Dungeon Sprint DCSS version 0.33-a0-1080-g4d4a6e4d5f (console) character file. Game seed: 3903739205260793559 0 croikle the Conjurer (level 1, -1/13 HPs) Began as a Formicid Conjurer on Mar 11, 2025. Slain by a river rat (6 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:58 (20 turns). croikle the Conjurer (Formicid Conjurer) Turns: 20, Time: 00:00:59 Health: -1/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.0 Fighting - Level 1.7 Dodging - Level 2.4 Stealth + Level 2.1 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 7% 2 Fulminant Prism Conj/Alch 3% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (heavily wounded, 100% to hit) The magic dart hits the river rat but does no damage. The river rat is heavily wounded. The river rat completely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (heavily wounded, 100% to hit) The magic dart hits the river rat but does no damage. The river rat is heavily wounded. The river rat bites you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (heavily wounded, 100% to hit) The magic dart hits the river rat but does no damage. The river rat is heavily wounded. The river rat twitches its whiskers. The river rat barely misses you. You barely miss the river rat. The river rat is heavily wounded. The river rat bites you. You completely miss the river rat. The river rat is heavily wounded. The river rat bites you. Magic courses through your body. The river rat bites you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (heavily wounded, 100% to hit) The magic dart hits the river rat. The river rat is almost dead. The river rat bites you. You die... ###### ##### #<..P#.....# #PP.@rr?...+ #PPPP#.....# ###### ##### {{ { {{ You could see a river rat and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | croikle the Formicid Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 20 | D | Slain by a river rat Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 10 Use: Potion || 5 Armour: Robe || 10 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 20 daAuts