Dungeon Sprint DCSS version 0.28.0 (webtiles) character file. Game seed: 9307245069763427021 120 crux the Insei (level 5, -10/39 HPs) Began as an Octopode Transmuter on Feb 9, 2022. Mangled by a shadow (29 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:44 (331 turns). crux the Insei (Octopode Transmuter) Turns: 331, Time: 00:01:44 Health: -10/39 AC: 5 Str: 11 XL: 5 Next: 4% Magic: 3/11 EV: 10 Int: 16 God: Gold: 13 SH: 0 Dex: 12 Spells: 7/12 levels left rFire x . . SeeInvis . - Unarmed rCold + + + Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.13/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: ice-form, hasted, very quick A: freezing attack, boosted hp, almost no armour, amphibious, 8 rings, large, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: End Transformation You were in the Dungeon. You were a creature of crystalline ice. You visited 1 branch You collected 13 gold pieces. Inventory: Scrolls f - a scroll of blinking g - 4 scrolls of identify h - a scroll of immolation {unknown} j - a scroll of holy word {unknown} Potions a - a potion of curing b - 2 potions of heal wounds d - 2 potions of magic e - 3 potions of mutation {unknown} i - 4 potions of flight Skills: + Level 1.0 Fighting + Level 3.7 Dodging + Level 1.9 Stealth + Level 7.2 Unarmed Combat + Level 4.3 Spellcasting + Level 4.2 Transmutations + Level 0.5 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 34% N/A 2% 1 i - Ice Form Ice/Tmut 11% N/A 52% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 17% N/A 4% 2 Spider Form Tmut/Pois 10% N/A 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a creature of crystalline ice. You have a powerful freezing melee attack. Your maximum health is increased. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History Casting: Ice Form (potentially lethal; 67% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is potentially lethal to miscast (67% risk of failure)! Continue anyway? You turn into a creature of crystalline ice. You feel yourself speed up. As you open the door, it creaks loudly! A water elemental comes into view. The water elemental barely misses you. There is an open door to the Ecumenical Temple here. You punch the water elemental! You freeze the water elemental. The water elemental is moderately damaged. You hit the water elemental. You freeze the water elemental. The water elemental is severely damaged. The water elemental hits you!! Ouch! That really hurt! The water elemental engulfs you in water! You punch the water elemental! You freeze the water elemental. The water elemental is almost destroyed. The water elemental barely misses you. You punch the water elemental! You freeze the water elemental. You destroy the water elemental! The water engulfing you falls away. Your Unarmed Combat skill increases to level 7! Your Spellcasting skill increases to level 4! Your Transmutations skill increases to level 4! You have reached level 5! You feel clever. You close the door. There is a fountain of clear blue water here. As you open the door, it creaks loudly! A jelly comes into view. A shadow comes into view. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. There is an open door here. The jelly quivers. The shadow strikes at you from the darkness! Ouch! That really hurt! You die... ▓▓▓ ♣♣♣ ♣.# ..♣ ♣.# ..♣ ♣♣.# ≈♣♣♣♣..###+#+###+## ≈♣♣....#..........# ≈≈♣.♣..+.⌠......Y.# ≈≈≈≈.♣.#...######'# ≈≈≈....#.⌠.# #{..# ≈≈.....#...# #...# .......#+### #...# .......# #..J+ .......# +...# ▓▓▓▓▓▓▓▓ ▓▓▓▓▓ You could see a jelly. Vanquished Creatures A water elemental (D) Jessica (D) A human (D) A wolf (D) 2 endoplasms (D) A rat (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | crux the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 149 | D | Noticed Jessica 151 | D | Killed Jessica 152 | D | Reached skill level 1 in Stealth 152 | D | Reached skill level 5 in Unarmed Combat 152 | D | Reached XP level 2. HP: 16/18 MP: 3/6 152 | D | Reached XP level 3. HP: 21/23 MP: 3/7 211 | D | Reached skill level 6 in Unarmed Combat 211 | D | Reached XP level 4. HP: 28/28 MP: 6/9 222 | D | Learned a level 4 spell: Ice Form 312 | D | Noticed a water elemental 316 | D | Killed a water elemental 317 | D | Reached skill level 7 in Unarmed Combat 317 | D | Reached XP level 5. HP: 17/33 MP: 1/11 328 | D | Noticed a shadow 331 | D | Mangled by a shadow Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.7 Stealth | 1 | 1.9 Unarmed Combat | 5 6 7 | 7.2 Spellcasting | 3 4 | 4.3 Transmutations | 3 4 | 4.2 Fighting | | 1.0 Ice Magic | | 0.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 14 | 4 || 18 Kick | 4 | || 4 Tentacles | 3 | || 3 Constrict | 3 | || 3 Punch | 1 | || 1 Cast: Beastly Appendage | 4 | || 4 Ice Form | | 1 || 1 Use: Potion | 1 | 1 || 2 Stab: Sleeping | 1 | || 1 Dodge: Dodged | 4 | 2 || 6