crix the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 3, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 animal skin (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 4, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. Trog disapproves of the use of such an item. a +0 shortbow 21 arrows a cursed +0 leather armour an elf corpse (62, 0, D) a +0 dagger (62, 1, D) a +3 leather armour of magic resistance (62, 3, D) a +6 great sword of draining a +0 leather armour a +2 vorpal battleaxe an elf corpse (62, 8, D) a +1 scale mail of fire resistance (62, 9, D) a Necronomicon (62, 11, D) a +0 dagger a +0 robe (63, 0, D) a +0 long sword (63, 8, D) an uncursed staff of wizardry (67, 0, D) a book of Battle (67, 2, D) a river rat corpse (68, 0, D) a +2 war axe of flaming (69, 0, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (71, 8, D) a +2 morningstar of pain (71, 11, D) a +3 flail of freezing a cursed +0 robe (71, 16, D) an uncursed amulet of magic regeneration (71, 17, D) an uncursed staff of conjuration (72, 8, D) a +2 hunting sling of freezing (72, 9, D) a +2 scimitar of holy wrath (72, 16, D) a +2 scale mail of cold resistance (72, 17, D) a +4 vampiric battleaxe (73, 1, D) a cursed ring of attention (73, 17, D) a +1 rapier of venom (75, 1, D) an uncursed staff of summoning