Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 10088280741627872147 27 croobank the Conjurer (level 2, -1/19 HPs) Began as a Demonspawn Conjurer on Dec 25, 2022. Slain by a worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:35 (1786 turns). croobank the Conjurer (Demonspawn Conjurer) Turns: 1786, Time: 00:02:35 Health: -1/19 AC: 2 Str: 7 XL: 2 Next: 93% Magic: 5/5 EV: 12 Int: 19 God: Gold: 60 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Wands h - a wand of charming (12) Scrolls c - a scroll of identify {unknown} e - 3 scrolls of torment {unknown} g - a scroll of noise {unknown} i - a scroll of acquirement {unknown} Potions f - a potion of attraction {unknown} Skills: + Level 2.2 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 4% 2d5 24% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Flame Wave Conj/Fire 10% 2d6 56% 4 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. The worm is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 92% to hit) The searing ray hits the worm. The worm is severely wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. You barely miss the worm. The worm is heavily wounded. The worm bites you! Ouch! That really hurt! You hit the worm. The worm is heavily wounded. The worm bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. You hit the worm. The worm is severely wounded. The worm bites you. * * * LOW HITPOINT WARNING * * * You barely miss the worm. The worm is severely wounded. Magic courses through your body. The worm bites you. You die... ###############+### ...........@w...... ###.##..###....### #....#...#..#... ############.#.⌠.#..# . #............#...# ≈# #.########.#.~###~≈≈~ ....# #....~≈≈~≈≈≈≈ ..(.# ###..~≈≈≈≈≈≈≈≈ ....# #.~###≈≈≈≈ You could see a worm. Vanquished Creatures A worm (D:2) 4 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:2) A quokka (D:2) 3 ball pythons (D:1) 3 bats 2 frilled lizards A kobold (D:1) 5 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | croobank the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 357 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 357 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 360 | D:1 | Learned a level 2 spell: Searing Ray 571 | D:1 | Found a faded altar of an unknown god. 1786 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, hellmonk_ecumenical_altar_prayer_group D:2: layout_basic, grunt_decor_arrowhead, minmay_misc_feat_alley, fountainhead, dreamdust_princess_bridge Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | 2 | 2.2 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 3 Dagger || 10 Cast: Magic Dart || 37 Searing Ray || 3 Use: Potion || 1 Stab: Sleeping || 1 Armor: Robe || 4 Dodge: Dodged || 12