Dungeon Crawl Stone Soup version 0.31-a0-1321-g5021b54cb2 (webtiles) character file. Game seed: 15962132047871151434 26 croobank the Chiller (level 3, -7/22 HPs) Began as an Octopode Ice Elementalist on Dec 20, 2023. Succumbed to a gnoll's poison ... on level 2 of the Dungeon. The game lasted 00:10:10 (693 turns). croobank the Chiller (Octopode Ice Elementalist) Turns: 693, Time: 00:10:11 Health: -7/22 AC: 1 Str: 7 XL: 3 Next: 8% Magic: 2/6 EV: 13 Int: 19 God: Gold: 60 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . e - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . c - ring of wizardry rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: wizardry (x1) @: lethally poisoned (-7 -> -42) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, heat vulnerability 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles g - a poisoned dart (quivered) Jewellery c - a ring of wizardry (left tentacle) Scrolls b - a scroll of noise {unknown} d - a scroll of identify {unknown} Potions a - a potion of magic Skills: + Level 0.5 Fighting + Level 2.3 Dodging + Level 3.3 Stealth + Level 2.3 Spellcasting + Level 4.2 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 36% 1d6 3% 3 Ozocubu's Armour Ice 18% N/A 3% 3 Call Canine Familiar Summ 2% N/A 21% 3 Sigil of Binding Hex 2% N/A 21% 3 Summon Ice Beast Ice/Summ 10% N/A 26% 4 Dimensional Bullseye Hex/Tloc 1% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are vulnerable to heat. (rF-) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 whip of venom (56% to hit) You throw a poisoned dart. The poisoned dart barely misses the gnoll. Throw: 2 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 whip of venom (56% to hit) You throw a poisoned dart. The poisoned dart barely misses the gnoll. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 whip of venom You freeze the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +1 whip of venom. You are lethally poisoned! A gnoll comes into view. It is wielding a +0 club. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 whip of venom (lightly wounded) You freeze the gnoll! The gnoll is almost dead. The gnoll shouts! You feel very sick. The gnoll hits you with a +1 whip of venom. You are more poisoned. It was a potion of mutation. You feel extremely strange. You feel vulnerable to heat. * * * LOW HITPOINT WARNING * * * You feel very sick. The gnoll hits you with a +1 whip of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. You hit the gnoll. You kill the gnoll! You die... ##.....## ........ ...... #..#. ###...#### ........ #<#.###...# .......@).# # ..#.####..##.# #.....# #.##g(# ...# ..# ##### ..# g.# ..# .## You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 endoplasms (D:1) 2 goblins (D:1) 4 hobgoblins (D:1) A ball python (D:1) 2 bats (D:1) 4 frilled lizards (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | croobank the Octopode Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 327 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 688 | D:2 | Reached XP level 3. HP: 22/22 MP: 4/6 692 | D:2 | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 692 | D:2 | HP: 1/22 [gnoll/+1 whip of venom (5)] 693 | D:2 | Succumbed to a gnoll's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_rooms D:2: layout_loops_ring Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.3 Fighting | | 0.5 Dodging | | 2.3 Spellcasting | | 2.3 Ice Magic | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 10 Constrict || 3 Tentacles || 3 Punch || 1 Dagger || 7 Throw: Dart || 5 Cast: Freeze || 23 Use: Potion || 1 Stab: Sleeping || 1 Armour: Skin || 13 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 691 | 672 | 19 | 90 | 439 | 2 | 345.5 | Dungeon | 691 | 672 | 19 | 90 | 439 | 2 | 345.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 675 daAuts D:2: 16 daAuts