Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 4217078686385048781 42 croobank the Conjurer (level 3, -2/24 HPs) Began as a Demonspawn Conjurer on Mar 10, 2023. Slain by a worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:46 (719 turns). croobank the Conjurer (Demonspawn Conjurer) Turns: 719, Time: 00:02:47 Health: -2/24 AC: 2 Str: 7 XL: 3 Next: 35% Magic: 0/6 EV: 12 Int: 21 God: Gold: 48 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . c - +2 sling (flame) rCold . . . Faith . (no shield) rNeg . . . Spirit . g - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (-2 -> -3) A: powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons a - a +0 rapier c - a +2 sling of flaming (weapon) l - a +0 short sword Armour g - a +0 robe (worn) Scrolls f - a scroll of fear {unknown} j - a scroll of vulnerability {unknown} k - a scroll of teleportation {unknown} Potions b - a potion of magic h - a potion of brilliance i - a potion of flight Skills: + Level 2.2 Dodging + Level 2.4 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History You kill the giant cockroach! You hear an angry hiss. A bat comes into view. An adder comes into view. You shoot a sling bullet. The sling bullet hits the adder. The sling bullet burns the adder. The adder is heavily wounded. A worm comes into view. You shoot a sling bullet. The sling bullet hits the bat! The sling bullet burns the bat. You kill the bat! The adder bites you. You shoot a sling bullet. The sling bullet closely misses the adder. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The adder bites you. The adder closely misses you. The searing ray misses the adder. You feel sick. The adder bites you. The searing ray hits the adder! You kill the adder! You feel sick. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (92% to hit) The searing ray hits the worm! The worm is moderately wounded. (Press . to maintain the ray.) You feel sick. Without enough magic to sustain it, your searing ray dissipates. You feel sick. The worm bites you! You die... ###### #....# ###.##.##### ####....#....@# #.......#####†w..<... #.#...#.# ..........# # #.###.#.##..####.†# #.#.......... .. #.#.#.....### #.#.###.#.... # #.#.# ...... #.#.#.# .####. You could see a worm. Vanquished Creatures An adder (D:2) 8 bats An endoplasm (D:1) 4 giant cockroaches 4 hobgoblins 2 kobolds (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) 3 rats 29 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:2) 1 creature vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | croobank the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 131 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 131 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 134 | D:1 | Learned a level 2 spell: Searing Ray 639 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/6 719 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_watching_god, lexackson_kobold_supper Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.4 Dodging | 2 | 2.2 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Fire: Sling || 49 Cast: Magic Dart || 2 Searing Ray || 3 Use: Scroll || 3 Armor: Robe || 5 Dodge: Dodged || 17