Dungeon Crawl Stone Soup version 0.30.0-30-g96aa6591b8 (webtiles) character file. Game seed: 10575939139160710182 95 coffeetime the Conjurer (level 4, -5/32 (34) HPs) Began as a Draconian Conjurer on June 28, 2023. Slain by a hell rat (12 damage) ... in a sewer. The game lasted 00:07:36 (1676 turns). coffeetime the Conjurer (Draconian Conjurer) Turns: 1676, Time: 00:07:37 HP: -5/32 (34) AC: 5 Str: 11 XL: 4 Next: 40% MP: 1/8 EV: 12 Int: 18 God: Gold: 93 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . i - +2 hand axe (flame) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: drained A: AC +5, unfitting armour, cold-blooded a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 93 gold pieces. Inventory: Hand Weapons d - a +0 short sword i - a +2 hand axe of flaming (weapon) q - a +0 hand axe of freezing Missiles e - 38 stones Magical Staves l - a staff of air Jewellery f - a ring of magical power h - a ring of magical power Scrolls c - 2 scrolls of teleportation {unknown} k - 2 scrolls of vulnerability {unknown} m - 2 scrolls of identify {unknown} r - a scroll of fear {unknown} Potions a - a potion of magic b - a potion of might {unknown} g - a potion of ambrosia {unknown} j - a potion of haste {unknown} n - a potion of curing {unknown} o - 2 potions of lignification {unknown} p - a potion of brilliance {unknown} Skills: * Level 0.8 Fighting + Level 0.9 Axes + Level 2.2 Dodging + Level 2.2 Stealth + Level 0.1 Unarmed Combat * Level 2.7 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Sublimation of Blood Necr 2% N/A 26% 2 Frozen Ramparts Ice 4% 1d1 45% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 54% 4 Ice Form Ice/Tmut 2% N/A 86% 4 Petrify Tmut/Erth 2% N/A 86% 4 Summon Ice Beast Ice/Summ 2% N/A 86% 4 Irradiate Conj/Tmut 5% 3d13 87% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits the hell rat. The hell rat is heavily wounded. You finish channelling your searing ray. The hell rat barely misses you. x2 You closely miss the hell rat. Your tail-slap misses the hell rat. The hell rat is heavily wounded. The hell rat splashes around in the water. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (heavily wounded, 78% to hit) The searing ray hits the hell rat. The hell rat is almost dead. (Press . to maintain the ray.) The hell rat closely misses you. The searing ray hits the hell rat. The hell rat is almost dead. The hell rat bites you! You feel drained. The hell rat splashes around in the water. Without enough magic to sustain it, your searing ray dissipates. The hell rat bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You aren't carrying any items that you can evoke. Okay, then. You barely miss the hell rat. The hell rat is almost dead. The hell rat misses you. You closely miss the hell rat. The hell rat is almost dead. The hell rat closely misses you. The hell rat splashes around in the water. You closely miss the hell rat. The hell rat is almost dead. The hell rat splashes around in the water. You hit the hell rat but do no damage. The hell rat is almost dead. The hell rat bites you! You die... ###~~.### #~.~.~.~# ##~~.~.~.## #...###.~~# ##..##.##~.## #~.~#~~~#~~~# #~.##~.$##.~# #~~#.~~?$#.~# #.~@r~~?∩#∩∩# #†~#.~~!(#~.# #..##~~?##..# #.~~#~~.#~.~# ##..##~##~~## #††~###~~.# ##.†~~~.~## #~..~.~~# ###~~.### You could see a hell rat. Vanquished Creatures 3 adders 2 worms (D:2) A dart slug (D:1) 6 endoplasms 5 giant cockroaches 5 goblins 4 hobgoblins 3 jackals (D:1) 7 kobolds 3 quokkas 4 ball pythons 3 bats A frilled lizard (D:2) 11 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coffeetime the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 140 | D:1 | Reached XP level 2. HP: 8/20 MP: 1/5 497 | D:1 | Found Veatuos's Jewellery Shoppe. 594 | D:1 | Learned a level 2 spell: Searing Ray 630 | D:1 | Reached XP level 3. HP: 23/26 MP: 6/6 1548 | D:3 | Found a glowing drain. 1557 | D:3 | Reached XP level 4. HP: 34/34 MP: 7/7 1605 | Sewer | Entered a sewer 1676 | Sewer | Slain by a hell rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_loops_ring, serial_shops, nicolae_shop_getting_attention D:2: layout_rooms D:3: layout_rooms, lemuel_doored_altar, gup_sewer_entry_glass, kennysheep_generic_room_7 Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Stealth | 2 | 2.2 Fighting | | 0.8 Axes | | 0.9 Unarmed Combat | | 0.1 Spellcasting | | 2.7 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 25 | || 25 Short sword | 62 | || 62 Tailslap | 14 | || 14 Hand axe | 49 | 14 || 63 Cast: Magic Dart | 38 | 1 || 39 Searing Ray | 1 | 3 || 4 Stab: Sleeping | 3 | 1 || 4 Armour: Skin | 41 | 2 || 43 Dodge: Dodged | 81 | 12 || 93