Dungeon Sprint DCSS version 0.28.0 (webtiles) character file. Game seed: 7949787935658952465 35 crux the Insei (level 3, -1/23 HPs) Began as an Octopode Transmuter on Feb 8, 2022. Slain by a water elemental (17 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:10 (302 turns). crux the Insei (Octopode Transmuter) Turns: 302, Time: 00:01:11 Health: -1/23 AC: 1 Str: 11 XL: 3 Next: 35% Magic: 6/7 EV: 13 Int: 15 God: Gold: 37 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . SeeInvis . - Unarmed rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, antennae 1, cold resistance 1, MP-powered wands a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 37 gold pieces. Inventory: Scrolls e - a scroll of holy word {unknown} f - a scroll of blinking g - 4 scrolls of identify j - a scroll of immolation {unknown} Potions a - a potion of curing b - a potion of heal wounds c - a potion of haste d - 2 potions of magic h - a potion of flight {unknown} i - a potion of mutation Skills: + Level 1.0 Fighting + Level 2.9 Dodging + Level 5.3 Unarmed Combat + Level 3.2 Spellcasting + Level 3.2 Transmutations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 24% N/A 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 12% N/A 8% 2 Spider Form Tmut/Pois 7% N/A 30% 3 Ice Form Ice/Tmut 7% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You have a pair of small antennae on your head. Your flesh is cold resistant. (rC+) You expend magic power (3 MP) to strengthen your wands. Message History You feel extremely strange. You feel slightly disoriented. You regain control of your magic. You feel healthier. A pair of antennae grows on your head! You feel less energetic. Really quaff the potion of mutation? You feel extremely strange. You feel stronger. You feel more energetic. You feel your magical essence link to the dungeon's wands. You feel resistant to cold. Unknown command. You start resting. Your tentacle spike disappears. You recover from your berserk rage. You start resting. HP restored. Casting: Beastly Appendage (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. The helpless water elemental fails to defend itself. You bludgeon the water elemental! You pierce the water elemental! You tentacle-slap the water elemental. The water elemental is severely damaged. The water elemental barely misses you. Press: ? - help, v - describe, . - travel Here: a water elemental (severely damaged) A fountain of clear blue water. Unknown command. You tentacle-slap the water elemental. The water elemental is severely damaged. The water elemental hits you! You barely miss the water elemental. You tentacle-slap the water elemental, but do no damage. Your squeeze misses the water elemental. The water elemental is severely damaged. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓ ▓▓▓ .#...#### ##.# .#......#####..# _ ##.......#..#..# ,* .##.##...#..#..###+#+### .##.###..##+#..#........ ####.##..###...'@E...... ##..##..####...#...##### ....##..###....#.⌠.# #..##...##.....#...#_ * ..##....#†.....#+###_ .###..##.#†....# .# #.. ####....# + ▓▓ ▓▓▓ ▓▓▓▓▓▓ * * , You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | crux the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 209 | D | Noticed a wolf 214 | D | Killed a wolf 215 | D | Reached skill level 4 in Unarmed Combat 215 | D | Reached XP level 2. HP: 18/18 MP: 2/5 219 | D | Reached skill level 5 in Unarmed Combat 219 | D | Reached XP level 3. HP: 23/23 MP: 2/7 252 | D | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 252 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 253 | D | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 253 | D | Lost mutation: Your system is resistant to poisons. (rPois) | [potion of mutation] 253 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 253 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 254 | D | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 254 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 254 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 254 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 254 | D | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 255 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 255 | D | Lost mutation: Your muscles are strong. (Str +2) [potion of | mutation] 255 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 255 | D | Gained mutation: You passively map a small area around you. | [potion of mutation] 255 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 256 | D | Lost mutation: You passively map a small area around you. | [potion of mutation] 256 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 256 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 256 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 256 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 257 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 257 | D | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 257 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 257 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 297 | D | Noticed a water elemental 302 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 4 5 | 5.3 Spellcasting | 3 | 3.2 Transmutations | 3 | 3.2 Fighting | | 1.0 Dodging | | 2.9 Action || total -------------------------++------- Melee: Unarmed || 16 Tentacles || 4 Kick || 4 Constrict || 3 Punch || 2 Cast: Beastly Appendage || 7 Use: Potion || 7 Stab: Sleeping || 1 Dodge: Dodged || 8