Dungeon Sprint DCSS version 0.27-a0-1273-gec92ba881d (webtiles) character file. Game seed: 3817574890709906636 79 crux the Insei (level 4, -3/33 HPs) Began as an Octopode Transmuter on June 11, 2021. Slain by a shadow (7 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:03:01 (348 turns). crux the Insei (Octopode Transmuter) Turns: 348, Time: 00:03:01 Health: -3/33 AC: 5 Str: 10 XL: 4 Next: 37% Magic: 5/9 EV: 10 Int: 15 God: Gold: 16 SH: 0 Dex: 14 Spells: 5/10 levels left rFire x . . SeeInvis . - Unarmed rCold + + + Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 1.11/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: ice-form A: freezing attack, boosted hp, almost no armour, amphibious, 8 rings, large, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), (iridescent scales 1), agile 1, regeneration 1 a: End Transformation You were in the Dungeon. You were a creature of crystalline ice. You visited 1 branch You collected 16 gold pieces. Inventory: Scrolls a - a scroll of holy word {unknown} f - 3 scrolls of identify g - a scroll of blinking j - a scroll of torment {unknown} Potions b - a potion of curing c - a potion of heal wounds e - 2 potions of magic h - 3 potions of flight i - a potion of mutation Skills: + Level 1.3 Fighting + Level 3.2 Dodging + Level 3.6 Stealth + Level 6.2 Unarmed Combat + Level 3.6 Spellcasting + Level 3.5 Transmutations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 26% N/A 4% 1 b - Ice Form Ice/Tmut 8% N/A 65% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 13% N/A 7% 2 Animate Skeleton Necr 4% N/A 19% 1 Pain Necr 8% 1d4 19% 1 Summon Small Mammal Summ 8% N/A 19% 1 Spider Form Tmut/Pois 4% N/A 26% 3 Call Imp Summ 2% N/A 28% 2 Call Canine Familiar Summ 2% N/A 50% 3 Summon Guardian Golem Hex/Summ 2% N/A 50% 3 Vampiric Draining Necr 1% 2d6 50% 3 Animate Dead Necr 1% N/A 88% 4 Summon Ice Beast Ice/Summ 2% N/A 88% 4 Summon Lightning Spire Summ/Air 2% N/A 88% 4 Agony Necr 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Kikubaaqudgha Sif Muna Vehumet Innate Abilities, Weirdness & Mutations You are a creature of crystalline ice. You have a powerful freezing melee attack. Your maximum health is increased. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged near water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) ((You are partially covered in iridescent scales. (AC +2))) You are agile. (Dex +2) Your natural rate of healing is unusually fast. Message History This spell is potentially lethal to cast! Memorise Ice Form, consuming 4 spell levels and leaving 5? Magic restored. You start memorising the spell. You continue memorising. x2 Your tentacle spike disappears. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Casting: Beastly Appendage (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Beastly Appendage (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Beastly Appendage (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is potentially lethal to cast (65% risk of failure)! Continue anyway? You turn into a creature of crystalline ice. You open the door. A jelly comes into view. A shadow comes into view. The jelly quivers. There is an open door here. The helpless shadow fails to defend itself. You punch the shadow! The shadow is heavily damaged. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hit something. The shadow strikes at you from the darkness! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Reactivating autopickup. The jelly hits you but does no damage. You hit the shadow. The shadow is severely damaged. The shadow hits you! You die... ▓▓ ▓▓▓ .♣♣ ♣.# ..♣ ♣♣.# ♣♣♣ ♣..# ≈.♣♣♣♣.###+#+###+## ≈♣♣♣...#..........# ≈≈.♣♣..+.⌠........# ≈≈≈≈♣♣.#...######'# ≈≈≈...E#.⌠.# #WY.# ≈≈.....#...# #.J.# .......#+### #...# .......#.).# #...+ .......#___# +...# ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓ You could see a shadow and a jelly. Vanquished Creatures A wizard (D) A human (D) A kobold demonologist (D) A wolf (D) 4 rats (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | crux the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 150 | D | Noticed a wolf 157 | D | Killed a wolf 158 | D | Reached skill level 1 in Stealth 158 | D | Reached skill level 4 in Unarmed Combat 158 | D | Reached XP level 2. HP: 17/18 MP: 2/5 164 | D | Reached skill level 5 in Unarmed Combat 164 | D | Reached XP level 3. HP: 22/23 MP: 2/7 270 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 270 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 271 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 271 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 271 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 272 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 272 | D | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 272 | D | Gained mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 273 | D | Lost mutation: You are agile. (Dex +2) [potion of mutation] 273 | D | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 273 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 285 | D | Noticed a water elemental 313 | D | Found a radiant altar of Vehumet. 314 | D | Found a shimmering blue altar of Sif Muna. 314 | D | Found an ancient bone altar of Kikubaaqudgha. 314 | D | Noticed a wizard 316 | D | Killed a wizard 317 | D | Reached XP level 4. HP: 28/28 MP: 7/9 321 | D | Reached skill level 6 in Unarmed Combat 341 | D | Learned a level 4 spell: Ice Form 344 | D | Noticed a shadow 348 | D | Slain by a shadow Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 1 2 3 | 3.6 Unarmed Combat | 4 5 6 | 6.2 Spellcasting | 3 | 3.6 Transmutations | 3 | 3.5 Dodging | 3 | 3.2 Fighting | | 1.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 17 | 7 || 24 Constrict | 6 | 1 || 7 Kick | 3 | 1 || 4 Tentacles | 2 | 2 || 4 Punch | | 1 || 1 Cast: Beastly Appendage | 7 | || 7 Ice Form | | 1 || 1 Use: Potion | 6 | || 6 Stab: Sleeping | 5 | 1 || 6 Armor: Skin | | 1 || 1 Dodge: Dodged | 5 | || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 344 | 344 | 0 | 176 | 0 | 1 | 344.0 | Dungeon | 344 | 344 | 0 | 176 | 0 | 1 | 344.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 344 daAuts