Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 12982932235621906356 70 croobank the Conjurer (level 4, -2/32 HPs) Began as a Demonspawn Conjurer on Dec 23, 2022. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:07:17 (2915 turns). croobank the Conjurer (Demonspawn Conjurer) Turns: 2915, Time: 00:07:18 Health: -2/32 AC: 5 Str: 8 XL: 4 Next: 4% Magic: 1/7 EV: 12 Int: 21 God: Gold: 111 SH: 4 Dex: 11 Spells: 1/7 levels left rFire . . . SeeInvis . h - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . g - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage + r - +0 pair of gloves Will ..... q - +0 pair of boots {rampage} Stlth ++........ k - amulet of guardian spirit HPRegen 0.10/turn (no ring) MPRegen 0.10/turn (no ring) @: mighty, lethally poisoned (-2 -> -17), attractive A: claws 1, condensation shield a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) l - a +3 spear of freezing t - a +3 mace Armour a - a +0 robe (worn) e - an orb of energy g - a +0 helmet (worn) j - a +0 pair of boots o - the +0 ring mail "Dumown" {rPois rF+ rC+ SInv} (You found it on level 3 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. q - a +0 pair of boots of rampaging (worn) r - a +0 pair of gloves (worn) Jewellery k - an amulet of guardian spirit (around neck) m - a ring of willpower Wands n - a wand of charming (6) Scrolls d - 2 scrolls of magic mapping {unknown} Potions b - a potion of magic c - a potion of lignification f - a potion of mutation i - a potion of invisibility Skills: + Level 1.2 Fighting * Level 0.7 Armour + Level 2.3 Dodging + Level 2.3 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 22% N/A 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You have sharp fingernails. A meltable shield of frost defends you. (SH +4) Message History The ball python hisses angrily. The water moccasin hisses angrily. The water moccasin bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (75% to hit) The searing ray hits the water moccasin. The water moccasin is lightly wounded. The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you. The searing ray hits the water moccasin! The water moccasin is severely wounded. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The water moccasin bites you. The searing ray hits the water moccasin! The water moccasin is almost dead. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin misses you. The water moccasin closely misses you. It was a potion of might. You feel very mighty all of a sudden. You die... ####....PP♣....# #......P._♣.P... #.......♣..♣P... ####.....P♣.♣♣..... #.............P.... #######.................† ##........................ #####..########............... #.)..>.......@S............... #.#############............... #.....# #............... #####.# #............... #.# #............... #.# #............... #.# #............... #.#########............... #...)..................... You could see a water moccasin. Vanquished Creatures An orc wizard (D:3) 2 dart slugs (D:3) 4 orcs (D:3) 4 endoplasms A giant cockroach (D:1) 4 goblins 2 hobgoblins A jackal (D:3) 3 quokkas 2 ball pythons (D:3) 2 bats 2 frilled lizards (D:1) 4 kobolds 3 rats 35 creatures vanquished. Vanquished Creatures (others) 2 fungi (D:3) A plant (D:3) 3 creatures vanquished. Grand Total: 38 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | croobank the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 413 | D:1 | Found Tuech's General Store. 473 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 473 | D:1 | Reached XP level 2. HP: 17/20 MP: 0/5 525 | D:1 | Learned a level 2 spell: Searing Ray 2045 | D:2 | Reached skill level 1 in Fighting 2375 | D:3 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 2375 | D:3 | Reached XP level 3. HP: 26/26 MP: 3/6 2379 | D:3 | Learned a level 3 spell: Dazzling Flash 2415 | D:3 | Found a faded altar of an unknown god. 2485 | D:3 | Identified the +0 ring mail "Dumown" {rPois rF+ rC+ SInv} 2780 | D:3 | Reached XP level 4. HP: 30/32 MP: 0/7 2854 | D:3 | Noticed a water moccasin 2914 | D:3 | HP: 1/32 [poisoned by a water moccasin] 2915 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, serial_shops, nicolae_shop_hallway_stairs D:2: layout_loops_ring, minmay_tetromino_o4 D:3: layout_basic, dreamdust_ecumenical_altar_grove, chequers_serial_rivers_small_b Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Dodging | 2 | 2.3 Fighting | 1 | 1.2 Armour | | 0.7 Spellcasting | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 64 | || 64 Punch | 2 | || 2 Cast: Magic Dart | 31 | || 31 Searing Ray | 10 | 1 || 11 Use: Scroll | 6 | || 6 Potion | | 2 || 2 Stab: Sleeping | 4 | || 4 Armor: Robe | 18 | 1 || 19 Ring mail | 6 | || 6 Dodge: Dodged | 26 | 2 || 28 Block: Other | 6 | || 6