Dungeon Crawl Stone Soup version 0.33-a0-764-g13ce909368 (webtiles) character file. Game seed: 3860902436133268598 96 croobank the Vexing (level 4, -7/29 HPs) Began as an Octopode Hexslinger on Jan 18, 2025. Mangled by a gnoll ... wielding a +0 spear (9 damage) ... on level 3 of the Dungeon. The game lasted 00:06:26 (1372 turns). croobank the Vexing (Octopode Hexslinger) Turns: 1372, Time: 00:06:26 Health: -7/29 AC: 1 Str: 7 XL: 4 Next: 67% Magic: 3/6 EV: 13 Int: 15 God: Gold: 102 SH: 0 Dex: 16 Spells: 3/6 levels left rFire + . . i - +3 spear rCold + + . (no offhand) rNeg . . . (no helmet) rPois + (no amulet) rElec + d - ring of protection from cold rCorr + (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: resistant, on berserk cooldown, very slightly contaminated, slowed, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons a - a +1 sling b - a +2 dagger of flaming f - a +0 falchion i - a +3 spear (weapon) Magical Staves g - a staff of cold Jewellery d - a ring of protection from cold (worn) Scrolls e - 2 scrolls of poison Potions j - a potion of might Skills: + Level 1.9 Fighting + Level 2.6 Ranged Weapons + Level 2.5 Dodging + Level 1.6 Spellcasting + Level 3.4 Hexes + Level 1.9 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Inner Flame Hex/Fire 9% N/A 22% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 22% N/A 9% 2 Sigil of Binding Hex 11% N/A 17% 3 Magic Dart Conj 4% 1d3 22% 1 Searing Ray Conj 2% 2d4 34% 2 Call Canine Familiar Summ 1% N/A 56% 3 Cause Fear Hex 5% N/A 50% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Fulminant Prism Conj/Alch 0% 3d5 92% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History * * * LOW HITPOINT WARNING * * * You are possessed by a berserker rage. You have 6 tentacles available for constriction. Your movement speed is very quick. Your attack delay is about 0.7. Your damage rating with your +2 dagger of flaming is about 6 (Base 4 x 115% (Dex) x 103% (Skill) + 2 (Ench)). You feel a strong urge to attack something. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You see here a +0 robe. You feel your anger nearly subside. Things that are here: a +0 flail; a +0 shortbow; a gnoll corpse You are no longer berserk. You are exhausted. You feel yourself slow down. Okay, then. It was a potion of resistance. You feel protected. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You aren't carrying any items that you can evoke. Casting: Inner Flame (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 22% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 spear (heavily wounded, chance to affect: 67%) You miscast Inner Flame. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll barely misses you. You aren't carrying any items that you can evoke. You unwield your +2 dagger of flaming. Your +2 dagger of flaming stops flaming. i - a +3 spear (weapon) The gnoll closely misses you. The gnoll barely misses you. Reach: i) +3 spear Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 spear (heavily wounded, 69% to hit and 64% to hit with your grab and squeeze) You reach to attack! You hit the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear! You die... #...# #.......###.........,,,,,,, #...# #..#####.#.####...##******* #.#####..# ##..# **.## .....<...# ##.# **# #.#####..# #.# #.# #..# #.# ************ ..#####..#######.#####..,,,,,,,,, #...................!..#********* ..#####..####..#@###########**,,, .......>,,,,#....)gg........,,>** .######.**#......#######..##**,* .## *,* ###.#### *,,****,* .###***,****#)* *,,,,,,,* )...,,,,,,,,.,* *,*****,* .....,,,***#**** *,*****,* .###...,,,,,,,,* *,,,,,,,** .##*,##*******,* *******,,, You could see 2 gnolls. Vanquished Creatures Terence (D:2) 2 gnolls A bat (D:1) 7 endoplasms 4 giant cockroaches 4 goblins 8 hobgoblins 3 jackals (D:2) 3 kobolds (D:2) A quokka (D:1) 2 ball pythons 5 frilled lizards 5 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | croobank the Octopode Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 21 | D:1 | Reached XP level 2. HP: 6/18 MP: 3/3 206 | D:1 | Reached XP level 3. HP: 23/23 MP: 4/4 810 | D:2 | Found Jelatu's Weapon Emporium. 1052 | D:2 | Noticed Terence 1060 | D:2 | Killed Terence 1061 | D:2 | Reached XP level 4. HP: 17/29 MP: 6/6 1277 | D:3 | Learned a level 3 spell: Inner Flame 1369 | D:3 | HP: 1/29 [gnoll/+0 spear (2)] 1372 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_rooms D:2: layout_loops_ring, serial_shops, shop, uniq_terence D:3: layout_loops_ring, mainiacjoe_overflow_alcove_2, corexii_item_surrounded_by_moat Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Tentacles | 11 | 1 || 12 Constrict | 7 | || 7 Spear | 25 | 1 || 26 Dagger | 10 | 5 || 15 Fire: Sling | 50 | 10 || 60 Use: Scroll | | 4 || 4 Potion | | 2 || 2 Stab: Sleeping | 3 | || 3 Armour: Skin | 13 | 9 || 22 Dodge: Dodged | 21 | 9 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1388 | 1365 | 23 | 92 | 936 | 3 | 462.7 | Dungeon | 1388 | 1365 | 23 | 92 | 936 | 3 | 462.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 754 daAuts D:1: 529 daAuts D:3: 104 daAuts