Dungeon Crawl Stone Soup version 0.28-a0-1415-g7c84da036a (webtiles) character file. Game seed: 12396619424835870129 30 croobank the Vexing (level 3, 0/26 HPs) Began as a Formicid Arcane Marksman on Jan 7, 2022. Splashed by a jelly's acid (10 damage) ... on level 2 of the Dungeon. The game lasted 00:05:37 (862 turns). croobank the Vexing (Formicid Arcane Marksman) Turns: 862, Time: 00:05:38 Health: 0/26 AC: 2 Str: 14 XL: 3 Next: 37% Magic: 5/5 EV: 12 Int: 14 God: Gold: 51 SH: 0 Dex: 11 Spells: 1/5 levels left rFire . . . SeeInvis + h - +0 rapier rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.09/turn (no ring) @: flying A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling h - a +0 rapier (weapon) j - a +0 whip Missiles c - 17 sling bullets f - 2 stones (quivered) k - 18 bolts Armour d - a +0 robe (worn) g - a +0 kite shield Jewellery l - a ring of magical power Scrolls b - a scroll of identify {unknown} i - a scroll of vulnerability {unknown} Potions m - a potion of brilliance {unknown} Skills: - Level 1.1 Fighting - Level 2.7 Slings - Level 1.8 Dodging - Level 1.4 Shields + Level 1.6 Spellcasting - Level 3.6 Hexes + Level 1.1 Transmutations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 44% N/A 5% 1 b - Beastly Appendage Tmut 8% N/A 16% 1 c - Wereblood Tmut 4% N/A 24% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 11% N/A 17% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Portal Projectile Hex/Tloc 12% N/A 34% 3 Cause Fear Hex 5% N/A 50% 4 Spider Form Tmut/Pois 2% N/A 52% 3 Vampiric Draining Necr 1% 2d6 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The jackal barks! You hear a bark! You see here a smoky black potion. m - a smoky black potion A jelly comes into view. The endoplasm quivers. You puncture the jackal! You kill the jackal! The jackal barely misses you. You hit the jackal but do no damage. The jackal barely misses you. The jackal bites you. You closely miss the jackal. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal completely misses you. The jackal bites you. You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. x2 You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. You barely miss the jackal. The jackal is almost dead. The jackal bites you. x2 You barely miss the jackal. The jackal is almost dead. The jackal misses you. The jackal bites you. You hit the jackal. You kill the jackal! You puncture the endoplasm! You kill the endoplasm! The jackal misses you. You puncture the jelly! Your hands burn! The jelly is heavily wounded. The jackal closely misses you. The jelly completely misses you. The jackal bites you. It was a potion of flight. You feel very buoyant. You fly up into the air. The jackal closely misses you. The jelly hits you. You are splashed with acid! You die... ... ....#. #.. ....... #.# .....#.# #.# #.....# ... #.....# #.# ##h..(.## #.######## #@#.....# #.#.<....# #####J[....# #<#.####.###.#........# #.....##.##.#........#.# ###.#......###......#.# #......##.#......#.#.# ######## #.#....#.## # ###.).#.## #..#.## You could see a jelly and a jackal. Vanquished Creatures A gnoll (D:1) 2 bats (D:1) 2 endoplasms 4 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:2) 2 kobolds (D:1) 2 ball pythons A frilled lizard (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | croobank the Formicid Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 33 | D:1 | Found a faded altar of an unknown god. 140 | D:1 | Reached skill level 1 in Shields 140 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 385 | D:1 | Reached XP level 3. HP: 20/26 MP: 5/5 508 | D:1 | Learned a level 1 spell: Beastly Appendage 511 | D:1 | Learned a level 2 spell: Wereblood 837 | D:2 | Reached skill level 1 in Transmutations 862 | D:2 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_rooms, hellmonk_ecumenical_altar_inner_sanctum D:2: wad_pebble_path, layout_loops_cross, basic_altar, minmay_misc_feat_cross, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Shields | 1 | 1.4 Transmutations | 1 | 1.1 Fighting | | 1.1 Slings | | 2.7 Dodging | | 1.8 Spellcasting | | 1.6 Hexes | | 3.6 Action || total -------------------------++------- Melee: Club || 18 Whip || 11 Rapier || 25 Fire: Hunting sling || 15 Throw: Stone || 1 Use: Potion || 1 Armor: Robe || 22 Dodge: Dodged || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 873 | 869 | 4 | 122 | 511 | 2 | 436.5 | Dungeon | 873 | 869 | 4 | 122 | 511 | 2 | 436.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 826 daAuts D:2: 46 daAuts