Seeded DCSS version 0.28-a0-823-gb444dcf96d (webtiles) character file. Game seed: 5494768922653061978 (custom seed) 4 croobank the Vexing (level 1, -3/7 HPs) Began as a Felid Enchanter on Nov 9, 2021. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:35 (177 turns). croobank the Vexing (Felid Enchanter) Turns: 177, Time: 00:02:36 Health: -3/7 AC: 1 Str: 4 XL: 1 Next: 58% Magic: 4/4 EV: 17 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 4/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Missiles c - 19 stones Scrolls b - a scroll of noise {unknown} Potions a - a potion of invisibility Skills: + Level 2.8 Dodging + Level 4.1 Stealth + Level 1.0 Unarmed Combat + Level 2.1 Spellcasting + Level 4.5 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History A ball python and a goblin come into view. There is an open door here. You pounce on the unaware helpless endoplasm! You claw the endoplasm! You kill the endoplasm! The goblin shouts! The ball python hisses angrily. You see here 19 stones. c - 19 stones You scratch the goblin. You kill the goblin! You scratch the ball python. You kill the ball python! The kobold misses you. You see here a +0 dagger. A rat comes into view. Found a stone staircase leading down. There is a stone staircase leading down here. The rat barely misses you. You climb downwards. There is a stone staircase leading up here. You scratch the rat. The rat is heavily wounded. The rat bites you. You scratch the rat. You kill the rat! The endoplasm quivers. You see here a rat corpse. There is a stone staircase leading up here. You scratch the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... . .# ##.# ... #.#### ..# .....####..#.## #........... #..†@J...... #.######.### .. ..# #. # You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A ball python (D:1) 2 frilled lizards (D:1) A goblin (D:1) A rat (D:2) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | croobank the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 177 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic, basic_ecumenical_altar D:2: layout_loops_ring, bh_walls_and_bars, uniq_terence, uniq_natasha Action || total -------------------------++------- Melee: Unarmed || 10 Stab: Sleeping || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 145 | 145 | 0 | 0 | 25 | 2 | 72.5 | Dungeon | 145 | 145 | 0 | 0 | 25 | 2 | 72.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 140 daAuts D:2: 5 daAuts