Dungeon Crawl Stone Soup version 0.28-a0-1412-gf95308ed99 (webtiles) character file. Game seed: 5880915106530414044 730 crescentfresh the Conjurer (level 7, 0/46 HPs) Began as an Octopode Conjurer on Dec 19, 2021. Succumbed to a water moccasin's poison ... in a sewer on Jan 6, 2022. The game lasted 00:22:58 (5215 turns). crescentfresh the Conjurer (Octopode Conjurer) Turns: 5215, Time: 00:22:58 Health: 0/46 AC: 3 Str: 6 (7) XL: 7 Next: 73% Magic: 15/21 EV: 12 Int: 21 (22) God: Gold: 167 SH: 3 Dex: 6 (10) Spells: 5/12 levels left rFire . . . SeeInvis . h - +0 dagger rCold + . . Faith . c - +0 buckler rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . j - ring of magical power rCorr . Rampage . n - ring of protection from cold Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.15/turn (no ring) MPRegen 0.17/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -10), attractive, invisible A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, antennae 1, iridescent scales 1, deterioration 1, MP-powered wands a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 261 gold pieces. You spent 94 gold pieces at shops. Inventory: Hand Weapons h - a +0 dagger (weapon) Missiles a - 40 stones g - 3 boomerangs of dispersal Armour c - a +0 buckler (worn) Jewellery d - an amulet of guardian spirit j - a ring of magical power (left tentacle) k - an amulet of faith n - a ring of protection from cold (right tentacle) Wands b - a wand of paralysis (4) Scrolls e - a scroll of noise i - 4 scrolls of identify {unknown} l - a scroll of immolation {unknown} p - a scroll of teleportation {unknown} q - a scroll of enchant weapon {unknown} s - a scroll of vulnerability {unknown} t - a scroll of amnesia {unknown} Skills: + Level 3.4 Fighting - Level 2.0 Dodging - Level 4.5 Stealth + Level 2.3 Shields - Level 3.4 Spellcasting + Level 5.5 Conjurations * Level 3.6 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Hex 11% 3d9 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 8% 3 Mephitic Cloud Conj/Pois/Air 11% N/A 24% 3 Portal Projectile Hex/Tloc 22% N/A 24% 3 Call Imp Summ 3% N/A 26% 2 Gell's Gravitas Tloc 3% N/A 45% 3 Teleport Other Tloc 3% N/A 45% 3 Hailstorm Conj/Ice 15% 3d5 47% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 47% 4 Ice Form Ice/Tmut 3% N/A 86% 4 Blade Hands Tmut 1% N/A 99% 5 Excruciating Wounds Necr 1% N/A 99% 5 Dispersal Tloc 1% N/A 100% 6 Simulacrum Ice/Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (1/1) Temple: D:4-7 Altars: Shops: D:2 ? D:3 [ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You have a pair of small antennae on your head. You are partially covered in iridescent scales. (AC +2) Your body sometimes deteriorates upon taking damage. You expend magic power (3 MP) to strengthen your wands. Message History The water moccasin is almost dead. You finish channelling your searing ray. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 66% to hit) The searing ray hits the water moccasin! You kill the water moccasin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel extremely sick. It was a potion of mutation. You feel extremely strange. A pair of antennae grows on your head! Iridescent scales grow over part of your body. You feel yourself wasting away. You feel your magical essence link to the dungeon's wands. * * * LOW HITPOINT WARNING * * * Your body deteriorates! You feel clumsy. You feel very sick. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of invisibility. You fade into invisibility! * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel very sick. You start putting on your amulet. You continue putting on your amulet of guardian spirit. Keep equipping yourself? You die... #.≈≈≈≈≈.# #..≈≈≈..# #...≈...# ##.....## ##...## ##.## #.# #.# #@# #.# . #.# ... #######.####..... ∩.........!S..... ############..... ... . There were no monsters in sight! Vanquished Creatures A water moccasin (Sewer) A sky beast (D:2) Blork the orc (D:5) A scorpion (D:3) A jelly (D:4) 2 hounds (D:4) An orc priest (D:3) A bullfrog skeleton (D:4) 2 iguanas (D:4) 7 adders 3 gnolls (D:3) A river rat (D:5) An adder skeleton (D:4) 4 worms 4 dart slugs 9 orcs 7 ball pythons 10 bats An endoplasm (D:4) 5 giant cockroaches 10 hobgoblins 4 jackals (D:4) 5 kobolds 2 quokkas (D:5) 5 goblins 6 rats 95 creatures vanquished. Vanquished Creatures (others) 13 plants (D:3) 13 creatures vanquished. Grand Total: 108 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | crescentfresh the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 448 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 914 | D:1 | Reached skill level 1 in Fighting 1610 | D:1 | Learned a level 2 spell: Searing Ray 1617 | D:2 | Reached XP level 3. HP: 23/23 MP: 3/6 1824 | D:2 | Upgraded the game from 0.28-a0-1199-gef9e1dbd39 to | 0.28-a0-1227-ga9037bb4c8 1950 | D:2 | Found Hit Ufur's Magic Scroll Shoppe. 2257 | D:2 | Reached XP level 4. HP: 28/28 MP: 7/7 2310 | D:2 | Noticed Sigmund 2469 | D:3 | Found Icots's Antique Armour Boutique. 2471 | D:3 | Noticed a sky beast 2541 | D:2 | Killed a sky beast 2542 | D:2 | Reached XP level 5. HP: 34/34 MP: 9/9 2656 | D:3 | Learned a level 4 spell: Fulminant Prism 2658 | D:3 | Bought a buckler for 94 gold pieces 3308 | D:3 | Reached skill level 1 in Hexes 3308 | D:3 | Reached XP level 6. HP: 37/41 MP: 7/10 3466 | D:3 | Upgraded the game from 0.28-a0-1227-ga9037bb4c8 to | 0.28-a0-1404-g4df0f3684d 3659 | D:4 | Reached skill level 5 in Conjurations 3769 | D:4 | Reached skill level 1 in Shields 4418 | D:4 | Reached XP level 7. HP: 42/45 MP: 11/12 4800 | D:5 | Entered Level 5 of the Dungeon 4807 | D:5 | Noticed Blork the orc 4814 | D:5 | Killed Blork the orc 4902 | D:5 | Upgraded the game from 0.28-a0-1404-g4df0f3684d to | 0.28-a0-1412-gf95308ed99 5106 | D:5 | Found a glowing drain. 5110 | Sewer | Entered a sewer 5211 | Sewer | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 5211 | Sewer | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 5211 | Sewer | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 5211 | Sewer | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 5214 | Sewer | HP: 1/46 [poisoned by a water moccasin] 5215 | Sewer | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_loops_ring, minmay_crystal_room D:2: layout_rooms, serial_shops, shop, minmay_misc_feat_roman, nrook_mini_backslash, uniq_sigmund D:3: layout_basic, serial_shops, nicolae_shop_waterfront, wad_woods_river_04 D:4: layout_rooms D:5: kennysheep_slugbush, layout_loops_corners, gammafunk_ghost_grave, gup_sewer_entry_spiral, minmay_stone_trees_small, lemuel_flamethrower_2, uniq_blork_the_orc Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.5 Fighting | 1 2 3 | 3.4 Spellcasting | 3 | 3.4 Hexes | 1 2 3 | 3.6 Conjurations | 5 | 5.5 Shields | 1 2 | 2.3 Dodging | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 6 | | || 6 Constrict | 8 | 13 | 4 || 25 Tentacles | 3 | 16 | 4 || 23 Dagger | 20 | 59 | 18 || 97 Cast: Magic Dart | 46 | 52 | 35 || 133 Searing Ray | 6 | 20 | 4 || 30 Use: Potion | | 5 | 4 || 9 Scroll | | | 3 || 3 Stab: Sleeping | 2 | 1 | 6 || 9 Armor: Skin | 4 | 7 | 1 || 12 Dodge: Dodged | 11 | 18 | 8 || 37 Block: Buckler | | 1 | 4 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5221 | 5046 | 175 | 1776 | 1944 | 6 | 870.2 | Dungeon | 5116 | 4941 | 175 | 1712 | 1944 | 5 | 1023.2 | Sewer | 104 | 104 | 0 | 64 | 0 | 1 | 104.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1640 daAuts D:3: 1567 daAuts D:4: 884 daAuts D:2: 715 daAuts D:5: 310 daAuts Sewer: 104 daAuts