Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 12770669603098306538 10 croobank the Conjurer (level 2, 0/19 HPs) Began as a Demonspawn Conjurer on Jan 5, 2023. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:56 (337 turns). croobank the Conjurer (Demonspawn Conjurer) Turns: 337, Time: 00:01:56 Health: 0/19 AC: 4 Str: 7 XL: 2 Next: 10% Magic: 0/5 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis . g - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: molten scales 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of vulnerability {unknown} e - a scroll of immolation {unknown} f - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of flight {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in molten scales. (AC +2) Message History The endoplasm is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You start resting. Magic restored. A gnoll comes into view. It is wielding a +0 whip. Found a stone staircase leading down. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. The gnoll hits you with a +0 whip. You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. You closely miss the gnoll. The gnoll is almost dead. The gnoll misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. You die... ..........##. .>........... #..........!# ............ .........:.# #..........# #.......g).## #.......@...# ..###....#.# # #.##.#.### .#.## #.##.#.... ......#......# #............##### ...##............#### ###......##.....# #.#..........##### You could see a gnoll. Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 3 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | croobank the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 261 | D:1 | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 261 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 264 | D:1 | Learned a level 2 spell: Searing Ray 337 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_rooms, bh_walls_and_bars Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Unarmed || 1 Dagger || 4 Cast: Magic Dart || 18 Searing Ray || 1 Armor: Robe || 1 Dodge: Dodged || 2