Dungeon Sprint DCSS version 0.27-a0-1232-gc6a4cbde82 (webtiles) character file. Game seed: 16154488122337243545 25 crux the Insei (level 3, -10/23 HPs) Began as an Octopode Transmuter on June 8, 2021. Mangled by a water elemental (20 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:38 (280 turns). crux the Insei (Octopode Transmuter) Turns: 280, Time: 00:01:38 Health: -10/23 AC: 1 Str: 10 XL: 3 Next: 4% Magic: 6/7 EV: 13 Int: 15 God: Gold: 17 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages, engulfed, hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, poison resistance, screaming 1 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 17 gold pieces. Inventory: Scrolls g - a scroll of blinking h - 2 scrolls of holy word {unknown} i - 3 scrolls of identify Potions a - a potion of attraction {unknown} b - a potion of curing c - a potion of heal wounds e - 2 potions of magic j - 4 potions of flight Skills: + Level 1.0 Fighting + Level 3.1 Dodging + Level 1.1 Stealth + Level 4.8 Unarmed Combat + Level 2.8 Spellcasting + Level 2.9 Transmutations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 22% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 11% N/A 9% 2 Spider Form Tmut/Pois 3% N/A 32% 3 Ice Form Ice/Tmut 6% N/A 73% 4 Hydra Form Tmut 5% N/A 86% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Your system is resistant to poisons. (rPois) You occasionally shout uncontrollably at your foes. Message History Casting: Beastly Appendage (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. It was a potion of mutation. You feel extremely strange. You feel stupid. Really quaff the potion of mutation? You feel extremely strange. You feel clever. You feel agile. You feel resistant to poisons. You feel robust. Really quaff the potion of mutation? You feel extremely strange. You feel frail. You feel clumsy. You feel a strange attunement to the structure of the dungeons. You feel more energetic. Really quaff the potion of mutation? You feel extremely strange. You feel less energetic. You feel slightly disoriented. You feel the urge to shout. Okay, then. Casting: Beastly Appendage (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You extend your transformation's duration. You feel yourself speed up. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. The helpless water elemental fails to defend itself. You tentacle-slap the water elemental. Your tentacle spike misses the water elemental. The water elemental is lightly damaged. The water elemental hits you! The water elemental engulfs you in water! You barely miss the water elemental. The water elemental hits you. You barely miss the water elemental. You tentacle-slap the water elemental. You pierce the water elemental, but do no damage. The water elemental is lightly damaged. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ #..+...♣.♣ ♣.# * #..#.....♣♣ ♣.# _ ####....♣.♣ ♣.# , * , ...#....≈♣♣♣♣♣.###+#+### ...#...≈≈♣♣..♣.#........ ...#..≈≈≈≈♣♣...'.⌠...... ##'#..≈≈≈≈≈≈♣♣.#@..#### ..†#.≈≈≈≈≈≈....#.E.# ...#.≈≈≈≈≈.....#...#_ ...#.≈≈≈.......#+### _ ####...........# ,* ...†...........# _ _ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ * * ≈ ≈ * You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 4 plants (D) 4 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | crux the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 136 | D | Reached skill level 1 in Stealth 136 | D | Reached skill level 4 in Unarmed Combat 136 | D | Reached XP level 2. HP: 14/18 MP: 2/5 137 | D | Reached XP level 3. HP: 18/23 MP: 2/7 266 | D | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 267 | D | Lost mutation: You are dopey. (Int -2) [potion of mutation] 267 | D | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 267 | D | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 267 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 268 | D | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 268 | D | Lost mutation: You are agile. (Dex +2) [potion of mutation] 268 | D | Gained mutation: You passively map a small area around you. | [potion of mutation] 268 | D | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 269 | D | Lost mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 269 | D | Lost mutation: You passively map a small area around you. | [potion of mutation] 269 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 274 | D | Noticed a water elemental 280 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 | 1.1 Unarmed Combat | 4 | 4.8 Dodging | 3 | 3.1 Fighting | | 1.0 Spellcasting | | 2.8 Transmutations | | 2.9 Action || total -------------------------++------- Melee: Unarmed || 15 Tentacles || 3 Kick || 3 Constrict || 1 Punch || 1 Cast: Beastly Appendage || 6 Use: Potion || 6 Stab: Sleeping || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 285 | 285 | 0 | 181 | 0 | 1 | 285.0 | Dungeon | 285 | 285 | 0 | 181 | 0 | 1 | 285.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 285 daAuts