Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 1914197245401077747 17 croobank the Conjurer (level 2, -1/20 HPs) Began as a Demonspawn Conjurer on Feb 28, 2023. Slain by a worm (9 damage) ... on level 2 of the Dungeon. The game lasted 00:08:04 (1081 turns). croobank the Conjurer (Demonspawn Conjurer) Turns: 1081, Time: 00:08:05 Health: -1/20 AC: 2 Str: 7 XL: 2 Next: 44% Magic: 0/5 EV: 12 Int: 19 God: Gold: 88 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: claws 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons d - a +0 falchion e - a +0 dagger Missiles c - 11 poisoned darts Armour a - a +0 robe (worn) Scrolls f - a scroll of identify {unknown} g - a scroll of enchant weapon {unknown} Potions b - a potion of magic Skills: + Level 0.5 Fighting + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 2% N/A 26% 2 Dazzling Flash Conj/Hex 20% N/A 22% 3 Stone Arrow Conj/Erth 20% 3d8 22% 3 Mephitic Cloud Conj/Pois/Air 7% N/A 28% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Animate Armour Summ/Erth 4% N/A 86% 4 Lehudib's Crystal Spear Conj/Erth 5% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 92% to hit) The searing ray hits the worm. The worm is almost dead. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The worm bites you but does no damage. You barely miss the worm. The worm is severely wounded. The worm bites you. You scratch the worm but do no damage. The worm is severely wounded. You scratch the worm but do no damage. The worm is severely wounded. The worm bites you! You are too injured to fight recklessly! You completely miss the worm. The worm is heavily wounded. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is almost dead. The worm barely misses you. You scratch the worm. The worm is almost dead. The worm bites you! You die... ..#.....<....... .)#........#.### #.............# .#.........#...# .............#.. ............#### >............... .#.........####.#... #..........@w...... #..........##...... ...........## .#... #.##........# .. . # #.......... #. ............. . ####...........# ##......#...# #.###..#...# You could see a worm. Vanquished Creatures 4 goblins (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) 2 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | croobank the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 385 | D:1 | Discovered your monstrous ancestry. 385 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 385 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 435 | D:1 | Learned a level 2 spell: Searing Ray 1081 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_loops_ring D:2: layout_rooms, shapermc_ecumenical_altar_acropolis, grunt_decor_cap, minmay_pentomino_s4 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Fighting | | 0.5 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Magic Dart || 27 Searing Ray || 5 Stab: Sleeping || 1 Armor: Robe || 2 Dodge: Dodged || 5