Dungeon Crawl Stone Soup version 0.33-a0-114-g4d60b030d2 (webtiles) character file. Game seed: 17912949222968942112 441 cojito the Conjurer (level 6, -8/52 HPs) Began as a Draconian Conjurer on Sept 19, 2024. Was an Initiate of Vehumet. Mangled by an ogre ... wielding a +0 giant club (15 damage) ... on level 5 of the Dungeon. The game lasted 00:05:45 (4631 turns). cojito the Conjurer (Draconian Conjurer) Turns: 4631, Time: 00:05:45 Health: -8/52 AC: 7 Str: 9 XL: 6 Next: 71% Magic: 4/12 EV: 11 Int: 20 God: Vehumet [......] Gold: 165 SH: 0 Dex: 10 Spells: 6/13 levels left rFire . . . s - +0 dagger (speed) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . p - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: AC +6, unfitting armour, cold-blooded a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 165 gold pieces. Inventory: Hand Weapons d - a +0 dagger s - a +0 dagger of speed (weapon) Missiles m - 9 poisoned darts Armour o - an orb of mayhem p - a +0 pair of gloves (worn) Scrolls b - a scroll of immolation {unknown} e - 2 scrolls of teleportation f - a scroll of vulnerability {unknown} i - a scroll of blinking {unknown} l - 3 scrolls of identify {unknown} n - a scroll of enchant weapon {unknown} r - a scroll of noise {unknown} Potions a - 3 potions of magic c - 2 potions of curing {unknown} g - a potion of mutation {unknown} h - a potion of heal wounds j - 2 potions of attraction {unknown} k - a potion of invisibility {unknown} q - a potion of lignification {unknown} Skills: + Level 4.2 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting + Level 5.7 Conjurations + Level 0.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 15% 2d5 (+2d2 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Elyvilon Gozag Kikubaaqudgha Nemelex Xobeh Qazlal Ru Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Annotations: D:5 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You climb downwards. Level annotation: Sigmund The ogre shouts! There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (100% to hit) The magic dart hits the ogre but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray misses the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! The searing ray hits the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 90% to hit) The searing ray hits the ogre! The ogre is severely wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club! You die... .# #. .. .# ###.#### ......### #.......# #@.# #O....# #.##..# ... .# #.. .. #### ## You could see an ogre. Vanquished Creatures A kobold brigand (D:3) A scorpion (D:4) A bombardier beetle (D:4) 3 orc priests An iguana (D:2) 2 orc wizards (D:4) Robin (D:2) An adder (D:4) 3 dart slugs 2 ribbon worms (D:3) 11 orcs 7 endoplasms 6 giant cockroaches 14 goblins 7 hobgoblins 2 jackals (D:2) 5 quokkas 3 ball pythons A bat (D:2) 2 frilled lizards (D:1) 8 kobolds 2 rats (D:1) 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cojito the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 405 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 408 | D:1 | Learned a level 2 spell: Searing Ray 434 | D:1 | Reached skill level 1 in Fighting 1130 | D:2 | Noticed Robin 1231 | D:2 | Killed Robin 1232 | D:2 | Reached XP level 3. HP: 28/28 MP: 1/6 2060 | D:2 | Reached XP level 4. HP: 26/37 MP: 0/8 2154 | D:3 | Reached XP level 5. HP: 44/44 MP: 1/9 2383 | D:3 | Found a glowing golden altar of the Shining One. 2436 | D:3 | Reached skill level 5 in Conjurations 3282 | D:4 | Reached XP level 6. HP: 52/52 MP: 4/11 3660 | D:4 | Identified the +2 dagger of a volcano {flame, +Blink Int-4 | Stlth+} 3753 | D:4 | Found a sacrificial altar of Ru. 3986 | D:4 | HP: 2/52 [orc priest/+0 falchion (7)] 4144 | D:4 | Found a staircase to the Ecumenical Temple. 4234 | Temple | Entered the Ecumenical Temple 4249 | Temple | Became a worshipper of Vehumet 4517 | D:5 | Entered Level 5 of the Dungeon 4517 | D:5 | Noticed Sigmund 4624 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4631 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_small_3, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_c, minivault_26, chequers_serial_rivers_room_a D:2: layout_rooms, minmay_misc_feat_plants, minivault_4, uniq_robin D:3: cheibrodos_thug_alley, layout_loops_ring, mainiacjoe_overflow_boulevard D:4: layout_loops_corners, lemuel_tele_altar, lemuel_temple_firewalk_b D:5: layout_loops_cross, kennysheep_mini, uniq_sigmund Temple: hellmonk_temple_of_storms Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 4 | 4.2 Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.7 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Dagger | 21 | 36 || 57 Tailslap | 2 | 5 || 7 Cast: Magic Dart | 71 | 44 || 115 Searing Ray | 2 | 14 || 16 Use: Scroll | 1 | || 1 Potion | | 2 || 2 Stab: Sleeping | | 1 || 1 Armour: Skin | 21 | 30 || 51 Dodge: Dodged | 20 | 19 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4655 | 4375 | 280 | 923 | 2866 | 6 | 775.8 | Dungeon | 4624 | 4373 | 251 | 923 | 2866 | 5 | 924.8 | Temple | 30 | 2 | 28 | 0 | 0 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1335 daAuts D:3: 1293 daAuts D:1: 1204 daAuts D:2: 782 daAuts Temple: 30 daAuts D:5: 7 daAuts