician (level 6, -6/42 HPs) Began as a Djinni Hedge Wizard on Dec 30, 2021. Mangled by a scorpion (8 damage) ... on level 3 of the Dungeon. The game lasted 00:18:15 (4126 turns). coconutsonar the Magician (Djinni Hedge Wizard) Turns: 4126, Time: 00:18:16 Health: -6/42 AC: 2 Str: 15 XL: 6 Next: 41% Gold: 160 EV: 12 Int: 16 God: SH: 0 Dex: 7 rFire + + . SeeInvis + j - +7 spear of Fegyjah {vorpal, rElec Str+4 Dex-5 SInv} rCold x . . Faith . i - orb {guile} rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.14/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 160 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +2 dagger of venom g - a +2 dagger of protection j - the +7 spear of Fegyjah (weapon) {vorpal, rElec Str+4 Dex-5 SInv} (You found it on level 2 of the Dungeon) It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. SInv: It lets you see invisible. Armour b - a +0 robe (worn) c - a +0 hat (worn) e - a +0 kite shield i - an orb of guile (worn) Jewellery f - a ring of positive energy o - a ring of see invisible Wands h - a wand of charming (2) Scrolls k - 2 scrolls of identify {unknown} l - a scroll of magic mapping {unknown} n - a scroll of amnesia {unknown} p - a scroll of teleportation {unknown} Potions m - a potion of berserk rage {unknown} Skills: + Level 1.1 Fighting + Level 1.3 Short Blades * Level 2.4 Polearms + Level 3.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Blink Tloc 30% N/A 5% 2 c - Call Imp Summ 15% N/A 5% 2 d - Slow Hex 60% N/A 3% 1 e - Conjure Flame Conj/Fire 15% 6-21 11% 3 f - Mephitic Cloud Conj/Pois/Air 15% N/A 11% 3 g - Freeze Ice 60% 1d8 3% 1 h - Scorch Fire 30% 2d6 5% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The scorpion stings you. You fly upwards. There is a stone staircase leading down here. You puncture the scorpion! The scorpion is severely wounded. The scorpion stings you. You hit the scorpion but do no damage. The scorpion is severely wounded. The scorpion stings you. You barely miss the scorpion. The scorpion is severely wounded. The scorpion stings you! You barely miss the scorpion. The scorpion is severely wounded. The scorpion stings you. You closely miss the scorpion. The scorpion is severely wounded. The scorpion stings you. The scorpion closely misses you. You hit the scorpion but do no damage. The scorpion is severely wounded. The scorpion stings you. You hit the scorpion but do no damage. The scorpion is severely wounded. The scorpion stings you. You closely miss the scorpion. The scorpion is severely wounded. The scorpion closely misses you. You hit the scorpion. The scorpion is almost dead. The scorpion closely misses you. You closely miss the scorpion. The scorpion is almost dead. The scorpion stings you! * * * LOW HITPOINT WARNING * * * The scorpion stings you! * * * LOW HITPOINT WARNING * * * You barely miss the scorpion. The scorpion is almost dead. The scorpion stings you! You die... ###' #... #... #... #... ############ ###+ #..........######## #. #......###.##..)..# #. #...s@.# #.##.....# #. #......###.##.....###. #......#...##.....#.#. #......#...)'.....#... ########...##.....#.#. #...##.....#.#. #...####'###.#. #...# #.....#. #...# #######. You could see a scorpion. Vanquished Creatures A water moccasin (D:2) A jelly (D:3) An orc wizard (D:2) A worm (D:2) 2 dart slugs 6 orcs 3 ball pythons 6 bats 5 endoplasms 2 giant cockroaches 5 goblins 6 hobgoblins 7 jackals (D:2) 6 quokkas 4 frilled lizards 5 kobolds 4 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coconutsonar the Djinni Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 394 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 897 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 897 | D:1 | Learned a level 1 spell: Freeze 1573 | D:2 | Identified the +7 spear of Fegyjah {vorpal, rElec Str+4 | Dex-5 SInv} 1908 | D:2 | Reached skill level 1 in Short Blades 1908 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 2773 | D:2 | Reached skill level 1 in Polearms 3148 | D:3 | Reached XP level 5. HP: 34/35 MP: 0/0 3148 | D:3 | Learned a level 2 spell: Scorch 3288 | D:3 | Found Cymefafri's Magic Scroll Emporium. 3315 | D:3 | Noticed a water moccasin 3632 | D:2 | Killed a water moccasin 3633 | D:2 | Reached skill level 1 in Fighting 3633 | D:2 | Reached XP level 6. HP: 3/42 MP: 0/0 4125 | D:3 | HP: 2/42 [scorpion (7)] 4126 | D:3 | Mangled by a scorpion Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_cross D:2: minmay_recursive_quarters, layout_basic D:3: cheibrodos_greedy_goblins, layout_basic, serial_shops, nicolae_shop_waterfront, glass_columns_b D:4: layout_cave_pools, minmay_temple_entry_nine_rooms, enter_ossuary_4, ebering_ghost_inner_flame, minmay_pentomino_pile, uniq_eustachio Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 | 3.8 Short Blades | 1 | 1.3 Polearms | 1 2 | 2.4 Fighting | 1 | 1.1 Dodging | 3 | 3.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 20 | || 20 Spear | 10 | 55 || 65 Cast: Magic Dart | 66 | 33 || 99 Scorch | | 3 || 3 Slow | | 1 || 1 Call Imp | | 1 || 1 Use: Potion | | 4 || 4 Stab: Sleeping | 1 | || 1 Armor: Robe | 5 | 10 || 15 Dodge: Dodged | 13 | 33 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4132 | 4081 | 51 | 1035 | 2105 | 4 | 1033.0 | Dungeon | 4132 | 4081 | 51 | 1035 | 2105 | 4 | 1033.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 2144 daAuts D:1: 1183 daAuts D:3: 802 daAuts D:4: 2 daAuts