Dungeon Crawl Stone Soup version 0.32-a0-1466-gabf264ae7c (webtiles) character file. Game seed: 8496202823751333897 93445 croobank the Thaumaturge (level 15, -4/123 (124) HPs) Began as a Demigod Summoner on June 16, 2024. Killed by divine providence ... invoked by a meliai (11 damage) ... on level 14 of the Dungeon. The game lasted 02:29:45 (34229 turns). croobank the Thaumaturge(Demigod Summoner) Turns: 34229, Time: 02:29:45 HP: -4/123 (124) AC: 17 Str: 9 XL: 15 Next: 18% MP: 8/34 EV: 11 Int: 47 God: Gold: 234 SH: 12 Dex: 14 Spells: 0/34 levels left rFire . . . g - +7 sceptre of Torment {pain, torment} rCold + + + D - +2 kite shield rNeg . . . T - +4 skin of Zhor {*Englaciate rC+++ SInv} rPois . b - +2 hat {Stlth+} rElec . P - +2 cloak rCorr . p - +1 pair of gloves SInv + S - +1 pair of boots "Kesexzoq" {Int+4} Will +.... (no amulet) Stlth ++++ O - +6 ring of intelligence HPRegen 0.40/turn a - ring of wizardry MPRegen 0.24/turn %: random rage (9%), wizardry (x1) @: animating dead, hasted, lightly drained, very quick A: high MP 1, forlorn, divine attributes, antennae 1, hooves 1, iridescent scales 1, berserk 2, MP-powered wands a: no special abilities You were on level 14 of the Dungeon. You visited 3 branches of the dungeon, and saw 21 of its levels. You also visited: Bailey. You collected 2853 gold pieces. You spent 2619 gold pieces at shops. Inventory: Hand Weapons g - the +7 sceptre of Torment (weapon) {pain, torment} (You found it on level 5 of the Lair of Beasts) n - a +2 scimitar of holy wrath A - the +7 dagger "Woathe" {vamp, rC+ Stlth+} (You bought it in a shop on level 2 of the Orcish Mines) rC+: It protects you from cold. Stlth+: It makes you more stealthy. M - the +6 orcbow of Hubris {freeze, *Slow rF++ Str+3} (You found it on level 11 of the Dungeon) Str+3: It affects your strength (+3). rF++: It greatly protects you from fire. *Slow: It may slow you when you take damage. X - the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} (You took it off a necromancer on level 5 of the Lair of Beasts) Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. Missiles s - 49 poisoned darts I - 14 curare-tipped darts (quivered) Q - 12 datura-tipped darts V - 4 atropa-tipped darts Armour b - a +2 hat of stealth (worn) p - a +1 pair of gloves (worn) D - a +2 kite shield (worn) P - a +2 cloak (worn) S - the +1 pair of boots "Kesexzoq" (worn) {Int+4} (You bought it in a shop on level 9 of the Dungeon) Int+4: It affects your intelligence (+4). T - the +4 skin of Zhor (worn) {*Englaciate rC+++ SInv} (You found it on level 5 of the Lair of Beasts) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. Magical Staves i - a staff of alchemy y - the staff "Haschor" {rElec Str+4 Air} (You found it on level 5 of the Lair of Beasts) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery a - a ring of wizardry (right hand) m - a ring of fire r - a ring of see invisible C - a ring of ice E - a ring of protection from cold F - a ring of positive energy G - a ring of resist corrosion J - a ring of flight N - a ring of protection from cold O - a +6 ring of intelligence (left hand) R - a ring of fire Z - a ring of ice Talismans e - a beast talisman K - a serpent talisman Wands c - a wand of quicksilver (8) f - a wand of charming (21) B - a wand of flame (44) H - a wand of polymorph (4) Scrolls d - 3 scrolls of revelation h - a scroll of summoning k - 2 scrolls of poison q - 4 scrolls of teleportation t - 2 scrolls of vulnerability u - 3 scrolls of identify v - 2 scrolls of fog Potions j - a potion of attraction l - 4 potions of might o - a potion of enlightenment w - 2 potions of haste x - 5 potions of mutation z - 8 potions of curing L - 2 potions of brilliance U - a potion of resistance W - a potion of ambrosia Y - 2 potions of lignification Skills: - Level 9.2 Fighting + Level 6.3 Maces & Flails - Level 9.2 Polearms - Level 5.9 Dodging - Level 6.3 Stealth - Level 8.6 Shields + Level 10.3 Spellcasting - Level 5.3 Hexes + Level 10.2 Summonings + Level 6.4 Necromancy - Level 5.0 Fire Magic - Level 7.0 Air Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 1% 1 c - Call Canine Familiar Summ 88% N/A 1% 3 d - Summon Blazeheart Go Fire/Summ 77% N/A 1% 4 e - Summon Lightning Spi Summ/Air 81% N/A 1% 4 f - Summon Mana Viper Hex/Summ 78% N/A 1% 5 g - Monstrous Menagerie Summ 44% N/A 19% 7 A - Animate Dead Necr 71% N/A 1% 4 D - Death Channel Necr 35% N/A 16% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 96% 1d10 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 96% 1d7 1% 1 Slow Hex 100% N/A 1% 1 Call Imp Summ 100% N/A 1% 2 Mercury Vapours Alch/Air 100% N/A 1% 2 Confusing Touch Hex 65% N/A 1% 3 Summon Ice Beast Ice/Summ 64% N/A 1% 3 Vampiric Draining Necr 71% 2d11 1% 3 Animate Armour Summ/Erth 100% N/A 1% 4 Dispel Undead Necr 71% 3d24 1% 4 Blink Tloc 48% N/A 2% 2 Searing Ray Conj 48% 2d6 2% 2 Frozen Ramparts Ice 48% 1d8 4% 3 Hailstorm Conj/Ice 24% 3d7 4% 3 Fulminant Prism Conj/Alch 12% 3d9 14% 4 Freezing Cloud Conj/Ice/Air 23% 6-21 16% 5 Lee's Rapid Deconstruct Erth 12% 3d8* 36% 5 Haunt Necr/Summ 40% N/A 38% 7 Summon Horrible Things Summ 44% N/A 78% 8 Malign Gateway Summ/Tloc 32% N/A 80% 7 Sculpt Simulacrum Ice/Alch 12% N/A 89% 6 Magnavolt Erth/Air 27% 3d15 94% 7 Rimeblight Ice/Necr 26% 2d7 (prima96% 7 Infestation Necr 35% N/A 99% 8 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (0/1) D:5 Lair (5/5) D:8 Swamp (0/4) Lair:3 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (0/3) Orc:2 Bailey (visited) Vaults: D:13-14 Shops: D:2 ( D:6 : D:9 *([ D:11 [ Orc:1 *:? Orc:2 [(=[( Annotations: D:3 1 runed translucent door, reriks's ghost, weakling SpEn D:11 1 runed translucent door, Wiilli's ghost, journeyman SpAl Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You have a pair of small antennae on your head. You have large cloven feet. You are partially covered in iridescent scales. (AC +2) You have an uncontrollable temper. You expend magic power (3 MP) to strengthen your wands. Message History The brown ugly thing trunk-slaps your blazeheart golem but does no damage. Something claws your ugly thing zombie but does no damage. Your blazeheart golem punches the brown ugly thing! You feel yourself speed up. The meliai barely misses your ugly thing zombie. The meliai stings your ugly thing zombie but does no damage. The meliai hits your blazeheart golem with a +0 hand axe. The meliai stings your blazeheart golem but does no damage. Your ugly thing zombie hits the meliai! The meliai dies! The brown ugly thing completely misses your blazeheart golem. Something claws your ugly thing zombie. Something freezes your ugly thing zombie. Your ugly thing zombie resists. The meliai hits your blazeheart golem with a +0 hand axe. The meliai stings your blazeheart golem but does no damage. Okay, then. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... The meliai calls upon its god to heal the meliai. The meliai is healed somewhat. The meliai hits your blazeheart golem with a +0 hand axe! The meliai hits your centaur with a +0 hand axe. The meliai stings your blazeheart golem but does no damage. The meliai closely misses your centaur. The meliai hits your blazeheart golem but does no damage. The meliai stings your centaur. Your centaur looks as sick as possible! The meliai poisons your centaur! The brown ugly thing trunk-slaps your centaur! Your centaur is splashed with acid! The acid corrodes your centaur! Your centaur dies! Your centaur's corpse dissolves into shadows! Your blazeheart golem completely misses the meliai. Your blazeheart golem's core grows cold and it stops moving. Your centaur shouts, "Die, monster!" You swap places. The meliai mumbles some strange prayers to its god against you. Something smites you! You die... #.##.........# #.##..#....### #..