Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 4218819697819616964 102 croobank the Conjurer (level 4, 0/31 HPs) Began as a Demonspawn Conjurer on Nov 29, 2022. Slain by a hobgoblin (2 damage) ... on level 3 of the Dungeon. The game lasted 00:08:18 (2114 turns). croobank the Conjurer (Demonspawn Conjurer) Turns: 2114, Time: 00:08:19 Health: 0/31 AC: 3 Str: 7 XL: 4 Next: 49% Magic: 8/8 EV: 12 Int: 21 God: Gold: 139 SH: 0 Dex: 12 Spells: 2/8 levels left rFire . . . SeeInvis . a - +4 trident "Inaerghu" {vamp, Stlth+} rCold . . . Faith . (no shield) rNeg . . . Spirit . p - +0 robe rPois . Reflect . (no helmet) rElec . Harm . h - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... c - amulet of magic regeneration HPRegen 0.10/turn r - ring of flight MPRegen 0.62/turn (no ring) @: flying A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 139 gold pieces. Inventory: Hand Weapons a - the +4 trident "Inaerghu" (weapon) {vamp, Stlth+} (You found it on level 2 of the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Stlth: It makes you more stealthy. b - a +0 sling s - a +2 antimagic dagger w - a +0 vorpal war axe Missiles d - 6 boomerangs Armour f - a +0 ring mail h - a +0 cloak (worn) n - a +0 kite shield p - a +0 robe (worn) Magical Staves i - a staff of earth Jewellery c - an amulet of magic regeneration (around neck) r - a ring of flight (left hand) Scrolls e - 3 scrolls of identify {unknown} k - 2 scrolls of teleportation {unknown} q - a scroll of amnesia {unknown} t - 2 scrolls of blinking {unknown} v - a scroll of enchant armour {unknown} Potions g - a potion of flight {unknown} j - a potion of heal wounds {unknown} l - a potion of curing {unknown} m - a potion of might {unknown} o - a potion of resistance {unknown} u - a potion of magic Skills: + Level 0.6 Fighting + Level 0.2 Polearms + Level 2.6 Dodging + Level 2.7 Stealth + Level 2.6 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 24% N/A 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (quite dangerous; 17% risk of failure) Press: ? - help, Dir - look around, f - activate The hobgoblin is dazzled. The rat is dazzled. The rat barely misses you. Terence hits you with a +0 trident. The hobgoblin hits you. You barely miss Terence. Terence is heavily wounded. The rat bites you. Terence hits you with a +0 trident. You closely miss Terence. Terence is heavily wounded. The rat misses you. Terence barely misses you. Terence hits you with a +0 trident. The rat barely misses you. You barely miss Terence. Terence is moderately wounded. Terence closely misses you. The rat closely misses you. The hobgoblin hits you but does no damage. You hit Terence. You feel better. Terence is severely wounded. The rat misses you. Terence barely misses you. You barely miss Terence. Terence is severely wounded. The hobgoblin is no longer blind. The rat completely misses you. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. The rat is no longer blind. The rat misses you. The hobgoblin closely misses you. Terence hits you with a +0 trident. The rat misses you. Terence hits you with a +0 trident. The hobgoblin barely misses you. You hit Terence. You feel better. Terence is almost dead. Terence hits you with a +0 trident. The hobgoblin barely misses you. The rat closely misses you. You hit Terence but do no damage. Terence is almost dead. The rat closely misses you. Terence hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... W. #. #. #.. ##.########## #.. #...........# #.. #...r.@.....# #.. #....@g.....# #.. #...........# #.. #...........###### #.. #................# #.. #...........####.# #.. ############...#.# #.# #.#.#.# #.# #.....###.# ###....##.# You could see Terence, a hobgoblin and a rat. Vanquished Creatures 3 adders (D:2) 3 worms (D:2) 2 dart slugs (D:2) 7 ball pythons 4 bats (D:2) 6 endoplasms 2 giant cockroaches 5 goblins 7 hobgoblins 4 jackals (D:2) 5 quokkas A frilled lizard (D:1) 3 kobolds 6 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | croobank the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 302 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 302 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 408 | D:1 | Learned a level 2 spell: Searing Ray 871 | D:2 | Found a faded altar of an unknown god. 900 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 904 | D:2 | Learned a level 3 spell: Dazzling Flash 1092 | D:2 | Identified the +4 trident "Inaerghu" {vamp, Stlth+} 1211 | D:2 | Reached XP level 4. HP: 26/30 MP: 7/7 2094 | D:3 | Noticed Terence 2100 | D:3 | Noticed a phantom 2114 | D:3 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_loops_ring, minmay_indecisive_spiral D:2: minmay_razor_zed, layout_basic, ebering_ecumenical_altar_petrified, minivault_19, minivault_27, grunt_ministairs_14, dk_noncrumbling_3, minmay_tetromino_o4 D:3: minmay_spotlight, layout_basic, uniq_terence, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.6 Stealth | 2 | 2.7 Fighting | | 0.6 Polearms | | 0.2 Spellcasting | | 2.6 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Trident | 3 | 36 || 39 Cast: Magic Dart | 48 | 22 || 70 Searing Ray | 11 | 15 || 26 Dazzling Flash | | 3 || 3 Stab: Sleeping | 1 | 3 || 4 Armor: Robe | 1 | 8 || 9 Dodge: Dodged | 7 | 58 || 65