Dungeon Sprint DCSS version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 4726249386484806323 10 crux the Insei (level 2, -3/27 HPs) Began as an Octopode Transmuter on Mar 1, 2022. Slain by a merfolk siren ... wielding a +0 spear (18 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:38 (393 turns). crux the Insei (Octopode Transmuter) Turns: 393, Time: 00:00:39 Health: -3/27 AC: 1 Str: 9 XL: 2 Next: 20% Magic: 4/5 EV: 13 Int: 15 God: Gold: 243 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: berserking, appendages, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 243 gold pieces. Inventory: Scrolls f - a scroll of blinking Potions a - a potion of curing b - a potion of heal wounds c - a potion of haste d - 2 potions of magic Skills: + Level 1.0 Fighting + Level 2.5 Dodging * Level 4.4 Unarmed Combat + Level 2.4 Spellcasting + Level 2.4 Transmutations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 18% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 9% N/A 12% 2 Spider Form Tmut/Pois 5% N/A 36% 3 Ice Form Ice/Tmut 5% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an open door here. There is an open door here. You close the door. You start resting. The walls and floor vibrate strangely for a moment. You start resting. HP restored. Casting: Beastly Appendage (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Beastly Appendage. You are very lightly contaminated with residual magic. Nothing appears to happen. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Casting: Beastly Appendage (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Found 243 gold pieces. Okay, then. You close the door. You are no longer entranced. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! A merfolk siren opens the door. You feel a strong urge to attack something. The merfolk siren hits you with a +0 spear! There is an open door here. You tentacle-slap the merfolk siren. Your grab misses the merfolk siren. You pierce the merfolk siren. You squeeze the merfolk siren! The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 spear!! Ouch! That really hurt! You die... ### #+###.# ##.##.### +.<.+##.+ ##.##...# #@###.## #.m.#### #..#..# ##. .## ## ## You could see a merfolk siren. Vanquished Creatures 3 worms (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | crux the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 16 | D | Reached skill level 4 in Unarmed Combat 16 | D | Reached XP level 2. HP: 6/18 MP: 1/5 389 | D | Noticed a merfolk siren 393 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 4 | 4.4 Fighting | | 1.0 Dodging | | 2.5 Spellcasting | | 2.4 Transmutations | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 13 Kick || 5 Constrict || 3 Tentacles || 2 Punch || 1 Cast: Beastly Appendage || 5 Use: Potion || 1 Dodge: Dodged || 1