Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15027295062222182058 277034 coolio the Devastator (level 19, -6/112 HPs) Began as a Demonspawn Earth Elementalist on Jan 31, 2025. Was the Champion of Vehumet. Killed from afar by Arachne (11 damage) ... with a bolt of poison ... on level 4 of the Vaults on Feb 3, 2025. The game lasted 02:01:52 (43084 turns). coolio the Devastator (DsEE) Turns: 43084, Time: 02:01:53 Health: -6/112 AC: 31 Str: 12 XL: 19 Next: 59% Magic: 7/36 EV: 5 Int: 29 God: Vehumet [******] Gold: 2065 SH: 0 Dex: 21 Spells: 12/44 levels left rFire + + . o - +10 sling of Ancient Evil {flame, rN++} rCold + . . O - +3 warlock's mirror {omnireflect} rNeg + + + Y - +0 swamp dragon scales rPois + K - +1 helmet of Byqaq {*Corrode rElec Slay+2 Stlth+} rElec + L - +2 cloak {Will+} rCorr . Z - +2 pair of gloves SInv . Q - +2 pair of boots Will ++... W - amulet of magic regeneration Stlth +++ p - ring of Ofraah {rF+ rN+ Int+3 Dex+4 Slay+4} HPRegen 0.38/turn B - ring of Qotiffo {rF+ rC+ Int+6 Dex+3} MPRegen 0.65/turn %: corrode self (3%), reflection @: sanguine armoured, held A: spiny 2, sanguine armour 2, demonic magic 3, demonic touch 2 }: 2/15 runes: decaying, serpentine a: Renounce Religion You were on level 4 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 7 branches of the dungeon, and saw 34 of its levels. You also visited: Trove and Gauntlet. You collected 4362 gold pieces. You spent 2297 gold pieces at shops. Inventory: Hand Weapons o - the +10 sling of Ancient Evil (weapon) {flame, rN++} (You found it on level 2 of the Dungeon) rN++: It greatly protects you from negative energy. Missiles I - 2 throwing nets Armour K - the +1 helmet of Byqaq (worn) {*Corrode rElec Slay+2 Stlth+} (You found it on level 8 of the Dungeon) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. L - a +2 cloak of willpower (worn) O - the +3 warlock's mirror (worn) {omnireflect} (You bought it in a shop on level 10 of the Dungeon) Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. Q - a +2 pair of boots (worn) Y - +0 swamp dragon scales (worn) Z - a +2 pair of gloves (worn) Jewellery a - the ring "Inoalel" {rF- Wiz Int+3 SInv} (You found it in a treasure trove) [ring of wizardry] It improves your spell success rate. Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. Wiz: It increases the success rate of your magical spells. e - the ring of Elyvilon's Castigation {Str+3 Int+6 Slay+4} (You found it in a treasure trove) [ring of intelligence] Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). f - an amulet of regeneration j - a ring of fire p - the ring of Ofraah (left hand) {rF+ rN+ Int+3 Dex+4 Slay+4} (You found it on level 3 of the Dungeon) [ring of slaying] Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rF+: It protects you from fire. rN+: It protects you from negative energy. u - the ring "Meeg Uxt" {rElec rF+ rC+ Will+ Int+6} (You found it in a treasure trove) [ring of intelligence] Int+6: It affects your intelligence (+6). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. x - a ring of willpower B - the ring of Qotiffo (right hand) {rF+ rC+ Int+6 Dex+3} (You found it in a treasure trove) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC+: It protects you from cold. G - a ring of poison resistance J - a ring of positive energy R - a ring of resist corrosion T - a ring of see invisible W - an amulet of magic regeneration (around neck) Wands y - a wand of iceblast (21) z - a wand of quicksilver (2) E - a wand of mindburst (34) P - a wand of digging (12) Scrolls c - 2 scrolls of enchant armour d - a scroll of butterflies g - 4 scrolls of poison k - 4 scrolls of fear m - 7 scrolls of identify r - 4 scrolls of fog s - 9 scrolls of teleportation A - 5 scrolls of immolation D - 6 scrolls of revelation H - 3 scrolls of noise N - 2 scrolls of silence S - 3 scrolls of blinking X - 2 scrolls of amnesia Potions b - 4 potions of magic h - 5 potions of brilliance i - a potion of heal wounds l - 4 potions of enlightenment n - 6 potions of attraction q - 7 potions of lignification t - 3 potions of ambrosia v - 11 potions of curing w - 4 potions of might C - 6 potions of invisibility F - 6 potions of mutation M - a potion of resistance V - 3 potions of cancellation Miscellaneous U - a phantom mirror Skills: - Level 9.0 Armour - Level 1.7 Dodging - Level 1.7 Stealth - Level 5.0 Shields + Level 13.4 Spellcasting * Level 19.7 Conjurations - Level 10.0 Translocations * Level 12.6 Fire Magic - Level 9.0 Air Magic - Level 14.0 Earth Magic - Level 7.0 Evocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Bombard Conj/Erth 43% 9d7 1% 6 b - Stone Arrow Conj/Erth 100% 3d13 0% 3 c - Iskenderun's Mystic Conj/Tloc 82% 2d16 (+2d91% 4 d - Orb of Destruction Conj 47% 9d12 1% 7 e - Arcjolt Conj/Air 40% 1d50 1% 5 f - Hellfire Mortar Fire/Erth 38% 3d13 7% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lehudib's Crystal Spear Conj/Erth 43% 10d11 12% 8 Fire Storm Conj/Fire 42% 8d11 89% 9 Maxwell's Capacitive Co Air 32% ∞ 93% 8 Sandblast Erth 100% 2d20 0% 1 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Freeze Ice 76% 1d8 1% 1 Hailstorm Conj/Ice 67% 3d12 1% 3 Inner Flame Hex/Fire 54% N/A 1% 3 Passwall Erth 79% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Brom's Barrelling Bould Conj/Erth 87% 2d12 1% 4 Flame Wave Conj/Fire 85% 2d18 1% 4 Fulminant Prism Conj/Alch 33% 3d16 1% 4 Sticky Flame Fire/Alch 54% 2d10 1% 4 Petrify Alch/Erth 57% N/A 3% 4 Summon Blazeheart Golem Fire/Summ 54% N/A 4% 4 Frozen Ramparts Ice 38% 1d6 5% 3 Slow Hex 76% N/A 7% 1 Summon Small Mammal Summ 76% N/A 7% 1 Dimensional Bullseye Hex/Tloc 24% N/A 9% 4 Call Imp Summ 38% N/A 11% 2 Ensorcelled Hibernation Hex/Ice 38% N/A 11% 2 Jinxbite Hex 38% N/A 11% 2 Call Canine Familiar Summ 19% N/A 21% 3 Confusing Touch Hex 19% N/A 21% 3 Fugue of the Fallen Necr 19% N/A 21% 3 Sigil of Binding Hex 19% N/A 21% 3 Vampiric Draining Necr 19% 2d7 21% 3 Yara's Violent Unravell Hex/Alch 9% 3d6 41% 5 Anguish Hex/Necr 9% N/A 56% 4 Enfeeble Hex 9% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Swamp (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (4/5) D:13 Depths (0/4) D:15 Gauntlet (visited) Crypt: Vaults:2-3 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Shops: D:6 [ D:10 !** D:14 ![(=* Orc:2 [((! Snake:1 [!: Snake:3 :=:: Annotations: Lair:5 2 transporters, Deathbird's ghost, journeyman TeNe Vaults:4 Arachne Innate Abilities, Weirdness & Mutations You are mostly covered in sharp spines. When seriously injured, your blood forms thick armour. (AC +9) Spells you cast and wands you use may paralyse nearby enemies. Your touch may inflict irresistible damage on your foes. Message History Aim: Arachne, wielding a staff of alchemy (severely wounded, 67% to hit) The bolt of dispelling energy misses Arachne. Malevolent energies surge around you. Arachne mumbles some strange words. Arachne blinks! Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, f/p - Arachne Aim: Arachne, wielding a staff of alchemy (severely wounded, 67% to hit) The bolt of dispelling energy misses Arachne. Malevolent energies surge around you. Unknown command. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, f/p - Arachne Aim: Arachne, wielding a staff of alchemy (severely wounded, 67% to hit) The bolt of dispelling energy hits Arachne! Arachne is severely wounded. The bolt of dispelling energy hits the crystal guardian. The crystal guardian is lightly damaged. Malevolent energies surge around you. Arachne stares at you and mumbles some strange words. The stream of webbing hits you but does no damage. You are caught in a web! Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, f/p - Arachne Aim: Arachne, wielding a staff of alchemy (severely wounded, 67% to hit) The bolt of dispelling energy hits Arachne!! Arachne is almost dead. Malevolent energies surge around you. Arachne stares at you and mumbles some strange words. The bolt of poison hits you!! You resist. * * * LOW HITPOINT WARNING * * * Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, f/p - Arachne Aim: Arachne, wielding a staff of alchemy (almost dead, 67% to hit) The bolt of dispelling energy misses Arachne. Malevolent energies surge around you. Arachne stares at you and mumbles some strange words. The bolt of poison hits you! You resist. You die... Arachne shouts, "This is my domain now; anyone trespasses at their own peril!" ****+*,* *,,**,,**,,*** **,* *,*,,*,* ***,,**,,*** *** +,****,* ***,,**,,******* ****,*,* *,,**,,**,,**,,** *,,+,*,* *,,**,,**,,+,,,,** *+****,* ***,,**,,***,,,,,** ,,,,,,,* *,,**,,* **,,*,,** *+********########### ****,,,** ,,,,,,,,,,#.....@^..# *,,,,* ,,,,,,,,,,#....^^)..# *,,,,* ,,,,,,,,,,+.........# **,,,** ,,,,,,,,,,#.?..^.^..# **,,*, ,,,,,,,,,,#....