Dungeon Sprint DCSS version 0.28.0 (webtiles) character file. Game seed: 6209451261511156754 25 crux the Insei (level 3, -5/23 HPs) Began as an Octopode Transmuter on Feb 12, 2022. Slain by a water elemental (20 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:25 (153 turns). crux the Insei (Octopode Transmuter) Turns: 153, Time: 00:01:25 Health: -5/23 AC: 2 Str: 11 XL: 3 Next: 4% Magic: 7/7 EV: 13 Int: 15 God: Gold: 29 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . SeeInvis . - Unarmed rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will +.... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, cold resistance 1, strong-willed 1, shaggy fur 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 29 gold pieces. Inventory: Scrolls e - a scroll of torment {unknown} f - 2 scrolls of blinking g - a scroll of enchant armour {unknown} j - a scroll of holy word {unknown} Potions a - a potion of curing b - a potion of heal wounds d - 2 potions of magic h - 2 potions of flight {unknown} i - 4 potions of mutation Skills: + Level 1.0 Fighting + Level 2.8 Dodging + Level 1.5 Stealth + Level 4.9 Unarmed Combat + Level 2.9 Spellcasting + Level 2.9 Transmutations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 20% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 10% N/A 10% 2 Spider Form Tmut/Pois 6% N/A 32% 3 Ice Form Ice/Tmut 6% N/A 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Your flesh is cold resistant. (rC+) You are strong-willed. (Will+) You are covered in fur. (AC +1) Message History h - a brown potion Things that are here: a potion of mutation; 2 potions of mutation Your tentacle spike disappears. i - a potion of mutation; i - 3 potions of mutation (gained 2) i - 4 potions of mutation (gained 1); j - a scroll labelled HEEHOANAOQY f - 2 scrolls of blinking (gained 1); i - 5 potions of mutation (gained 1) h - 2 brown potions (gained 1) You now have 29 gold pieces (gained 9). There is an open door here. You close the door. Casting: Beastly Appendage (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. Really quaff the potion of mutation? You feel extremely strange. You feel resistant to cold. You feel strong-willed. Fur sprouts all over your body. Unknown command. Unknown command. You feel yourself speed up. Your transformation is almost over. You open the door. A water elemental comes into view. You feel yourself speed up. There is an open door to the Ecumenical Temple here. The helpless water elemental fails to defend itself. You tentacle-slap the water elemental but do no damage. You pierce the water elemental! The water elemental is moderately damaged. The water elemental hits you! The water elemental engulfs you in water! You slip free of the water engulfing you. The water engulfing you falls away. There is an open door to the Ecumenical Temple here. Your tentacle spike disappears. You recover from your berserk rage. The water elemental closely misses you. The water elemental hits you!! Ouch! That really hurt! You die... ▓##.##.##...#..#..###+#+### ##.##.###..##+#..#........ ▓#.####.##..###...'.⌠...... ▓.###..##..####...#...##### ▓#.....##†.###....#.⌠.# ###..##...##.....#...# ##..##....#......#+### #..###..##.#..E..# #..# #..#####..@.# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | crux the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 108 | D | Reached skill level 4 in Unarmed Combat 108 | D | Reached XP level 2. HP: 18/18 MP: 3/5 114 | D | Reached skill level 1 in Stealth 114 | D | Reached XP level 3. HP: 23/23 MP: 4/7 134 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 134 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 134 | D | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 137 | D | Noticed a water elemental 153 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 4 | 4.9 Stealth | 1 | 1.5 Fighting | | 1.0 Dodging | | 2.8 Spellcasting | | 2.9 Transmutations | | 2.9 Action || total -------------------------++------- Melee: Unarmed || 14 Constrict || 3 Tentacles || 3 Kick || 2 Cast: Beastly Appendage || 4 Use: Potion || 3 Stab: Sleeping || 3 Dodge: Dodged || 5