Dungeon Crawl Stone Soup version 0.27-a0-1065-ge809cff456 (webtiles) character file. Game seed: 6659685829561307943 157 crusatyr the Conjurer (level 5, -10/28 HPs) Began as a Deep Elf Conjurer on Apr 22, 2021. Was an Initiate of Vehumet. Mangled by an orc warrior ... wielding a +0 dire flail (17 damage) ... on level 3 of the Dungeon. The game lasted 00:07:36 (3120 turns). crusatyr the Conjurer (Deep Elf Conjurer) Turns: 3120, Time: 00:07:36 Health: -10/28 AC: 2 Str: 4 XL: 5 Next: 15% Magic: 13/13 EV: 13 Int: 24 God: Vehumet [......] Gold: 105 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . SeeInvis . d - +2 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons d - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Magical Staves l - a staff of earth Jewellery c - a ring of poison resistance n - an amulet of faith Scrolls e - a scroll of noise f - a scroll of teleportation {unknown} j - a scroll of enchant weapon Potions b - 2 potions of attraction m - a potion of magic {unknown} Skills: + Level 3.8 Dodging + Level 4.0 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Kikubaaqudgha Vehumet Message History The orc warrior is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc warrior. The orc warrior is heavily wounded. The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc warrior! The orc warrior is severely wounded. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The searing ray misses the orc warrior. You finish channeling your searing ray. The orc warrior completely misses you. The orc warrior hits you with a +0 dire flail! An orc comes into view. It is wielding a +0 short sword. The orc warrior hits you with a +0 dire flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The orc warrior closely misses you. The orc closely misses you. The orc warrior misses you. The orc barely misses you. There is a stone staircase leading up here. The orc completely misses you. The orc warrior hits you with a +0 dire flail!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. There is an escape hatch in the ceiling here. The orc warrior hits you with a +0 dire flail! Ouch! That really hurt! You die... ##..## ##.# ##.#............## ..#..# #.# ##....#.#######..## #.#..### #.###..>###.# ##.....# .......####.##....# #.###..##..# ###..........#...## #.....###..# ####...........#######..#####..# ...#...................## #.†..# ##.........#....<......# #.#.## ###....>...##(.o@......# #.#..## ............#..o.......# #.#.... ####..#####.........<..####.#.... ####.......#....#..###..##..#.#.. ..##.#.###...>....(..##).#.##.#.. #....#.# ###...##..#...#...##.#.. ###..#.#####.#...^####.##..#..##. .....#............####..#..#..##. .....#.........................#. You could see an orc warrior and an orc. Vanquished Creatures A hound (D:3) Jessica (D:3) 3 adders An adder skeleton (D:4) A worm (D:2) 2 dart slugs 3 orcs 7 endoplasms 2 giant cockroaches 9 goblins 7 hobgoblins A kobold (D:4) 5 quokkas 6 ball pythons 2 bats 2 frilled lizards 7 rats 60 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:4) 1 creature vanquished. Grand Total: 61 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | crusatyr the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 227 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 726 | D:1 | Learned a level 2 spell: Searing Ray 874 | D:2 | You fall into a shaft and drop 2 floors! 928 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 940 | D:4 | Reached XP level 3. HP: 19/19 MP: 8/10 1254 | D:2 | Found a faded altar of an unknown god. 2005 | D:3 | Noticed Jessica 2043 | D:3 | Killed Jessica 2044 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 2178 | D:3 | Reached skill level 5 in Conjurations 2405 | D:3 | Found a radiant altar of Vehumet. 2410 | D:3 | Became a worshipper of Vehumet 2641 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/13 2843 | D:4 | Noticed an orc warrior 3120 | D:3 | Mangled by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_rooms D:2: layout_basic, shapermc_ecumenical_altar_hornbeckon, columned_hall_lemuel D:3: layout_rooms, lemuel_crystal_altar, uniq_jessica D:4: layout_loops_cross, marbit_many_paths, lemuel_crystal_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.0 Dodging | 3 | 3.8 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 68 | 29 || 97 Searing Ray | 2 | 2 || 4 Use: Scroll | | 7 || 7 Dodge: Dodged | 6 | 8 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3157 | 3080 | 77 | 306 | 2397 | 4 | 789.2 | Dungeon | 3157 | 3080 | 77 | 306 | 2397 | 4 | 789.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1095 daAuts D:3: 972 daAuts D:1: 806 daAuts D:4: 282 daAuts