Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 11071377424718097854 48 coolio the Conjurer (level 3, -2/24 HPs) Began as a Demonspawn Conjurer on Oct 13, 2023. Constricted to death by Ijyb (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:46 (1768 turns). coolio the Conjurer (Demonspawn Conjurer) Turns: 1768, Time: 00:02:47 Health: -2/24 AC: 2 Str: 7 XL: 3 Next: 50% Magic: 0/6 EV: 9 Int: 21 God: Gold: 153 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . d - +3 short sword rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: grasped by roots, constricted A: demonic magic 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 153 gold pieces. Inventory: Hand Weapons d - a +3 short sword (weapon) Armour a - a +0 robe (worn) Magical Staves l - a staff of conjuration Jewellery i - a ring of protection from cold (left hand) Scrolls c - 2 scrolls of identify {unknown} h - 2 scrolls of blinking {unknown} j - a scroll of vulnerability {unknown} Potions b - a potion of magic e - 2 potions of brilliance {unknown} f - a potion of flight {unknown} g - 2 potions of heal wounds {unknown} k - 2 potions of curing {unknown} Skills: + Level 2.3 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Sublimation of Blood Necr 2% N/A 22% 2 Fulminant Prism Conj/Hex 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Petrify Tmut/Erth 2% N/A 80% 4 Irradiate Conj/Tmut 6% 3d13 83% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations Spells you cast may paralyse nearby enemies. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (heavily wounded, 72% to hit) The searing ray hits Ijyb! Ijyb is moderately wounded. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) Malevolent energies surge around you. The searing ray hits Ijyb. Ijyb is heavily wounded. The searing ray hits Ijyb. Ijyb is almost dead. The searing ray hits the goblin! You kill the goblin! Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you! The searing ray misses Ijyb. You finish channelling your searing ray. Ijyb hits you with a +0 club. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of roots (2) (almost dead, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is almost dead. Malevolent energies surge around you. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. You die... ##.######....# #..........# #..#######.... #..# # ... #..# #.# #(.# #.# #..# #.# #..########## #.# #)).g@......# #.# #.#########.#######.# #.# .........# ##g## .#######.# ##...## #.# #.....# #.## #.....# #.#######... #.....# #........... ##....# #.......###. You could see Ijyb. Vanquished Creatures A dart slug (D:1) 4 ball pythons An endoplasm (D:1) 2 giant cockroaches (D:1) 7 goblins 3 hobgoblins 2 jackals (D:1) 4 kobolds (D:1) 4 quokkas 5 bats (D:1) 4 frilled lizards 2 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coolio the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 183 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 183 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/5 704 | D:1 | Gained mutation: Spells you cast may paralyse nearby | enemies. [demonic ancestry] 704 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1057 | D:1 | Learned a level 2 spell: Searing Ray 1742 | D:2 | Noticed Ijyb 1768 | D:2 | Constricted to death by Ijyb Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_rooms, minmay_surrounded D:2: kennysheep_the_goblin_king, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.3 Stealth | | 1.7 Spellcasting | | 2.4 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 39 Short sword || 3 Cast: Magic Dart || 72 Searing Ray || 1 Stab: Paralysed || 2 Armour: Robe || 30 Dodge: Dodged || 75