Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 9599488354529716872 31 croobank the Conjurer (level 3, 0/25 HPs) Began as a Gnoll Conjurer on Feb 1, 2022. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:05:24 (1290 turns). croobank the Conjurer (Gnoll Conjurer) Turns: 1290, Time: 00:05:25 Health: 0/25 AC: 2 Str: 5 (6) XL: 3 Next: 22% Magic: 1/9 EV: 9 Int: 18 (19) God: Gold: 62 SH: 0 Dex: 8 (10) Spells: 6/12 levels left rFire . . . SeeInvis . f - +0 dagger (vamp) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: about to teleport, constricted A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons f - a +0 vampiric dagger (weapon) Missiles c - 17 bolts d - 9 stones k - 18 sling bullets Armour a - a +0 robe (worn) Scrolls b - a scroll of identify e - a scroll of brand weapon g - a scroll of enchant armour j - a scroll of noise {unknown} Skills: + Level 0.7 Fighting + Level 0.7 Short Blades + Level 0.7 Long Blades + Level 0.7 Axes + Level 0.7 Maces & Flails + Level 0.7 Polearms + Level 0.7 Staves + Level 0.7 Slings + Level 0.7 Bows + Level 0.7 Crossbows + Level 0.7 Throwing + Level 0.7 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.7 Shields + Level 0.7 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 0.9 Invocations + Level 0.7 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 18% 6-21 9% 3 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 28% 4 Sticky Flame Conj/Fire 18% 2d4 28% 4 Ignite Poison Fire/Tmut/Pois 6% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The jackal misses you. x2 It was a potion of curing. You feel better. The jackal closely misses you. Casting: Dazzling Flash (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. The ball python hisses angrily. You barely miss the jackal. The jackal is moderately wounded. The ball python closely misses you. The ball python barely misses you. The jackal bites you but does no damage. You closely miss the jackal. Your bite misses the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python closely misses you. The jackal barely misses you. You aren't carrying any potions. As you read the scroll of identify, it crumbles to dust. g - a scroll of enchant armour The ball python barely misses you. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The ball python misses you. The ball python constricts you. Okay, then. You aren't carrying any potions. As you read the scroll labelled BOILAUR JIEN, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The jackal bites you. You die... #..............#.....### #. ...#.#K####...#.#..#.## #. #.###..r.......#....#.# #. #.......####...#..#...# #. ...###..# #...#.....## ##...#..####........## #......##......### #...#@r##.....## #.#...KKh@.....# .......K###S##..# ###............... #......#.......... ...##..#.##....#.## ... S..... ....... .. ..## .. #...#.# ... .....# You could see Terence, a jackal, a ball python, 3 kobolds and a rat. Vanquished Creatures A dart slug (D:1) A bat (D:1) 5 endoplasms 4 goblins (D:1) 3 hobgoblins (D:2) 2 quokkas 3 ball pythons (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | croobank the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 324 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 327 | D:1 | Learned a level 2 spell: Searing Ray 732 | D:1 | Found Qiku's Distillery. 947 | D:1 | Reached XP level 3. HP: 25/25 MP: 7/9 1179 | D:2 | Reached skill level 5 in Spellcasting 1202 | D:2 | Learned a level 3 spell: Dazzling Flash 1256 | D:2 | Noticed Terence 1290 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_loops_ring, serial_shops, shop, corexii_hall_statues_l, palyth_stone_intersect D:2: layout_rooms, minmay_nonomino_d4, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Fighting | | 0.7 Short Blades | | 0.7 Long Blades | | 0.7 Axes | | 0.7 Maces & Flails | | 0.7 Polearms | | 0.7 Staves | | 0.7 Slings | | 0.7 Bows | | 0.7 Crossbows | | 0.7 Throwing | | 0.7 Armour | | 0.7 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.7 Unarmed Combat | | 0.7 Conjurations | | 7.1 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Transmutations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Poison Magic | | 0.5 Invocations | | 0.9 Evocations | | 0.7 Action || total -------------------------++------- Melee: Unarmed || 19 Bite || 1 Dagger || 15 Cast: Magic Dart || 25 Dazzling Flash || 3 Use: Scroll || 3 Potion || 2 Stab: Sleeping || 5 Armor: Robe || 5 Dodge: Dodged || 42