Dungeon Crawl Stone Soup version 0.27-a0-1140-g099f9bb0e8 (webtiles) character file. Game seed: 11994089584770496096 4 corgi the Magician (level 1, 0/15 HPs) Began as a Djinni Ice Elementalist on May 9, 2021. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:49 (215 turns). corgi the Magician (Djinni Ice Elementalist) Turns: 215, Time: 00:02:49 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 60% Gold: 22 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of curing {unknown} Skills: + Level 0.2 Fighting + Level 2.2 Dodging + Level 1.6 Stealth * Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 b - Frozen Ramparts Ice 28% 1d4 12% 3 c - Ozocubu's Armour Ice 14% N/A 12% 3 d - Hailstorm Conj/Ice 14% 3d5 36% 4 e - Metabolic Englaciati Hex/Ice 7% N/A 71% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded) You freeze the endoplasm. You kill the endoplasm! You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Found 22 stones. Found an escape hatch in the floor. You see here 22 stones. An endoplasm comes into view. An endoplasm is nearby! An endoplasm comes into view. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep) You freeze the endoplasm. The endoplasm quivers. The endoplasm is almost dead. The endoplasm freezes you. You are frozen! You feel a terrible chill! Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead) You freeze the endoplasm. You kill the endoplasm! You aren't carrying any pieces of jewellery. Press: ? - help, v - describe, . - travel Here: an endoplasm The floor. You start resting. An endoplasm is nearby! The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ##### ######.J.# #.....@#.# ########.(....#J########### ####.........>...........J.... ...#.....##......#.########### †#.#.###.##......#.# .#.....#.#######.#.. .....#.#.# #.#### :......#.# #.# .......#.# .# You could see an endoplasm. Vanquished Creatures A bat (D:1) 2 endoplasms (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corgi the Djinni Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 215 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic, shapermc_ecumenical_altar_venn, minmay_liquid_box Action || total -------------------------++------- Cast: Freeze || 6 Armor: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 215 | 215 | 0 | 114 | 73 | 1 | 215.0 | Dungeon | 215 | 215 | 0 | 114 | 73 | 1 | 215.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 215 daAuts