Dungeon Crawl Stone Soup version 0.29-a0-422-gafbd6decc1 (webtiles) character file. Game seed: 6989854089343655341 346955 croobank the Evangelist (level 22, 0/203 (205) HPs) Began as a Hill Orc Fighter on May 18, 2022. Was an Elder of Beogh. Slain by a golden dragon (17 damage) ... while paralysed by a sphinx ... on level 5 of the Vaults on May 19, 2022. The game lasted 05:38:14 (64387 turns). croobank the Evangelist (Hill Orc Fighter) Turns: 64387, Time: 05:38:14 HP: 0/203 (205) AC: 35 Str: 37 XL: 22 Next: 13% MP: 45/48 EV: -1 Int: 6 God: Beogh [****..] Gold: 2613 SH: 0 Dex: 14 Spells: 21/21 levels left rFire + + . SeeInvis . v - +4 broad axe (vamp) rCold + + + Faith . p - +1 kite shield "Xuzikh" {rC+ Str+5 Int-2} rNeg . . . Spirit . s - +0 gold dragon scales rPois + Reflect . q - +2 helmet rElec + Harm . R - +2 cloak rCorr + Rampage + h - +2 pair of gloves Will +.... H - +1 pair of boots {rampage} Stlth .......... T - amulet of the Suburbs {Acrobat Fragile rC+ rCorr Str+4} HPRegen 0.43/turn o - ring of protection from fire MPRegen 0.31/turn k - ring of Zahaubal {rElec rCorr MP+9 Dex+2} @: paralysed, marked, flayed, constricted, studying 3 skills, lightly drained A: fangs 1, sturdy frame 1 }: 2/15 runes: decaying, gossamer a: Renounce Religion, Smiting, Recall Orcish Followers You were on level 5 of the Vaults. You worshipped Beogh. Beogh was greatly pleased with you. You visited 7 branches of the dungeon, and saw 39 of its levels. You also visited: Sewer, Ice Cave and Desolation. You collected 4466 gold pieces. You spent 1853 gold pieces at shops. Inventory: Hand Weapons a - the +6 war axe "Beastslayer" {elec, rF++ Will+ Dex-4 Stlth+} (You found it in the Desolation of Salt) It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (-4). rF: It greatly protects you from fire. Will: It increases your willpower. Stlth: It makes you more stealthy. d - the +12 rapier of Womoyn {pain, rF+ rC++ Stlth+} (You found it on level 2 of the Spider Nest) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rF: It protects you from fire. rC: It greatly protects you from cold. Stlth: It makes you more stealthy. v - a +4 vampiric broad axe (weapon) x - a +0 scimitar of flaming y - a +4 dire flail of holy wrath O - a +3 executioner's axe of venom X - a +1 spectral quarterstaff Missiles M - 8 atropa-tipped darts Q - 10 silver javelins Z - 3 silver boomerangs (quivered) Armour h - a +2 pair of gloves (worn) p - the +1 kite shield "Xuzikh" (worn) {rC+ Str+5 Int-2} (You acquired it on level 9 of the Dungeon) Str: It affects your strength (+5). Int: It affects your intelligence (-2). rC: It protects you from cold. q - a +2 helmet (worn) s - +0 gold dragon scales (worn) u - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You acquired it on level 7 of the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. E - a +2 plate armour of willpower H - a +1 pair of boots of rampaging (worn) R - a +2 cloak (worn) Jewellery k - the ring of Zahaubal (right hand) {rElec rCorr MP+9 Dex+2} (You found it on level 2 of the Vaults) [ring of magical power] Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. o - a ring of protection from fire (left hand) r - a ring of positive energy w - a ring of protection from cold N - the ring "Muasos" {Ice Drain Will+ Dex+4 Stlth+} (You found it in an ice cave) [ring of ice] It enhances your ice magic. Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. Stlth: It makes you more stealthy. T - the amulet of the Suburbs (around neck) {Acrobat Fragile rC+ rCorr Str+4} (You bought it in a shop on level 1 of the Elven Halls) [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (+4). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. V - a ring of protection from fire Wands b - a wand of acid (11) c - a wand of charming (13) j - a wand of paralysis (17) z - a wand of polymorph (10) A - a wand of iceblast (26) K - a wand of flame (21) L - a wand of mindburst (8) U - a wand of digging (17) Scrolls e - 4 scrolls of magic mapping l - 14 scrolls of teleportation t - 6 scrolls of poison P - 2 scrolls of blinking Potions f - 4 potions of might g - 5 potions of curing i - 11 potions of flight n - 13 potions of ambrosia C - 3 potions of heal wounds D - 4 potions of resistance F - 3 potions of lignification G - 3 potions of cancellation I - 3 potions of invisibility W - a potion of haste Miscellaneous m - a condenser vane (inert) B - a box of beasts J - a phantom mirror (inert) Skills: + Level 19.1 Fighting + Level 8.7 Short Blades + Level 20.4 Axes + Level 17.6 Armour * Level 7.3 Dodging + Level 18.5 Shields * Level 26.3 Invocations You had 21 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 0% N/A 99% 1 Apportation Tloc 0% N/A 99% 1 Beastly Appendage Tmut 0% N/A 99% 1 Magic Dart Conj 0% 1d3 99% 1 Sandblast Erth 0% 2d4 99% 1 Summon Small Mammal Summ 0% N/A 99% 1 Call Imp Summ 0% N/A 99% 2 Corpse Rot Necr/Air 0% N/A 99% 2 Passwall Tmut/Erth 0% N/A 99% 2 Static Discharge Conj/Air 0% N/A 99% 2 Sublimation of Blood Necr 0% N/A 99% 2 Wereblood Tmut 0% N/A 99% 2 Conjure Flame Conj/Fire 0% 6-21 100% 3 Ignite Poison Fire/Tmut/Pois 0% N/A 100% 3 Inner Flame Hex/Fire 0% N/A 100% 3 Mephitic Cloud Conj/Pois/Air 0% N/A 100% 3 Portal Projectile Hex/Tloc 0% N/A 100% 3 Spider Form Tmut/Pois 0% N/A 100% 3 Stone Arrow Conj/Erth 0% 3d7 100% 3 Summon Guardian Golem Hex/Summ 0% N/A 100% 3 Animate Dead Necr 0% N/A 100% 4 Cause Fear Hex 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 100% 4 Leda's Liquefaction Hex/Erth 0% N/A 100% 4 Olgreb's Toxic Radiance Pois 0% N/A 100% 4 Petrify Tmut/Erth 0% N/A 100% 4 Sticky Flame Conj/Fire 0% 2d3 100% 4 Summon Ice Beast Ice/Summ 0% N/A 100% 4 Summon Lightning Spire Summ/Air 0% N/A 100% 4 Alistair's Intoxication Tmut/Pois 0% N/A 100% 5 Blade Hands Tmut 0% N/A 100% 5 Excruciating Wounds Necr 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Irradiate Conj/Tmut 0% 3d13 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Eringya's Noxious Bog Tmut/Pois 0% N/A 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Haunt Necr/Summ 0% N/A 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Spellforged Servitor Conj/Summ 0% N/A 100% 7 Summon Hydra Summ 0% N/A 100% 7 Discord Hex 0% N/A 100% 8 Disjunction Tloc 0% N/A 100% 8 Infestation Necr 0% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Necromutation Tmut/Necr 0% N/A 100% 8 Fire Storm Conj/Fire 0% 5d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (6/6) D:11 Swamp (4/4) Lair:3 Spider (4/4) Lair:3 Slime (0/5) Lair:6 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Sewer (visited) IceCv (visited) Desolation (visited) Altars: Kikubaaqudgha Xom The Shining One Beogh Shops: D:7 : D:14 : Orc:2 *:[!( Elf:1 ?[=( Elf:2 [ Vaults:1 * Annotations: Swamp:1 Roxanne Swamp:3 2 transporters Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your movements are slightly less encumbered by armour. (ER -2) Message History The sphinx casts a spell. You suddenly lose the ability to move! The tentacled monstrosity tentacle-slaps you. The tentacled monstrosity tentacle-slaps you but does no damage. x2 The tentacled monstrosity constricts you. Argrim hits the vault guard with a +0 flail. The vault guard hits you from afar with a +2 bardiche of freezing! The vault guard freezes you. A yaktaur captain comes into view. The fire giant points at you and mumbles some strange words. The bolt of fire hits you! You resist. The bolt of fire hits Argrim!!! Argrim dies! The golden dragon bites you. * * * LOW HITPOINT WARNING * * * The golden dragon claws you! * * * LOW HITPOINT WARNING * * * The golden dragon tramples you but does no damage. The vault sentinel blows a loud note on a signal horn! The yaktaur captain shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * The yaktaur captain shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * The tentacled monstrosity tentacle-slaps you but does no damage. The tentacled monstrosity tentacle-slaps you. * * * LOW HITPOINT WARNING * * * The tentacled monstrosity tentacle-slaps you but does no damage. The tentacled monstrosity constricts you. A deep elf high priest comes into view. It is wielding a +0 scimitar. An orc comes into view. It is wielding a +0 hand axe. The orc falls on its knees before you. It shouts, "Surely Beogh must have sent you!" The vault guard hits you but does no damage. The frost giant points at you and mumbles some strange words. The bolt of cold hits you! You resist. * * * LOW HITPOINT WARNING * * * The yaktaur captain wields a +3 vorpal arbalest. The yaktaur captain shoots a bolt. The bolt hits you but does no damage. The flayed ghost hits you but does no damage. The golden dragon bites you! You die... .....#....#..# ..c..#..p.#..### ....#....#..... ...p......... ####.C......##### ..)....[......... .......<