Dungeon Crawl Stone Soup version 0.27.1-15-g792fb953b9 (webtiles) character file. Game seed: 8542838522445235884 10 croobank the Stinger (level 2, -2/19 HPs) Began as a Barachi Wanderer on Nov 19, 2021. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:03:23 (450 turns). croobank the Stinger (Barachi Wanderer) Turns: 450, Time: 00:03:23 Health: -2/19 AC: 2 Str: 15 XL: 2 Next: 20% Magic: 5/5 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . c - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... e - amulet of magic regeneration HPRegen 0.06/turn (no ring) MPRegen 0.34/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 spear (weapon) f - a +0 short sword Missiles d - 41 stones Armour b - a +0 robe (worn) Jewellery e - an amulet of magic regeneration (around neck) Skills: + Level 1.1 Throwing + Level 0.4 Dodging + Level 2.3 Spellcasting + Level 1.2 Summonings + Level 0.1 Transmutations + Level 2.3 Fire Magic + Level 3.6 Poison Magic + Level 1.1 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 20% 1d4 13% 1 b - Foxfire Conj/Fire 12% 2x1d4 19% 1 c - Freeze Ice 4% 1d3 28% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 17% 1 Ignite Poison Fire/Tmut/Pois 5% N/A 36% 3 Call Canine Familiar Summ 3% N/A 45% 3 Conjure Flame Conj/Fire 3% 6-21 47% 3 Inner Flame Hex/Fire 3% N/A 47% 3 Summon Guardian Golem Hex/Summ 2% N/A 54% 3 Frozen Ramparts Ice 2% 1d2 65% 3 Sticky Flame Conj/Fire 3% 2d3 87% 4 Fireball Conj/Fire 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You see here a book of Callings. You pick up a book of Callings and begin reading... You add the spells Summon Small Mammal, Call Canine Familiar and Summon Guardian Golem to your library. The dart slug misses you. Aiming: Sting (safe; 14% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) The sting hits the dart slug. The dart slug is poisoned. The dart slug is lightly wounded. Unknown command. You hit the dart slug but do no damage. The dart slug is moderately wounded. The dart slug bites you. You hit the dart slug. The dart slug is severely wounded. The dart slug launches a dart at you. The slug dart hits you. You hit the dart slug. You kill the dart slug! You start resting. HP restored. Found 7 gold pieces. Found 17 gold pieces. A quokka comes into view. The quokka bites you but does no damage. The quokka closely misses you. The quokka bites you. You hit the quokka. The quokka is moderately wounded. The quokka bites you. You closely miss the quokka. The quokka is moderately wounded. The quokka bites you. The quokka barely misses you. You hit the quokka but do no damage. The quokka bites you. You hit the quokka but do no damage. The quokka bites you. You barely miss the quokka. The quokka barely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * You barely miss the quokka. The quokka closely misses you. You barely miss the quokka. The quokka bites you. You die... .....# #.....# ......# #.....# ......# #.....# ......###.....# #####............... #..........#####.##. #..........≈.# #.##. #.........≈≈P #.##. #..@.......≈P###.##. #...r#....≈.≈....... ####...###♣≈♣##..#.. #....# #.##.† ####.##.## ##.##.. #........### #..##.. #..........####.##..# #...$....#......##... #........####.#..#... You could see a quokka. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | croobank the Barachi Wanderer began the quest for the Orb. 0 | D:1 | croobank set off with the following items: a +0 club, a +0 | robe; and the following spells available to memorise: | Sting, Foxfire, Freeze, Ignite Poison, Conjure Flame, Inner | Flame, Frozen Ramparts, Sticky Flame, Fireball 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Learned a level 1 spell: Sting 4 | D:1 | Learned a level 1 spell: Foxfire 6 | D:1 | Learned a level 1 spell: Freeze 253 | D:1 | Reached XP level 2. HP: 16/19 MP: 5/5 450 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_rooms, serial_bayou_pond_e Action || total -------------------------++------- Melee: Spear || 23 Cast: Sting || 10 Armor: Robe || 2 Dodge: Dodged || 15