Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 421349779384929867 2998 croobank the Conjurer (level 9, -10/74 HPs) Began as a Demigod Conjurer on Jan 23, 2023. Mangled by a vault guard ... wielding a +0 broad axe (18 damage) ... in a bailey. The game lasted 00:31:36 (7279 turns). croobank the Conjurer (Demigod Conjurer) Turns: 7279, Time: 00:31:36 Health: -10/74 AC: 7 Str: 12 XL: 9 Next: 29% Magic: 2/19 EV: 13 Int: 32 God: Gold: 320 SH: 0 Dex: 12 Spells: 7/17 levels left rFire . . . SeeInvis + x - +10 whip of Feral Subterfuge {freeze, *Slow rElec Str+4 SInv} rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +1 robe rPois . Reflect . s - +2 helmet rElec + Harm . (no cloak) rCorr . Rampage . k - +0 pair of gloves Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.22/turn c - +4 ring of slaying MPRegen 0.16/turn (no ring) @: slowed, very slow A: high MP 1, forlorn, divine attributes a: no special abilities You were in a bailey. You visited 1 branch of the dungeon, and saw 7 of its levels. You also visited: Bailey. You collected 320 gold pieces. Inventory: Hand Weapons a - a +2 dagger of speed b - a +0 vorpal sling d - a +1 dagger of draining n - a +2 falchion of holy wrath x - the +10 whip of Feral Subterfuge (weapon) {freeze, *Slow rElec Str+4 SInv} (You found it on level 5 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. y - a +2 vampiric hand axe Missiles h - 5 atropa-tipped darts i - a throwing net m - 13 boomerangs Armour e - a +1 robe (worn) k - a +0 pair of gloves (worn) s - a +2 helmet (worn) Jewellery c - a +4 ring of slaying (left hand) D - a ring of ice Wands w - a wand of mindburst (9) z - a wand of digging (4) Scrolls g - a scroll of magic mapping l - a scroll of brand weapon r - a scroll of noise {unknown} B - a scroll of enchant weapon {unknown} C - a scroll of poison {unknown} E - a scroll of torment {unknown} F - a scroll of blinking {unknown} G - a scroll of vulnerability {unknown} Potions j - a potion of ambrosia p - a potion of flight q - 3 potions of curing t - a potion of lignification u - 2 potions of berserk rage A - a potion of mutation Skills: + Level 5.1 Fighting + Level 2.2 Maces & Flails + Level 5.1 Dodging + Level 5.6 Stealth + Level 4.6 Spellcasting + Level 6.1 Conjurations + Level 4.0 Hexes You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 c - Dazzling Flash Conj/Hex 80% N/A 1% 3 d - Fulminant Prism Conj/Hex 20% 3d13 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (0/1) D:6 Bailey (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You hear a croak. You hear a shout! Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the vault guard! The vault guard is severely wounded. The vault guard hits you with a +0 broad axe. Things that are here: a blink frog corpse; a bullfrog corpse You hit the vault guard. You freeze the vault guard. You punch the vault guard. The vault guard is almost dead. The vault guard hits you with a +0 broad axe!! You closely miss the vault guard. The vault guard is almost dead. The vault guard hits you with a +0 broad axe!! You whack the vault guard! You freeze the vault guard. The vault guard is almost dead. The vault guard hits you with a +0 broad axe! * * * LOW HITPOINT WARNING * * * You barely miss the vault guard. The vault guard is almost dead. The vault guard hits you with a +0 broad axe! * * * LOW HITPOINT WARNING * * * Okay, then. You feel much better. The vault guard hits you with a +0 broad axe!! * * * LOW HITPOINT WARNING * * * You feel yourself slow down. Okay, then. Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The vault guard hits you with a +0 broad axe!! You die... ###...[##)~)'÷÷∩..# ≈≈≈≈###.[######÷....# ~~~~≈ ##'#....'..∩..# ~~~~~~ #......##...## ~~~~~≈ #.).....##### ....~≈#######...# ...~.~≈≈≈#..##..# ........)#..#...# .~.~~~~p@'..#...# ~~~≈≈≈≈~~#.....## F≈≈####≈≈#....## ≈# ######### You could see a vault guard. Vanquished Creatures Prince Ribbit (D:6) A blink frog (Bailey) Sigmund (D:6) 3 humans (Bailey) A water moccasin (D:5) A black bear (D:5) A sky beast (D:6) An ogre (D:5) 10 bullfrogs Blork the orc (D:4) A necrophage (D:6) 2 scorpions A howler monkey (D:5) An orc priest (D:6) 3 iguanas 10 orc wizards 10 gnolls 11 adders A white imp (D:3) An ufetubus (D:6) A dart slug (D:3) 43 orcs 7 ball pythons 9 endoplasms 5 giant cockroaches 8 goblins 7 hobgoblins 3 jackals (D:4) 4 kobolds 6 bats 6 frilled lizards 5 rats A fulminant prism (Bailey) 167 creatures vanquished. Vanquished Creatures (others) 10 fulminant prisms (Bailey) 10 creatures vanquished. Grand Total: 177 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | croobank the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 440 | D:1 | Reached XP level 2. HP: 20/20 MP: 7/7 551 | D:1 | Learned a level 2 spell: Searing Ray 1041 | D:1 | Reached skill level 1 in Fighting 1073 | D:1 | Reached XP level 3. HP: 28/28 MP: 5/8 1763 | D:1 | Learned a level 3 spell: Dazzling Flash 1996 | D:2 | Reached XP level 4. HP: 36/36 MP: 3/10 2072 | D:2 | Reached skill level 4 in Conjurations 2902 | D:3 | Reached XP level 5. HP: 42/42 MP: 3/11 4095 | D:4 | Noticed Blork the orc 4104 | D:4 | Killed Blork the orc 4334 | D:4 | Reached XP level 6. HP: 51/51 MP: 13/13 4336 | D:4 | Identified the +9 plate armour "Bod Jyl" {rC- Str+5 Dex+2 | SInv} 4524 | D:5 | Entered Level 5 of the Dungeon 4635 | D:5 | Noticed a water moccasin 4841 | D:5 | Killed a water moccasin 4842 | D:5 | Reached skill level 1 in Hexes 4946 | D:5 | Identified the +10 whip of Feral Subterfuge {freeze, *Slow | rElec Str+4 SInv} 4975 | D:5 | Reached XP level 7. HP: 57/57 MP: 14/14 5915 | D:6 | Reached skill level 5 in Conjurations 6139 | D:6 | Reached XP level 8. HP: 42/66 MP: 16/16 6363 | D:6 | Found a staircase to the Ecumenical Temple. 6428 | D:6 | Noticed Prince Ribbit 6440 | D:6 | Killed Prince Ribbit 6603 | D:6 | Noticed Sigmund 6610 | D:6 | Killed Sigmund 6805 | D:7 | Reached skill level 5 in Stealth 6812 | D:7 | Found a flagged portal. 6833 | Bailey | Entered a bailey 6839 | Bailey | Learned a level 4 spell: Fulminant Prism 6855 | Bailey | Reached skill level 1 in Maces & Flails 7048 | Bailey | Reached XP level 9. HP: 41/73 MP: 2/19 7226 | Bailey | Reached skill level 5 in Fighting 7226 | Bailey | Reached skill level 5 in Dodging 7226 | Bailey | Reached skill level 6 in Conjurations 7266 | Bailey | Noticed a vault guard 7277 | Bailey | HP: 3/74 [vault guard/+0 broad axe (17)] 7279 | Bailey | Mangled by a vault guard Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_loops_ring, hellmonk_ecumenical_altar_run_dry D:2: layout_rooms, basic_altar, nicolae_concentric_dashed_squares_mild, grunt_decor_cap D:3: layout_rooms, nicolae_gozag_cash_rules_everything_around_me, lemuel_round_altar, minmay_goblin_outpost D:4: layout_gridville, tso_altar, uniq_blork_the_orc D:5: layout_loops_ring, chequers_serial_rivers_room_b, minmay_door_square, minmay_misc_feat_cross, hangedman_decor_slide_cut, kennysheep_pointless_box D:6: layout_gridville, mainiacjoe_overflow_six_doors_small, minmay_temple_entry_water_ring, uniq_sigmund, uniq_prince_ribbit1 D:7: layout_cave_pools, serial_gnoll_camp, gnoll_camp_mini_hut, gnoll_camp_mini_doghouse, gnoll_camp_mini_doghouse, gnoll_camp_mini_house, gnoll_camp_huts_basic, enter_bailey_4 Bailey: bailey_axe_froggy_fort_hellmonk, bailey Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 2 3 4 5 | 5.6 Dodging | 2 3 4 5 | 5.1 Spellcasting | 2 3 4 | 4.6 Fighting | 1 2 3 4 5 | 5.1 Conjurations | 4 5 6 | 6.1 Hexes | 1 2 3 4 | 4.0 Maces & Flails | 1 2 | 2.2 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 3 | | || 3 Dagger | 23 | 69 | 4 || 96 Punch | | 1 | 2 || 3 Whip | | 5 | 146 || 151 Cast: Magic Dart | 32 | 26 | 4 || 62 Searing Ray | 14 | 26 | 5 || 45 Dazzling Flash | | 4 | 11 || 15 Fulminant Prism | | | 11 || 11 Use: Potion | 1 | | 2 || 3 Scroll | | 11 | 5 || 16 Stab: Sleeping | 9 | 8 | 4 || 21 Invisible | | 1 | 5 || 6 Armor: Robe | 3 | 15 | 58 || 76 Dodge: Dodged | 26 | 51 | 121 || 198