Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 7775665635506479496 95 croobank the Apothecary (level 4, -6/24 HPs) Began as a Tengu Alchemist on Sept 6, 2024. Mangled by a gnoll ... wielding a +0 flail (12 damage) ... on level 3 of the Dungeon. The game lasted 00:07:39 (2094 turns). croobank the Apothecary (Tengu Alchemist) Turns: 2094, Time: 00:07:39 Health: -6/24 AC: 2 Str: 8 XL: 4 Next: 66% Magic: 6/8 EV: 11 Int: 18 God: Gold: 49 SH: 0 Dex: 14 Spells: 4/8 levels left rFire . . . k - +2 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +0 short sword g - a +0 hand axe k - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant armour {unknown} h - 4 scrolls of identify {unknown} i - a scroll of immolation {unknown} Potions b - a potion of magic f - a potion of heal wounds {unknown} j - a potion of berserk rage {unknown} l - a potion of enlightenment {unknown} Skills: + Level 2.8 Dodging + Level 2.7 Stealth * Level 2.6 Spellcasting + Level 2.5 Conjurations + Level 1.0 Air Magic * Level 3.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 4% 1 b - Mephitic Cloud Conj/Alch/Air 10% N/A 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 20% N/A 11% 2 Olgreb's Toxic Radiance Alch 14% N/A 41% 4 Tukima's Dance Hex 2% N/A 45% 3 Sticky Flame Fire/Alch 8% 2d4 65% 4 Passage of Golubria Tloc 2% N/A 86% 4 Yara's Violent Unravell Hex/Alch 4% 3d4 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Things that are here: a jackal corpse; a jackal corpse; a jackal corpse Items here: )))) †††. There is a stone staircase leading up here. You climb upwards. The gnoll barely misses you. x2 There is a stone staircase leading down here. The gnoll misses you. You climb downwards. The adder hisses angrily. There is a stone staircase leading up here. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Items here: )))) †††. The gnoll attacks as it pursues you! The gnoll misses you. Things that are here: a jackal corpse; a jackal corpse; a jackal corpse Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (75% to hit) The sting hits the gnoll but does no damage. The gnoll is poisoned. The gnoll completely misses you. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll looks as sick as possible! The gnoll is severely wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... . #. ..###. ....# .... #.. #.### # #.##....... #. #..#........## ....##.........# ....## #.........# ##.# #.........# You could see a gnoll (extremely poisoned) and an adder. Vanquished Creatures A gnoll (D:2) 3 adders 4 orcs (D:3) A ball python (D:1) 9 bats 2 endoplasms 4 giant cockroaches (D:1) 2 hobgoblins (D:1) 6 jackals 6 quokkas 2 frilled lizards (D:2) 8 kobolds 4 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | croobank the Tengu Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 193 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 887 | D:1 | Reached XP level 3. HP: 19/19 MP: 2/7 1184 | D:1 | Reached skill level 3 in Alchemy 1575 | D:2 | Learned a level 3 spell: Mephitic Cloud 1862 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/8 2067 | D:3 | Reached skill level 1 in Air Magic 2094 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic D:2: layout_basic D:3: layout_rooms Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 2 | 2.5 Alchemy | 3 | 3.2 Air Magic | 1 | 1.0 Dodging | | 2.8 Stealth | | 2.7 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Dagger | 8 | 17 || 25 Short sword | 9 | || 9 Peck | 5 | || 5 Kick | 2 | 4 || 6 Cast: Sting | 60 | 18 || 78 Use: Scroll | 1 | || 1 Stab: Sleeping | 4 | 1 || 5 Armour: Robe | 18 | 12 || 30 Dodge: Dodged | 37 | 28 || 65