Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8816441397102500366 46 coolio the Magician (level 3, 0/26 HPs) Began as a Djinni Conjurer on Nov 27, 2023. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:12 (1073 turns). coolio the Magician (Djinni Conjurer) Turns: 1073, Time: 00:01:13 Health: 0/26 AC: 2 Str: 6 XL: 3 Next: 92% Gold: 93 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of torment {unknown} d - a scroll of amnesia {unknown} e - a scroll of enchant armour {unknown} Potions c - a potion of curing {unknown} Skills: + Level 0.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d8 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Slow Hex 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 short sword. The searing ray misses Terence. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence screams, "I want your blood!" Terence hits you with a +0 short sword. The searing ray misses Terence. A dart slug comes into view. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence misses you. Unknown command. The searing ray hits Terence but does no damage. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +0 short sword. You die... ... ... #### ... ..###.#### .#### #.#....... .....##......... ...............( #......@@...... ......#.#....... ###....#.#....... ##...# ##.#....... ##<...# #..#....... #.##.....###.##....... #.........##.w# ####### #.........##.## ...#####......# You could see Terence and a dart slug (wandering). Vanquished Creatures An adder (D:2) 4 dart slugs A bat (D:1) 6 endoplasms (D:1) 4 giant cockroaches (D:1) 3 goblins (D:1) A hobgoblin (D:1) 4 ball pythons (D:1) 2 frilled lizards (D:1) A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coolio the Djinni Conjurer began the quest for the Orb. 0 | D:1 | coolio set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 164 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 336 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 336 | D:1 | Learned a level 1 spell: Slow 664 | D:1 | Reached skill level 4 in Spellcasting 1061 | D:2 | Noticed Terence 1073 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_ring, minmay_tromino_v4_b D:2: layout_rooms, serial_shops, nicolae_shop_real_fake_doors, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_c, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Fighting | | 0.9 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 66 Searing Ray || 2 Dodge: Dodged || 4