Dungeon Crawl Stone Soup version 0.28-a0-1152-g9c71ebef14 (webtiles) character file. Game seed: 4191468339627874450 69 coolguy420 the Conjurer (level 4, -7/24 HPs) Began as a Deep Elf Conjurer on Dec 14, 2021. Mangled by Terence (8 damage) ... on level 3 of the Dungeon. The game lasted 00:03:14 (2475 turns). coolguy420 the Conjurer (Deep Elf Conjurer) Turns: 2475, Time: 00:03:14 Health: -7/24 AC: 2 Str: 4 XL: 4 Next: 2% Magic: 1/11 EV: 12 Int: 25 God: Gold: 96 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery k - a ring of willpower Scrolls d - 3 scrolls of summoning {unknown} e - a scroll of noise {unknown} g - a scroll of fog {unknown} h - a scroll of amnesia {unknown} i - a scroll of teleportation {unknown} l - a scroll of enchant weapon {unknown} Potions b - a potion of heal wounds {unknown} c - a potion of cancellation {unknown} f - a potion of berserk rage {unknown} j - a potion of attraction {unknown} Skills: + Level 2.6 Dodging + Level 2.9 Stealth + Level 3.6 Spellcasting + Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Message History The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 mace of protection and wearing a +0 chain mail (86% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +2 mace of protection. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence barely misses you. Terence hits you with a +2 mace of protection. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 mace of protection and wearing a +0 chain mail (heavily wounded, 86% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +2 mace of protection. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +2 mace of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +2 mace of protection! You die... #####.# ##### #.######.>.## #...........###### #######...)......# #.....####.# ##...#####.## ##.........#### ####.####........ .......@...#..... .....#@##....#### #..####. #.#..... #.. #. #.#..### #. #. #.#..# .. .....# #. #.# .# #. /. You could see Terence. Vanquished Creatures 3 gnolls (D:2) A worm (D:2) 2 dart slugs (D:1) 6 ball pythons 4 bats 4 endoplasms 4 goblins A hobgoblin (D:1) 3 quokkas A frilled lizard (D:1) 3 kobolds 2 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coolguy420 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 157 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 431 | D:1 | Reached skill level 5 in Conjurations 974 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1308 | D:1 | Learned a level 2 spell: Searing Ray 2364 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/11 2465 | D:3 | Noticed Terence 2474 | D:3 | HP: 1/24 [Terence (10)] 2475 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic, chequers_serial_rivers_micro_d D:2: layout_loops_ring D:3: layout_loops_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.6 Stealth | | 2.9 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 67 | 2 || 69 Searing Ray | 1 | 2 || 3 Dodge: Dodged | 14 | 3 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2476 | 2415 | 61 | 498 | 1721 | 3 | 825.3 | Dungeon | 2476 | 2415 | 61 | 498 | 1721 | 3 | 825.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1437 daAuts D:2: 856 daAuts D:3: 182 daAuts