crix the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 kite shield a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 11, D) a +0 scythe a +0 robe (59, 12, D) a +0 robe the human corpse of Jessica (61, 0, D) a +2 vampiric hand axe (61, 8, D) the +7 trident of Kaeblei {freeze, *Slow rPois rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. It may slow you when you take damage. (61, 12, D) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (61, 13, D) a +0 dire flail a +0 robe (62, 1, D) a +3 chain mail of poison resistance (62, 8, D) a cursed amulet of inaccuracy (63, 0, D) a -1 dagger (63, 1, D) a +2 dire flail of protection a +0 longbow 17 arrows a +0 leather armour an elf corpse (skeletalised by now) (63, 3, D) a +1 long sword of electrocution a +0 dagger an elf corpse (skeletalised by now) (63, 8, D) the +5 whip "Ivuuc" {vorpal, +Inv MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you turn invisible. (64, 3, D) a +0 vampiric long sword a +0 ring mail an elf corpse (skeletalised by now) (64, 4, D) 4 arrows (67, 0, D) a +2 lajatang of electrocution (68, 0, D) a +2 hand axe of freezing (69, 13, D) a raiju corpse (69, 20, D) a cursed -2 halberd a +0 plate armour (69, 21, D) a +2 dagger of electrocution a +0 robe a +0 flail a +0 plate armour an orc corpse (69, 31, D) a +1 trident of venom (70, 8, D) a +3 leather armour of poison resistance (70, 9, D) a +2 scale mail of poison resistance (70, 19, D) a +0 dagger a +0 robe an orc corpse (70, 20, D) a +0 flail (70, 21, D) an uncursed staff of wizardry a +0 robe (71, 8, D) a Young Poisoner's Handbook (71, 9, D) the ring of Poana {Wiz *Drain rF+ rC++ Stlth+} [ring of wizardry] It improves your spell success rate. It protects you from fire. It greatly protects you from cold. It causes draining when unequipped. It makes you more stealthy. (71, 16, D) an uncursed staff of cold (71, 17, D) a book of the Sky (71, 26, D) an uncursed ring of stealth (71, 27, D) the +7 scimitar of Articulation {holy, Dex+7 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+7). It lets you see invisible. (72, 16, D) an uncursed staff of summoning (72, 17, D) a +1 cloak of stealth (72, 26, D) a +6 short sword of freezing (72, 27, D) a phial of floods (73, 1, D) a phial of floods (73, 16, D) a +3 ring mail of fire resistance (73, 17, D) a +0 dagger (73, 26, D) a phantom mirror (73, 27, D) a book of Conjurations (75, 1, D) the cursed +1 rapier "Mud Pie of Death" {vorpal, *Slow Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It may slow you when you take damage. It has a curse placed upon it.