Dungeon Crawl Stone Soup version 0.29-a0-557-g43b9904bd1 (webtiles) character file. Game seed: 10128563880688155083 20678 croobank the Covert (level 12, -10/97 HPs) Began as a Gnoll Delver on June 9, 2022. Was an Initiate of Gozag. Mangled by a death yak (18 damage) ... on level 11 of the Dungeon. The game lasted 01:37:17 (21776 turns). croobank the Covert (Gnoll Delver) Turns: 21776, Time: 01:37:18 Health: -10/97 AC: 16 Str: 13 XL: 12 Next: 82% Magic: 4/23 EV: 14 Int: 14 God: Gozag Gold: 2993 SH: 0 Dex: 15 Spells: 6/26 levels left rFire . . . SeeInvis . D - +2 executioner's axe (freeze) rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . O - quicksilver dragon scales "Haonim" {rElec rPois Will+ Slay+3} rPois + Reflect . M - +1 hat rElec + Harm . (no cloak) rCorr . Rampage . E - +2 pair of gloves {infuse} Will +.... (no boots) Stlth ++++...... (no amulet) HPRegen 0.26/turn (no ring) MPRegen 0.18/turn (no ring) @: very slightly contaminated, slowed, very slow A: fangs 1, strong nose, distributed training, antennae 1, strong 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 11 of the Dungeon. You worshipped Gozag. Gozag was most pleased with you. You visited 3 branches of the dungeon, and saw 14 of its levels. You also visited: Ossuary and Bailey. You collected 3195 gold pieces. You spent 130 gold pieces at shops. You paid 72 gold pieces to Gozag. Inventory: Hand Weapons a - the +7 whip of the Gnat {vorpal, Str+3 Int+2} (You found it on level 2 of the Dungeon) It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Int: It affects your intelligence (+2). b - a +0 morningstar f - a +5 war axe of venom l - a +4 halberd o - a +4 dagger r - a +1 trident of freezing u - the +5 hand axe of Mastery {flame, rF+ Will+ Int+3} (You found it on level 2 of the Dungeon) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+3). rF: It protects you from fire. Will: It increases your willpower. D - a +2 executioner's axe of freezing (weapon) H - a +2 halberd of freezing I - a +3 short sword of freezing K - a +0 hunting sling R - a +0 glaive of flaming Missiles e - 288 stones s - 16 boomerangs t - 2 throwing nets F - 5 datura-tipped darts (quivered) N - 3 curare-tipped darts Armour c - a +0 scale mail i - +1 acid dragon scales x - a +3 leather armour of willpower E - a +2 pair of gloves of infusion (worn) G - a +2 leather armour of willpower M - a +1 hat (worn) O - the quicksilver dragon scales "Haonim" (worn) {rElec rPois Will+ Slay+3} (You found it in a bailey) Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. Wands g - a wand of digging (6) k - a wand of acid (3) w - a wand of flame (6) J - a wand of polymorph (7) Scrolls d - 6 scrolls of teleportation n - a scroll of brand weapon p - 4 scrolls of immolation y - 2 scrolls of noise A - 3 scrolls of fear Q - a scroll of vulnerability {unknown} Potions h - 2 potions of ambrosia m - 3 potions of mutation q - 2 potions of cancellation v - 4 potions of haste z - 3 potions of brilliance B - 3 potions of resistance {unknown} C - 2 potions of lignification {unknown} L - a potion of might P - 2 potions of magic {unknown} S - a potion of attraction {unknown} Skills: + Level 10.1 Fighting + Level 7.6 Short Blades + Level 7.6 Long Blades + Level 9.0 Axes + Level 7.6 Maces & Flails + Level 7.6 Polearms + Level 7.6 Staves + Level 7.6 Slings + Level 7.6 Bows + Level 7.6 Crossbows + Level 7.6 Throwing + Level 7.6 Armour + Level 9.0 Dodging + Level 12.1 Stealth + Level 7.6 Shields + Level 7.6 Unarmed Combat + Level 7.6 Spellcasting + Level 6.3 Conjurations + Level 6.3 Hexes + Level 6.3 Summonings + Level 6.3 Necromancy + Level 6.3 Translocations + Level 6.3 Transmutations + Level 6.3 Fire Magic + Level 6.3 Ice Magic + Level 6.3 Air Magic + Level 6.3 Earth Magic + Level 6.3 Poison Magic + Level 8.4 Invocations + Level 7.6 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Pois/Air 46% N/A 2% 2 b - Stone Arrow Conj/Erth 46% 3d9 5% 3 c - Dazzling Flash Conj/Hex 46% N/A 5% 3 d - Mephitic Cloud Conj/Pois/Air 23% N/A 5% 3 e - Call Imp Summ 23% N/A 2% 2 f - Sticky Flame Conj/Fire 23% 2d4 19% 4 g - Ignite Poison Fire/Tmut/Pois 23% N/A 5% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 92% 1d7 1% 1 Sandblast Erth 46% 2d11 1% 1 Passwall Tmut/Erth 19% N/A 2% 2 Conjure Flame Conj/Fire 23% 6-21 5% 3 Inner Flame Hex/Fire 23% N/A 5% 3 Cause Fear Hex 11% N/A 19% 4 Agony Necr 23% N/A 45% 5 Silence Hex/Air 11% N/A 45% 5 Dragon Form Tmut 11% N/A 100% 7 Haunt Necr/Summ 11% N/A 100% 7 Discord Hex 11% N/A 100% 8 Infestation Necr 11% N/A 100% 8 Dragon's Call Summ 11% N/A 100% 9 Animate Dead Necr Unusable N/A N/A 4 Corpse Rot Necr/Pois/Air Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:4 Orc (2/2) D:9 Elf (0/3) Orc:2 Ossuary (visited) Bailey (visited) Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 *( Annotations: D:9 2 runed translucent doors, Gelos's ghost, journeyman DEHu Orc:1 3 runed translucent doors, Lancel07's ghost, journeyman HOMo Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. You have a pair of small antennae on your head. Your muscles are strong. (Str +2) Message History Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (mildly dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate The death yak is dazzled. The death yak closely misses you. You slash the death yak! You freeze the death yak. The death yak is lightly wounded. The death yak gores you!! You slash the death yak! You freeze the death yak! The death yak is heavily wounded. The death yak misses you. You strike the helpless death yak from behind! You slash the death yak! You freeze the death yak. The death yak is severely wounded. The death yak is no longer blind. The death yak gores you!! * * * LOW HITPOINT WARNING * * * The death yak gores you! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. You fade into invisibility! The death yak gores you! * * * LOW HITPOINT WARNING * * * Casting: Dazzling Flash (mildly dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (mildly dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate Casting: Dazzling Flash (mildly dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (mildly dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Dazzling Flash. You are very lightly contaminated with residual magic. You feel a strange surge of energy. Your magical effects are unravelling. You feel yourself slow down. The death yak bellows! You flicker back into view. The death yak gores you!! You die... Your body crumbles into a pile of gold. ........ ....#......## #...^... .... ......# ........ ###...###...####....... #.............#........ ##....#.......##..>#.#.. #.....##..........##.##. #....................... #....