Dungeon Sprint DCSS version 0.27-a0-1291-geefcff550b (webtiles) character file. Game seed: 5880553420442220885 36 crux the Insei (level 3, -8/23 HPs) Began as an Octopode Transmuter on June 15, 2021. Mangled by a water elemental (20 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:32 (444 turns). crux the Insei (Octopode Transmuter) Turns: 444, Time: 00:02:33 Health: -8/23 AC: 1 Str: 10 XL: 3 Next: 37% Magic: 7/7 EV: 13 Int: 15 God: Gold: 41 SH: 0 Dex: 12 Spells: 7/8 levels left rFire + . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... Clarity + (no ring) Stlth ++++......NoTele + (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages (expiring), hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 2, gelatinous body 1, (nimble swimmer 1), tentacles, antennae 1, clarity, fire resistance 1, subdued magic 1 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 41 gold pieces. Inventory: Scrolls f - a scroll of torment {unknown} g - a scroll of blinking h - 2 scrolls of identify {unknown} j - a scroll of immolation {unknown} Potions a - a potion of mutation b - a potion of curing c - a potion of heal wounds e - 2 potions of magic i - 3 potions of flight Skills: + Level 1.0 Fighting + Level 2.8 Dodging + Level 1.6 Stealth + Level 5.3 Unarmed Combat + Level 3.3 Spellcasting + Level 3.0 Transmutations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 8% N/A 7% 2 Spider Form Tmut/Pois 2% N/A 26% 3 Ice Form Ice/Tmut 5% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin blends seamlessly with your surroundings (Stealth++). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You have a pair of small antennae on your head. You possess an exceptional clarity of mind. Your flesh is heat resistant. (rF+) Your spells are a little easier to cast, but a little less powerful. Message History You start resting. You feel yourself speed up. Okay, then. You start resting. You recover from your berserk rage. You start resting. HP restored. Casting: Beastly Appendage (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. It was a potion of mutation. You feel extremely strange. Your thoughts seem clearer. Your thinking seems confused. You feel clever. Really quaff the potion of mutation? You feel extremely strange. You feel stupid. Your natural camouflage becomes more effective. You feel more energetic. Really quaff the potion of mutation? You feel extremely strange. You feel less energetic. Your thoughts seem clearer. Your connection to magic feels subdued. You feel resistant to heat. A pair of antennae grows on your head! You feel yourself speed up. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. The helpless water elemental fails to defend itself. You tentacle-slap the water elemental. Your squeeze misses the water elemental. The water elemental is lightly damaged. The water elemental hits you! Ouch! That really hurt! The water elemental engulfs you in water! You slip free of the water engulfing you. The water engulfing you falls away. There is an open door to the Ecumenical Temple here. Your transformation is almost over. The water elemental hits you!! Ouch! That really hurt! You die... ▓..##.......#..#..# ▓##.##.##...#..#..###+#+### ##.##.###..##+#..#........ ▓#.####.##..###...'.⌠...... ▓.###..##..####...#...##### ▓#.....##..###....#.⌠.# ###..##...##.....#...# #..##....#÷.....#+### #..###..##.#..E@.# #[.# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | crux the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D | Upgraded the game from 0.27-a0-1287-gca74d27db6 to | 0.27-a0-1291-geefcff550b 139 | D | Noticed a wolf 143 | D | Killed a wolf 144 | D | Reached skill level 1 in Stealth 144 | D | Reached skill level 4 in Unarmed Combat 144 | D | Reached XP level 2. HP: 3/18 MP: 3/6 148 | D | Reached skill level 5 in Unarmed Combat 148 | D | Reached XP level 3. HP: 4/23 MP: 3/7 423 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 423 | D | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 423 | D | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 424 | D | Lost mutation: Your mind is acute. (Int +2) [potion of | mutation] 424 | D | Gained mutation: Your skin blends seamlessly with your | surroundings (Stealth++). [potion of mutation] 424 | D | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 425 | D | Lost mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 425 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 425 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 425 | D | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 425 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 427 | D | Noticed a water elemental 444 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 | 1.6 Unarmed Combat | 4 5 | 5.3 Spellcasting | 3 | 3.3 Transmutations | 3 | 3.0 Fighting | | 1.0 Dodging | | 2.8 Action || total -------------------------++------- Melee: Unarmed || 15 Kick || 3 Constrict || 3 Tentacles || 1 Cast: Beastly Appendage || 5 Use: Potion || 5 Stab: Sleeping || 3 Armor: Skin || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 447 | 447 | 0 | 344 | 0 | 1 | 447.0 | Dungeon | 447 | 447 | 0 | 344 | 0 | 1 | 447.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 447 daAuts