Dungeon Sprint DCSS version 0.28.0 (webtiles) character file. Game seed: 11554813164693853638 136 crux the Insei (level 5, -1/39 HPs) Began as an Octopode Transmuter on Feb 14, 2022. Splashed by a jelly's acid (6 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:03:07 (1334 turns). crux the Insei (Octopode Transmuter) Turns: 1334, Time: 00:03:08 Health: -1/39 AC: -1 Str: 12 XL: 5 Next: 19% Magic: 8/11 EV: 11 Int: 17 God: Gold: 14 SH: 0 Dex: 12 Spells: 7/12 levels left rFire x . . SeeInvis . - Unarmed rCold + + + Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... Clarity + (no ring) Stlth ++........ NoTele + (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: ice-form, corroded, inhibited regen A: freezing attack, boosted hp, almost no armour, amphibious, 8 rings, large, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), clarity, clever 1, inhibited regeneration a: End Transformation You were in the Dungeon. You were a creature of crystalline ice. You visited 1 branch You collected 14 gold pieces. Inventory: Scrolls e - a scroll of holy word {unknown} f - a scroll of blinking h - 3 scrolls of identify k - a scroll of immolation {unknown} Potions a - 2 potions of curing b - a potion of heal wounds d - 2 potions of magic g - 2 potions of ambrosia {unknown} i - 2 potions of flight Skills: + Level 1.1 Fighting + Level 3.9 Dodging + Level 4.0 Stealth + Level 7.0 Unarmed Combat + Level 4.3 Spellcasting + Level 4.1 Transmutations + Level 1.3 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 34% N/A 2% 1 i - Ice Form Ice/Tmut 13% N/A 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 17% N/A 4% 2 Spider Form Tmut/Pois 10% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a creature of crystalline ice. You have a powerful freezing melee attack. Your maximum health is increased. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) You possess an exceptional clarity of mind. Your mind is acute. (Int +2) You do not regenerate when monsters are visible. Message History You start resting. You feel yourself slow down. You start resting. Your transformation is almost over. You warm up again. Magic restored. You start resting. HP restored. Casting: Ice Form (extremely dangerous; 43% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (43% risk of failure)! Continue anyway? You miscast Ice Form. You are very lightly contaminated with residual magic. Nothing appears to happen. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Casting: Ice Form (extremely dangerous; 43% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (43% risk of failure)! Continue anyway? You turn into a creature of crystalline ice. You open the door. A jelly comes into view. A shadow comes into view. The jelly quivers. There is an open door here. You barely miss the shadow. The shadow hits you! You barely miss the shadow. The shadow hits you. You hit the shadow but do no damage. The shadow hits you. You hit the shadow but do no damage. The jelly hits you. The acid corrodes you! You are splashed with acid! The shadow hits you! * * * LOW HITPOINT WARNING * * * Unknown command. You hit the jelly but do no damage. Your front paws burn! * * * LOW HITPOINT WARNING * * * The jelly hits you. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid. You die... ▓▓▓ # ##.# #####..# _ .#..#..# †#..#..###+#+###+## .##+#..#..........# .###...'.⌠......Y.# ####...#...######J# ###....#.⌠.# #..W# ##.....#...# #...# #......#+### #...# .#.....# _#...+ ###....# +...# * ▓▓▓▓▓▓ *▓▓▓▓▓ ≈ , You could see a shadow and a jelly. Vanquished Creatures A scorpion (D) A water elemental (D) A human (D) An endoplasm (D) 3 rats (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | crux the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 159 | D | Noticed a scorpion 166 | D | Killed a scorpion 167 | D | Reached skill level 6 in Unarmed Combat 167 | D | Reached XP level 2. HP: 18/18 MP: 3/6 167 | D | Reached XP level 3. HP: 23/23 MP: 3/7 167 | D | Reached XP level 4. HP: 28/28 MP: 3/9 204 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 204 | D | Gained mutation: You passively map a small area around you. | [potion of mutation] 205 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 205 | D | Lost mutation: You passively map a small area around you. | [potion of mutation] 205 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 206 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 206 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 206 | D | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 207 | D | Lost mutation: You are somewhat resistant to further | mutation. [potion of mutation] 207 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 207 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 208 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 208 | D | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 208 | D | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 208 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 239 | D | Learned a level 4 spell: Ice Form 1046 | D | Noticed a water elemental 1052 | D | Killed a water elemental 1053 | D | Reached skill level 7 in Unarmed Combat 1053 | D | Reached skill level 1 in Ice Magic 1053 | D | Reached XP level 5. HP: 9/33 MP: 5/11 1328 | D | Noticed a shadow 1334 | D | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.9 Stealth | 2 4 | 4.0 Unarmed Combat | 6 7 | 7.0 Spellcasting | 3 4 | 4.3 Transmutations | 3 4 | 4.1 Ice Magic | 1 | 1.3 Fighting | | 1.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 12 | 12 || 24 Kick | 3 | 2 || 5 Constrict | 3 | 1 || 4 Tentacles | 3 | 1 || 4 Cast: Beastly Appendage | 4 | 1 || 5 Ice Form | | 2 || 2 Use: Potion | 1 | 6 || 7 Stab: Sleeping | 3 | 1 || 4 Armor: Skin | 1 | 2 || 3 Dodge: Dodged | 8 | 1 || 9