Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 11234275368636031361 65 coolio the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Sept 11, 2023. Slain by Terence ... wielding a +0 flail (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:14 (1812 turns). coolio the Conjurer (Demonspawn Conjurer) Turns: 1812, Time: 00:02:15 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 92% Magic: 4/6 EV: 12 Int: 21 God: Gold: 59 SH: 4 Dex: 11 Spells: 3/6 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ i - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mighty A: horns 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of ice i - a ring of willpower (left hand) Scrolls d - a scroll of torment {unknown} f - a scroll of fear {unknown} h - a scroll of teleportation {unknown} l - a scroll of poison {unknown} Potions b - a potion of magic e - a potion of invisibility {unknown} j - a potion of might k - 2 potions of curing {unknown} m - 2 potions of lignification {unknown} n - a potion of attraction {unknown} o - a potion of brilliance {unknown} Skills: + Level 2.3 Dodging - Level 1.7 Stealth * Level 0.9 Unarmed Combat + Level 2.4 Spellcasting * Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 14% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Hailstorm Conj/Ice 12% 3d5 16% 3 Call Imp Summ 4% N/A 22% 2 Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 Call Canine Familiar Summ 2% N/A 38% 3 Frozen Ramparts Ice 4% 1d1 38% 3 Portal Projectile Hex/Tloc 4% N/A 38% 3 Fulminant Prism Conj/Hex 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Leda's Liquefaction Hex/Erth 1% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. A meltable shield of frost defends you. (SH +4) Message History Found a ring mail. Terence the Incautious comes into view. He is wielding a +0 flail and carrying a wand of digging (2). Terence is nearby! Terence is nearby! Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. Terence shouts! Terence zaps a wand. Some rock shatters into small pieces. You aren't carrying any items that you can evoke. You close the door. It was a potion of might. You feel very mighty all of a sudden. A quokka comes into view. A frilled lizard comes into view. The frilled lizard hisses angrily. Terence hits you with a +0 flail. You barely miss Terence. Terence is lightly wounded. Terence closely misses you. You hit Terence but do no damage. Your headbutt misses Terence. Terence is lightly wounded. Terence closely misses you. You closely miss Terence. Terence is lightly wounded. Terence hits you with a +0 flail! You hit Terence. Your headbutt misses Terence. Terence is heavily wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of digging (1) (heavily wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. You die... ..............# #..........#..... ...###........# #..........#..... .........# ###.†...÷..##.... ....... ####.............. ....... #...........##.... ....... #...........##.... .......##...........##.... ........#...........##.### ........+@.............### ##+#....@#########........ ........[.# #......... ....##....l.. #...##.... ... #......... #...##.... .. #.r.......#######.### . ..?........ ... ...#+######. ... .... ..... You could see Terence and a quokka. Vanquished Creatures An adder (D:2) A worm (D:2) 8 bats 4 endoplasms 2 giant cockroaches (D:1) 4 goblins 5 hobgoblins (D:1) 4 jackals (D:1) 2 kobolds (D:1) 3 ball pythons (D:1) 4 frilled lizards 11 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coolio the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 201 | D:1 | Found a faded altar of an unknown god. 228 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 228 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 381 | D:1 | You fall into a shaft and drop 1 floor! 774 | D:1 | Discovered your monstrous ancestry. 774 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 774 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 880 | D:1 | Learned a level 2 spell: Searing Ray 1802 | D:2 | Noticed Terence 1812 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic, ebering_ecumenical_altar_webs D:2: layout_basic, uniq_terence Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.3 Stealth | | 1.7 Unarmed Combat | | 0.9 Spellcasting | | 2.4 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 11 Dagger || 25 Headbutt || 1 Cast: Magic Dart || 74 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 14 Dodge: Dodged || 31 Block: Other || 6