Dungeon Crawl Stone Soup version 0.27.1-15-g792fb953b9 (webtiles) character file. Game seed: 987152272244819945 11 croobank the Conjurer (level 2, 0/19 HPs) Began as a Barachi Conjurer on Nov 18, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:04:46 (261 turns). croobank the Conjurer (Barachi Conjurer) Turns: 261, Time: 00:04:46 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 29% Magic: 0/5 EV: 12 Int: 18 God: Gold: 40 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Potions b - a potion of lignification {unknown} c - a potion of resistance {unknown} Skills: + Level 2.2 Dodging + Level 1.9 Stealth + Level 2.2 Spellcasting + Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 3d4 3% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You don't have enough magic to cast this spell. You hit the jackal. You kill the jackal! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. There is an escape hatch in the floor, spattered with blood here. There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - dart slug Aim: a dart slug (moderately wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal closely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * The jackal misses you. Hop to where? Press: ? - help, Dir - move target, p - dart slug Boing! Okay, then. You aren't carrying any scrolls. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. You die... ############# ##... ##.....#.....## #...8 ##.............## #.... ###...............# #.... ..................# ###.... ..................#####..$... ......................#.#.... .................>w.†.......w #........)@h...####..)..>.. #.#.....#.....## #...##... #..#######..### #........ ## ....####.# #........ #....#.# ##..#.....# #...## .........## ##...# ..........# #.#.##....#...##. #.......###..## .. You could see a dart slug and a jackal. Vanquished Creatures A bat (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:1) A ball python (D:1) 2 frilled lizards (D:1) 10 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | croobank the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 165 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 261 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_rooms, serial_shops, nicolae_shop_crystal, minmay_misc_feat_four_crosses Action || total -------------------------++------- Melee: Unarmed || 1 Short sword || 10 Cast: Magic Dart || 18 Abil: Hop || 1 Armor: Robe || 3 Dodge: Dodged || 8