Dungeon Crawl Stone Soup version 0.29.1-4-g47bece8355 (webtiles) character file. Game seed: 1821491172694667511 5289 croobank the Conjurer (level 10, 0/76 HPs) Began as a Demonspawn Conjurer on Dec 1, 2022. Was an Initiate of Gozag. Shot with an arrow by a centaur warrior (15 damage) ... on level 10 of the Dungeon. The game lasted 00:40:27 (11912 turns). croobank the Conjurer (Demonspawn Conjurer) Turns: 11912, Time: 00:40:28 Health: 0/76 AC: 10 Str: 9 XL: 10 Next: 37% Magic: 0/19 EV: 17 Int: 23 God: Gozag Gold: 1669 SH: 0 Dex: 11 Spells: 5/21 levels left rFire + + . SeeInvis . l - +1 hand axe (vamp) rCold + . . Faith . (no shield) rNeg . . . Spirit . Q - +2 robe {rC+ rF+} rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . r - +2 pair of gloves Will +.... m - +2 pair of boots Stlth +++....... (no amulet) HPRegen 0.22/turn K - ring of protection from fire MPRegen 0.16/turn N - ring of willpower @: repel missiles A: horns 1, repulsion field 3, spiny 2 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 10 of the Dungeon. You worshipped Gozag. Gozag was most pleased with you. You visited 2 branches of the dungeon, and saw 11 of its levels. You also visited: Bailey. You collected 1727 gold pieces. You paid 58 gold pieces to Gozag. Inventory: Hand Weapons c - a +2 dagger of venom l - a +1 vampiric hand axe (weapon) o - the +6 great sword of Glory {drain, rPois} (You took it off a kobold brigand in a bailey) A truly terrible weapon, it drains the life of any living foe it strikes. rPois: It protects you from poison. u - the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} (You took it off an orc warrior in a bailey) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. B - a +0 antimagic halberd C - a +0 long sword of electrocution G - a +1 rapier of flaming L - a +3 dagger O - the +6 great sword of Enormous Integrity {freeze, rPois} (You took it off an orc warrior in a bailey) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. Missiles e - 23 boomerangs j - 42 poisoned darts v - 7 javelins H - 8 datura-tipped darts P - 2 silver javelins Armour m - a +2 pair of boots (worn) r - a +2 pair of gloves (worn) M - the +2 leather armour of the Beastly God {rC- rCorr Str+3 Int+2} (You found it on level 9 of the Dungeon) Str: It affects your strength (+3). Int: It affects your intelligence (+2). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Q - a +2 robe of resistance (worn) Magical Staves g - a staff of cold Jewellery p - a ring of fire q - a ring of ice F - a ring of ice K - a ring of protection from fire (left hand) N - a ring of willpower (right hand) Wands a - a wand of polymorph (3) x - a wand of flame (51) y - a wand of mindburst (13) E - a wand of iceblast (12) Scrolls f - 4 scrolls of vulnerability h - 2 scrolls of silence i - 3 scrolls of amnesia I - a scroll of magic mapping J - a scroll of fog Potions b - 2 potions of magic d - 7 potions of curing k - 4 potions of attraction n - 2 potions of flight s - a potion of might t - a potion of lignification w - a potion of ambrosia z - 3 potions of degeneration {unknown} A - 3 potions of brilliance {unknown} D - 2 potions of mutation {unknown} Skills: + Level 5.7 Fighting + Level 5.8 Dodging + Level 6.3 Stealth + Level 6.1 Spellcasting + Level 7.4 Conjurations - Level 5.0 Hexes + Level 4.2 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Dazzling Flash Conj/Hex 70% N/A 1% 3 d - Iskenderun's Mystic Conj/Tloc 33% 2d8 8% 4 e - Ensorcelled Hibernat Hex/Ice 36% N/A 4% 2 f - Fulminant Prism Conj/Hex 17% 3d11 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 5% N/A 13% 2 Swiftness Air 7% N/A 26% 3 Fireball Conj/Fire 12% 3d7 45% 5 Starburst Conj/Fire 12% 6d5 95% 6 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:4 Orc (0/2) D:9 Bailey (visited) Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You are surrounded by a strong repulsion field. (EV +4, RMsl) You are mostly covered in sharp spines. Message History Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 longbow, wearing a +4 ring of protection and quivering stones (moderately wounded) Okay, then. Casting: Dazzling Flash (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The centaur warrior is dazzled. The centaur warrior shoots an arrow. The arrow barely misses you. The centaur warrior unwields a +0 longbow. The centaur warrior closely misses you. The centaur warrior kicks you but does no damage. You catch the helpless centaur warrior completely off-guard! You hit the centaur warrior but do no damage. Your headbutt misses the centaur warrior. The centaur warrior is moderately wounded. The centaur warrior wields a +0 longbow. The centaur warrior shoots an arrow. The arrow misses you. Casting: Dazzling Flash (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding a +0 longbow, wearing a +4 ring of protection and quivering stones (moderately wounded, blind, 87% to hit) The searing ray hits the centaur warrior. The centaur warrior is moderately wounded. (Press . to maintain the ray.) The searing ray hits the centaur warrior. The centaur warrior is moderately wounded. The searing ray hits the centaur warrior. The centaur warrior is heavily wounded. The searing ray misses the centaur warrior. You finish channelling your searing ray. The centaur warrior is no longer blind. The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur warrior shoots an arrow. The arrow hits you! You die... Your body crumbles into a pile of gold. #.## ### #..# ..... $#..........#. #..#........ .≈. #.$#.......####.§.≈ # #...............≈.. #.##.#c##.#.......§. #...@.......#...... ####..≈≈~≈≈.#..#.# ##.≈.>.≈......# #..~.∩.~....#.#.## #..≈...≈..<.....[# #..≈≈~≈≈.######.># #............ #.#.#..###### #.#.....# You could see a centaur warrior. Vanquished Creatures Pikel (D:5) A troll (D:9) A hornet (D:9) A wyvern (D:9) 3 yaks (D:10) An acid dragon (D:9) 2 water moccasins (D:5) A black bear (D:4) 6 orc warriors 2 ogres (D:6) A phantom (D:5) 9 kobold brigands 8 bullfrogs A necrophage (D:6) A gnoll sergeant (D:7) 3 scorpions 4 wights (D:8) A howler monkey (D:7) A hound (D:5) 6 orc priests 2 iguanas 10 orc wizards 17 gnolls 7 adders 2 shadow imps 2 ufetubi A worm (D:2) 2 dart slugs 44 orcs 6 endoplasms 3 giant cockroaches 14 goblins 8 hobgoblins 6 jackals 21 kobolds A quokka (D:3) 6 ball pythons 4 bats 2 frilled lizards (D:3) 5 rats 217 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | croobank the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 176 | D:1 | Found a faded altar of an unknown god. 472 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 472 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 475 | D:1 | Learned a level 2 spell: Searing Ray 1724 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1919 | D:2 | Learned a level 3 spell: Dazzling Flash 2586 | D:3 | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [demonic ancestry] 2586 | D:3 | Reached XP level 4. HP: 31/31 MP: 4/7 2861 | D:3 | Reached skill level 1 in Fighting 3062 | D:3 | Reached skill level 1 in Hexes 3892 | D:4 | Reached XP level 5. HP: 37/37 MP: 5/9 3935 | D:4 | Found an ornate altar of the Wu Jian Council. 3955 | D:4 | Found a sacrificial altar of Ru. 3955 | D:4 | Found a shimmering altar of Xom. 3957 | D:4 | Found a burning altar of Makhleb. 4109 | D:4 | Noticed a black bear 4118 | D:4 | Found a shimmering blue altar of Sif Muna. 4127 | D:4 | Killed a black bear 4224 | D:4 | Found a staircase to the Ecumenical Temple. 4355 | Temple | Entered the Ecumenical Temple 4561 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 4770 | D:5 | Entered Level 5 of the Dungeon 4777 | D:4 | Reached XP level 6. HP: 44/44 MP: 10/10 5089 | D:5 | Noticed Pikel 5112 | D:5 | Killed Pikel 5113 | D:5 | Reached skill level 5 in Conjurations 5113 | D:5 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 5113 | D:5 | Reached XP level 7. HP: 9/51 MP: 1/12 5614 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 5650 | D:5 | Found a hazy altar of Hepliaklqana. 5927 | D:5 | Gained mutation: You are surrounded by a moderate repulsion | field. (EV +3) [demonic ancestry] 5927 | D:5 | Reached XP level 8. HP: 58/58 MP: 14/14 6164 | D:5 | Reached skill level 1 in Translocations 6953 | D:6 | Reached skill level 6 in Conjurations 7818 | D:7 | Gained mutation: You are surrounded by a strong repulsion | field. (EV +4, RMsl) [demonic ancestry] 7818 | D:7 | Reached XP level 9. HP: 65/65 MP: 10/16 8036 | D:7 | Found a sparkling altar of Nemelex Xobeh. 8105 | D:7 | Reached skill level 5 in Stealth 8526 | D:8 | Learned a level 2 spell: Ensorcelled Hibernation 8540 | D:8 | Reached skill level 5 in Spellcasting 8798 | D:8 | Found a radiant altar of Vehumet. 8962 | D:8 | Reached skill level 5 in Dodging 9458 | D:9 | Reached skill level 5 in Fighting 9716 | D:9 | Identified the +2 leather armour of the Beastly God {rC- | rCorr Str+3 Int+2} 9787 | D:9 | Reached skill level 5 in Hexes 9841 | D:9 | Found a staircase to the Orcish Mines. 10043 | D:9 | Noticed a troll 10056 | D:9 | Killed a troll 10057 | D:9 | Reached skill level 7 in Conjurations 10200 | D:9 | Gained mutation: You are mostly covered in sharp spines. | [demonic ancestry] 10200 | D:9 | Reached XP level 10. HP: 74/74 MP: 11/18 10773 | D:10 | Entered Level 10 of the Dungeon 10773 | D:10 | Found a flagged portal. 10904 | Bailey | Entered a bailey 11016 | Bailey | Learned a level 4 spell: Fulminant Prism 11045 | Bailey | Identified the +6 great sword of Enormous Integrity | {freeze, rPois} 11728 | Bailey | Identified the +6 great sword of Glory {drain, rPois} 11847 | Bailey | Found an iron altar of Okawaru. 11892 | D:10 | Noticed a centaur warrior 11912 | D:10 | Shot with an arrow by a centaur warrior Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_ring, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_b, co_window_paths_a, co_window_of_opportunity_b, co_window_broadway_c, co_window_2corner, co_window_4corner_b, co_window_4corner_a, glass_columns_c, basic_ecumenical_altar D:2: layout_rooms D:3: layout_rooms D:4: layout_rooms, doesnt_xom_only_xom, lemuel_doored_altar, minmay_temple_entry_overgrown D:5: layout_rooms, lemuel_crystal_altar, kennysheep_generic_room_9, uniq_pikel D:6: layout_loops_ring, amcnicky_mini_pool_small, serial_park_tiny_1, kennysheep_nondescript D:7: layout_basic, nemelex_diamond_rough_becter D:8: layout_loops_ring, mainiacjoe_overflow_small_starburst D:9: layout_roguey, zin_academy, hiddenorc1_lemuel D:10: layout_basic, mainiacjoe_overflow_cross_hatched, enter_bailey_5 Temple: regret_index_temple_generic_petals Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Stealth | 2 3 4 5 6 | 6.3 Dodging | 2 3 4 5 | 5.8 Fighting | 1 2 3 4 5 | 5.7 Hexes | 1 2 3 4 5 | 5.0 Spellcasting | 3 4 5 6 | 6.1 Conjurations | 5 6 7 | 7.4 Translocations | 2 3 4 | 4.2 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Dagger | 14 | 9 | 86 | 22 || 131 Hand axe | | 15 | 49 | 8 || 72 Headbutt | | | 34 | 9 || 43 Punch | | | 3 | || 3 Rapier | | | 54 | 36 || 90 Cast: Magic Dart | 40 | 21 | 26 | 2 || 89 Searing Ray | 17 | 23 | 33 | 10 || 83 Dazzling Flash | | | 11 | 20 || 31 Ensorcelled Hiber | | | 9 | 3 || 12 Iskenderun's Myst | | | | 1 || 1 Evoke: Wand | | 2 | | || 2 Use: Potion | | 2 | 3 | 2 || 7 Scroll | | 12 | 6 | 3 || 21 Stab: Sleeping | 2 | 4 | 6 | || 12 Distracted | | | 3 | || 3 Invisible | | | 5 | 10 || 15 Armor: Robe | | 7 | 55 | 22 || 84 Dodge: Dodged | 7 | 31 | 185 | 131 || 354 Repelled | | | 1 | 2 || 3