Dungeon Sprint DCSS version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 6563411398639845057 0 crux the Insei (level 1, -16/13 HPs) Began as an Octopode Transmuter on Mar 6, 2022. Demolished by a merfolk siren ... wielding a +0 spear (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (16 turns). crux the Insei (Octopode Transmuter) Turns: 16, Time: 00:00:11 Health: -16/13 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 2/3 EV: 13 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: appendages (expiring), on berserk cooldown, hasted and slowed A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - a potion of curing b - a potion of heal wounds d - 2 potions of magic Skills: + Level 1.0 Fighting + Level 2.0 Dodging + Level 3.0 Unarmed Combat + Level 2.0 Spellcasting + Level 2.0 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 7% N/A 14% 2 Spider Form Tmut/Pois 4% N/A 41% 3 Ice Form Ice/Tmut 4% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You tentacle-slap the merfolk siren. Your grab misses the merfolk siren. Your tentacle-slap misses the merfolk siren. Your squeeze misses the merfolk siren. The merfolk siren is lightly wounded. You closely miss the merfolk siren. Your grab misses the merfolk siren. You squeeze the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren closely misses you. You tentacle-slap the merfolk siren. Your grab misses the merfolk siren. Your tentacle spike misses the merfolk siren. Your tentacle-slap misses the merfolk siren. The merfolk siren is moderately wounded. You tentacle-slap the merfolk siren. Your grab misses the merfolk siren. Your tentacle spike misses the merfolk siren. Your squeeze misses the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren barely misses you. You closely miss the merfolk siren. Your grab misses the merfolk siren. Your tentacle spike misses the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 spear. You closely miss the merfolk siren. Your grab misses the merfolk siren. The merfolk siren is heavily wounded. You bludgeon the merfolk siren! Your grab misses the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You tentacle-slap the merfolk siren. Your grab misses the merfolk siren. Your tentacle-slap misses the merfolk siren. The merfolk siren is severely wounded. You bludgeon the merfolk siren! Your grab misses the merfolk siren. Your tentacle spike misses the merfolk siren. The merfolk siren is almost dead. Your transformation is almost over. You are no longer berserk. You are exhausted. You feel yourself slow down. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## ##.# #+# #...##.## #m@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | crux the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D | Noticed a merfolk siren 16 | D | Demolished by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 9 Tentacles || 1 Cast: Beastly Appendage || 1 Use: Potion || 2 Dodge: Dodged || 3