Dungeon Sprint DCSS version 0.33-a0-1080-g4d4a6e4d5f (console) character file. Game seed: 10805772697457779751 310 croikle the Skirmisher (level 5, 0/69 HPs) Began as a Demigod Hexslinger on Mar 11, 2025. Slain by an alderking (20 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:04:57 (399 turns). croikle the Skirmisher (Demigod Hexslinger) Turns: 399, Time: 00:04:58 Health: 0/69 AC: 22 Str: 9 XL: 5 Next: 96% Magic: 6/9 EV: 2 Int: 15 God: Gold: 116 SH: 4 Dex: 20 Spells: 1/6 levels left rFire . . . a - +1 sling rCold . . . f - +0 buckler rNeg . . . c - melded +0 robe rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... d - amulet of invisibility {+Inv} Stlth ++ (no ring) HPRegen 0.31/turn (no ring) MPRegen 0.11/turn %: no teleportation @: tree-form, grasped by roots, very slightly contaminated, constricted A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, high MP 1, forlorn, divine attributes a: Evoke Invisibility You were in the Dungeon. You were a tree. You visited 1 branch You collected 116 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (melded) f - a +0 buckler (worn) Jewellery d - the amulet of invisibility (worn) {+Inv} (You found it in the Dungeon) [amulet of nothing] +Inv: It lets you turn invisible. Scrolls b - a scroll of poison i - a scroll of blinking j - a scroll of identify {unknown} Potions g - 2 potions of magic Skills: + Level 3.9 Fighting * Level 10.0 Ranged Weapons + Level 4.2 Dodging + Level 0.0 Shields - Level 1.0 Spellcasting + Level 4.7 Hexes - Level 0.8 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 30% N/A 9% 2 b - Sigil of Binding Hex 15% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 9% N/A 36% 3 Cause Fear Hex 7% N/A 47% 4 Dimensional Bullseye Hex/Tloc 3% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Shops: D (* Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The alderking barely misses you. You block the alderking's attack. There is an open door here. You flicker for a moment. There is an open door, spattered with blood here. Things that are here: a +0 rapier; a +0 robe; a scorpion corpse Things that are here: a +0 short sword; a +0 robe; a spriggan corpse There is a glowing golden altar of the Shining One here. You flicker back into view. Casting: Jinxbite (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You inscribe a pair of binding sigils. There is a glowing silver altar of Zin here. The alderking moves over the binding sigil and is bound in place! There is a bloodstained altar of Trog here. The alderking's foilage glows and foams. The alderking runs its roots beneath you! The grasping roots grab you! The grasping roots constrict you. The alderking says, "If you're unwilling to bow, then I'll see you out." There is a basalt altar of Yredelemnul here. The roots' grasp on you weakens, but your attempt to escape fails. The alderking's lost momentum returns! The alderking moves over the binding sigil and is bound in place! The grasping roots constrict you. You escape the roots' grasp. The alderking's lost momentum returns! The alderking runs its roots beneath you! The grasping roots grab you! The grasping roots constrict you. Unknown command. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The alderking hits you but does no damage. The alderking hits you!! You die... The alderking vanishes in a satisfied sigh of withering leaves. ################################# #.....#.....#.⌠._._._._.⌠.#..'... '.....'.#(..'.._._._._._..)..#... #.....#.#...#..._._._._..)#..###' ##########'##.._♣ff_._._..#..# ∩∩ +...#._._._._._.⌠.####### #...############### ##### You could see 2 alderkings. Vanquished Creatures 2 scorpions (D) 4 oklob saplings (D) 2 spriggans (D) A river rat (D) A rat (D) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | croikle the Demigod Hexslinger began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 4/4 7 | D | Reached skill level 2 in Ranged Weapons 10 | D | Reached skill level 4 in Ranged Weapons 20 | D | Noticed an oklob sapling 23 | D | Killed an oklob sapling 24 | D | Reached skill level 6 in Ranged Weapons 24 | D | Reached XP level 2. HP: 22/22 MP: 5/5 24 | D | Reached XP level 3. HP: 27/27 MP: 6/6 25 | D | Noticed a scorpion 25 | D | Found the amulet of invisibility {+Inv} 35 | D | Killed a scorpion 36 | D | Reached skill level 8 in Ranged Weapons 36 | D | Reached XP level 4. HP: 32/34 MP: 8/8 38 | D | Got the amulet of invisibility {+Inv} 42 | D | Learned a level 2 spell: Jinxbite 67 | D | Reached skill level 1 in Fighting 116 | D | Reached skill level 9 in Ranged Weapons 116 | D | Reached XP level 5. HP: 42/42 MP: 9/9 149 | D | Learned a level 3 spell: Sigil of Binding 218 | D | Reached skill level 10 in Ranged Weapons 377 | D | Found Naner's Assorted Antiques. 377 | D | Found Qidghutwo's Antique Weapon Emporium. 377 | D | Noticed an alderking 377 | D | Noticed an alderking 399 | D | Slain by an alderking Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Ranged Weapons | 6 8 9 10 | 10.0 Fighting | 2 3 | 3.9 Dodging | 3 4 | 4.2 Hexes | 3 4 | 4.7 Spellcasting | | 1.0 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Fire: Sling | 7 | 46 || 53 Cast: Jinxbite | | 3 || 3 Sigil of Binding | | 2 || 2 Ability: Evoke Invisibilit | | 5 || 5 Use: Potion | 3 | 2 || 5 Armour: Robe | 8 | 11 || 19 Skin | | 3 || 3 Dodge: Dodged | 3 | 15 || 18 Block: Buckler | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 388 | 388 | 0 | 183 | 0 | 1 | 388.0 | Dungeon | 388 | 388 | 0 | 183 | 0 | 1 | 388.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 388 daAuts