Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 3479221918537574056 60 croobank the Conjurer (level 3, -1/27 HPs) Began as a Demigod Conjurer on Jan 23, 2023. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:49 (1477 turns). croobank the Conjurer (Demigod Conjurer) Turns: 1477, Time: 00:03:49 Health: -1/27 AC: 2 Str: 8 XL: 3 Next: 57% Magic: 4/9 EV: 12 Int: 24 God: Gold: 38 SH: 0 Dex: 12 Spells: 0/6 levels left rFire . . . SeeInvis . i - +0 dagger (vamp) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) @: mighty, lethally poisoned (-1 -> -12), attractive, hasted, very quick A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons i - a +0 vampiric dagger (weapon) Armour a - a +0 robe (worn) Scrolls j - a scroll of identify {unknown} Potions b - 2 potions of magic f - a potion of heal wounds {unknown} Skills: * Level 0.4 Fighting + Level 2.4 Dodging + Level 2.4 Stealth + Level 2.2 Spellcasting + Level 3.9 Conjurations + Level 0.3 Hexes You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 24% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 48% 1d6 5% 1 Swiftness Air 2% N/A 34% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Airstrike Air 1% 2d(1-17) 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The adder is heavily wounded. A frilled lizard comes into view. The adder bites you. You are poisoned. The adder poisons you! You hit the adder but do no damage. The adder is heavily wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You are too injured to fight recklessly! Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug, p - adder Aim: a dart slug (100% to hit) The searing ray hits the adder. The adder is almost dead. The searing ray hits the dart slug. The dart slug is heavily wounded. (Press . to maintain the ray.) You feel sick. The frilled lizard hisses angrily. The adder completely misses you. The adder bites you. You are more poisoned. The adder poisons you! You hear an angry hiss. It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. It was a potion of attraction. You feel attractive to monsters. You die... ##........... #............ #............ #............ #............ #............ #...?)...l... #..<.@S...... #.....w...... #............ #............ ############# You could see an adder, a dart slug and a frilled lizard. Vanquished Creatures 2 gnolls (D:1) An adder (D:2) A worm (D:1) A ball python (D:1) 3 endoplasms (D:1) 3 giant cockroaches (D:1) A goblin (D:1) 4 hobgoblins (D:1) 4 jackals (D:1) A kobold (D:1) A quokka (D:2) 2 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | croobank the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 168 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 222 | D:1 | Learned a level 2 spell: Searing Ray 749 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/8 753 | D:1 | Learned a level 3 spell: Dazzling Flash 1206 | D:1 | Found Ryost's Armour Boutique. 1476 | D:2 | HP: 1/27 [poisoned by an adder] 1477 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_rooms, serial_shops, shop, ebering_ecumenical_altar_box, chequers_serial_rivers_room_a, nicolae_wormholes D:2: layout_basic, basic_altar, serial_shops, nicolae_shop_behind_doors Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.4 Stealth | 2 | 2.4 Spellcasting | 2 | 2.2 Fighting | | 0.4 Conjurations | | 3.9 Hexes | | 0.3 Action || total -------------------------++------- Melee: Unarmed || 4 Dagger || 18 Cast: Magic Dart || 30 Searing Ray || 12 Dazzling Flash || 2 Use: Potion || 3 Scroll || 2 Stab: Sleeping || 2 Invisible || 1 Armor: Robe || 7 Dodge: Dodged || 25