Dungeon Sprint DCSS version 0.28.0 (webtiles) character file. Game seed: 765223000655952862 49 crux the Insei (level 3, -3/23 HPs) Began as an Octopode Transmuter on Feb 12, 2022. Slain by a kobold demonologist (6 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:31 (664 turns). crux the Insei (Octopode Transmuter) Turns: 664, Time: 00:02:33 Health: -3/23 AC: 1 Str: 11 XL: 3 Next: 77% Magic: 7/8 EV: 13 Int: 15 God: Gold: 22 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: appendages A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, antennae 1, high MP 1, wild magic 1 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 22 gold pieces. Inventory: Scrolls e - a scroll of holy word {unknown} f - a scroll of blinking g - 3 scrolls of identify {unknown} j - a scroll of torment {unknown} Potions a - a potion of curing b - a potion of heal wounds d - 2 potions of magic h - a potion of flight {unknown} k - a potion of lignification {unknown} l - a potion of degeneration {unknown} Skills: + Level 1.0 Fighting + Level 3.1 Dodging + Level 1.4 Stealth + Level 5.8 Unarmed Combat + Level 3.3 Spellcasting + Level 3.2 Transmutations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 30% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 15% N/A 12% 2 Spider Form Tmut/Pois 9% N/A 38% 3 Ice Form Ice/Tmut 9% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Kikubaaqudgha Sif Muna Vehumet Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You have a pair of small antennae on your head. You have an increased reservoir of magic. (+10% MP) Your spells are a little harder to cast, but a little more powerful. Message History There is a fountain of clear blue water here. You start resting. Your transformation is almost over. Your tentacle spike disappears. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. HP restored. Casting: Beastly Appendage (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You open the door. Found a radiant altar of Vehumet. A wizard and a kobold demonologist come into view. Found a book of Displacement and an Everburning Encyclopedia. Found two altars. There is an open door here. The helpless wizard fails to defend itself. You bludgeon the wizard! You grab the wizard. You pierce the wizard, but do no damage. The wizard is severely wounded. You constrict the wizard, but do no damage. The wizard hits you with a +0 dagger! You tentacle-slap the wizard but do no damage. The wizard is severely wounded. You constrict the wizard. The kobold demonologist shouts! The wizard hits you with a +0 dagger! You tentacle-slap the wizard but do no damage. The wizard is severely wounded. You constrict the wizard. The wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You barely miss the kobold demonologist. Your grab misses the kobold demonologist. Your tentacle spike misses the kobold demonologist. You constrict the wizard. You kill the wizard! The kobold demonologist hits you with a +0 dagger. You die... .#......#####..# ##.......#..#..# .##.##...#..#..###+#+### .##.###..##+#..#........ ####.##..###..{+.⌠...... ##..##..####..E#...#### ....##†.###....#.⌠.# #..##...##.....#...# ..##....#.)....#@### .###..##.#.....#K):# . #.. ####....#___# ▓ ▓▓▓ ▓▓▓▓▓▓▓▓▓▓ You could see a kobold demonologist. Vanquished Creatures Crazy Yiuf (D) A wizard (D) A human (D) 2 endoplasms (D) 2 rats (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | crux the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 212 | D | Reached skill level 4 in Unarmed Combat 236 | D | Noticed Crazy Yiuf 240 | D | Killed Crazy Yiuf 241 | D | Reached skill level 1 in Stealth 241 | D | Reached skill level 5 in Unarmed Combat 241 | D | Reached XP level 2. HP: 18/18 MP: 3/6 241 | D | Reached XP level 3. HP: 22/23 MP: 3/7 264 | D | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 265 | D | Lost mutation: You tend to lose your temper in combat. | [potion of mutation] 265 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 265 | D | Gained mutation: You have hidden genetic defects. [potion | of mutation] 266 | D | Lost mutation: You have hidden genetic defects. [potion of | mutation] 266 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 266 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 267 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 267 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 268 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 268 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 268 | D | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 268 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 396 | D | Noticed a water elemental 659 | D | Found a radiant altar of Vehumet. 660 | D | Found a shimmering blue altar of Sif Muna. 660 | D | Found an ancient bone altar of Kikubaaqudgha. 660 | D | Noticed a wizard 664 | D | Killed a wizard 664 | D | Slain by a kobold demonologist Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 5 | 5.8 Stealth | 1 | 1.4 Spellcasting | 3 | 3.3 Dodging | 3 | 3.1 Transmutations | 3 | 3.2 Fighting | | 1.0 Action || total -------------------------++------- Melee: Unarmed || 21 Kick || 6 Constrict || 4 Tentacles || 3 Cast: Beastly Appendage || 8 Use: Potion || 7 Stab: Sleeping || 3 Dodge: Dodged || 7