Dungeon Sprint DCSS version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 653392844825000660 233 crux the Martial Artist (level 6, -1/38 HPs) Began as an Octopode Transmuter on Mar 1, 2022. Succumbed to a water moccasin's poison ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:27 (28 turns). crux the Martial Artist (Octopode Transmuter) Turns: 28, Time: 00:00:28 Health: -1/38 AC: 1 Str: 11 XL: 6 Next: 4% Magic: 5/12 EV: 14 Int: 15 God: Gold: 243 SH: 0 Dex: 13 Spells: 12/13 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.12/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) (no ring) @: lethally poisoned (-1 -> -6), appendages, on berserk cooldown, slowed, very slow A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 243 gold pieces. Inventory: Scrolls f - a scroll of blinking Potions a - a potion of curing b - a potion of heal wounds c - a potion of haste d - 2 potions of magic Skills: + Level 1.0 Fighting + Level 4.1 Dodging * Level 10.4 Unarmed Combat + Level 4.3 Spellcasting + Level 3.8 Transmutations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 28% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 14% N/A 5% 2 Spider Form Tmut/Pois 9% N/A 24% 3 Ice Form Ice/Tmut 9% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel yourself slow down. You now have 243 gold pieces. Your tentacle spike disappears. You open the door. A water moccasin comes into view. There is an open door here. Casting: Beastly Appendage (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. The water moccasin hisses angrily. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin barely misses you. You miss the water moccasin. Your grab misses the water moccasin. Your tentacle spike misses the water moccasin. You feel very sick. The water moccasin barely misses you. x2 You tentacle-slap the water moccasin but do no damage. Your grab misses the water moccasin. You feel very sick. The water moccasin bites you! The water moccasin bites you. You barely miss the water moccasin. Your grab misses the water moccasin. Your tentacle spike misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin completely misses you. You tentacle-slap the water moccasin but do no damage. Your grab misses the water moccasin. Your tentacle spike misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. You miss the water moccasin. You grab the water moccasin. You constrict the water moccasin. You die... ### ..# ###..## #+###.##..# ##.##..##..# +.<.†##.'§.### ##.##..##@...# #+###.##S.....≈≈ #ww ###§≈§....≈# ##.. ≈§≈§≈≈..≈# .##≈§§§§≈≈≈.≈# ##≈≈≈§§§§§≈≈≈# ≈≈≈≈§§§≈§§≈≈# +++#≈≈≈≈≈≈≈§≈# You could see a water moccasin. Vanquished Creatures 4 scorpions (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | crux the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 7 | D | Killed a scorpion 8 | D | Reached skill level 6 in Unarmed Combat 8 | D | Reached XP level 2. HP: 18/18 MP: 3/6 8 | D | Reached XP level 3. HP: 23/23 MP: 3/7 9 | D | Killed a scorpion 10 | D | Reached skill level 8 in Unarmed Combat 10 | D | Reached XP level 4. HP: 28/28 MP: 3/9 10 | D | Reached XP level 5. HP: 33/33 MP: 3/10 11 | D | Reached skill level 9 in Unarmed Combat 14 | D | Reached skill level 10 in Unarmed Combat 14 | D | Reached XP level 6. HP: 38/38 MP: 3/12 21 | D | Noticed a water moccasin 27 | D | HP: 1/38 [water moccasin (2)] 28 | D | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.1 Unarmed Combat | 6 8 10 | 10.4 Spellcasting | 3 4 | 4.3 Transmutations | 3 | 3.8 Fighting | | 1.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 3 | 9 || 12 Kick | 2 | 3 || 5 Constrict | 2 | 3 || 5 Tentacles | 1 | 1 || 2 Cast: Beastly Appendage | 1 | 1 || 2 Use: Potion | 1 | || 1 Dodge: Dodged | | 5 || 5