Dungeon Crawl Stone Soup version 0.28-a0-1518-gbe868bca14 (webtiles) character file. Game seed: 15144360408865255245 16 croobank the Grave Robber (level 2, -1/19 HPs) Began as a Merfolk Necromancer on Jan 16, 2022. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:03:36 (1221 turns). croobank the Grave Robber (Merfolk Necromancer) Turns: 1221, Time: 00:03:36 Health: -1/19 AC: 2 Str: 8 XL: 2 Next: 58% Magic: 0/5 EV: 13 Int: 14 God: Gold: 22 SH: 0 Dex: 14 Spells: 3/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Missiles b - 4 poisoned darts d - 29 arrows g - 24 stones Armour a - a +0 robe (worn) h - a +0 kite shield Scrolls c - a scroll of magic mapping {unknown} f - a scroll of amnesia {unknown} Potions e - a potion of curing {unknown} Skills: + Level 3.1 Dodging + Level 2.6 Stealth + Level 2.2 Spellcasting + Level 3.4 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 44% 1d6 6% 1 b - Animate Skeleton Necr 22% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 11% 2d6 17% 3 Animate Dead Necr 5% N/A 50% 4 Agony Necr 11% N/A 85% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The jackal bites you. The jackal bites you. Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (lightly wounded, chance to affect: 80%) You miscast Pain. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal closely misses you. Unknown command. Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The jackal closely misses you. The jackal bites you. Casting: Pain (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (lightly wounded, chance to affect: 80%) The jackal writhes in agony. The jackal barely misses you. You closely miss the jackal. Your punch misses the jackal. The jackal is almost dead. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You closely miss the hobgoblin. The hobgoblin is lightly wounded. You closely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You hit the hobgoblin but do no damage. The hobgoblin is lightly wounded. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. You die... #### #.. # #.#####.#. ##### #######.#....... ....#### #....@g....# #......# #.#####.#†.# #.#.##.# ##.## #.#........ #.#.##.# ##...## #.........# #.#.##.###.###.#####.###...# #.#.##.##.## ##.# #.# ... #.#.##.##.# #.## #.### ## #.#.##>##.## ##..#####.# #......###.###.#.......# You could see a hobgoblin. Vanquished Creatures A dart slug (D:1) 2 giant cockroaches (D:1) 2 hobgoblins 4 jackals (D:1) A kobold (D:1) 2 ball pythons (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | croobank the Merfolk Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 728 | D:2 | Reached XP level 2. HP: 8/19 MP: 0/5 1042 | D:1 | Found a faded altar of an unknown god. 1173 | D:1 | Learned a level 1 spell: Animate Skeleton 1221 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_loops_corners, hellmonk_ecumenical_altar_crossroads, grunt_decor_fettered, minmay_misc_feat_columns D:2: layout_basic, uniq_crazy_yiuf_cottage Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.1 Stealth | | 2.6 Spellcasting | | 2.2 Necromancy | | 3.4 Action || total -------------------------++------- Melee: Unarmed || 27 Cast: Pain || 22 Animate Skeleton || 1 Armor: Robe || 6 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1221 | 1221 | 0 | 179 | 882 | 2 | 610.5 | Dungeon | 1221 | 1221 | 0 | 179 | 882 | 2 | 610.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1045 daAuts D:2: 175 daAuts