Dungeon Sprint DCSS version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 5940433800556896044 10 crux the Insei (level 2, -2/18 HPs) Began as an Octopode Transmuter on Dec 13, 2022. Slain by a water moccasin (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:02 (45 turns). crux the Insei (Octopode Transmuter) Turns: 45, Time: 00:01:03 Health: -2/18 AC: 1 Str: 9 XL: 2 Next: 20% Magic: 4/5 EV: 13 Int: 15 God: Gold: 243 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: lethally poisoned (-2 -> -10), appendages (expiring) A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 243 gold pieces. Inventory: Scrolls g - a scroll of blinking Potions a - a potion of lignification b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: + Level 1.0 Fighting + Level 2.4 Dodging + Level 4.3 Unarmed Combat + Level 2.5 Spellcasting + Level 2.5 Transmutations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 18% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 9% N/A 12% 2 Spider Form Tmut/Pois 5% N/A 36% 3 Ice Form Ice/Tmut 5% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Shops: D !?===?:!:![!([ Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Beastly Appendage (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You see here a worm corpse. There is an open door here. Found 243 gold pieces. Your transformation is almost over. You now have 243 gold pieces. There is an open door here. There is an open door here. Your tentacle spike disappears. You see here a worm corpse. There is an open door here. You open the door. Found five shops. Found five shops. There is an open door here. Casting: Beastly Appendage (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. A water moccasin comes into view. Found a potion of curing. Found four shops. The water moccasin hisses angrily. You closely miss the water moccasin. You grab the water moccasin. You constrict the water moccasin. The water moccasin closely misses you. The water moccasin barely misses you. You tentacle-slap the water moccasin but do no damage. The water moccasin is lightly wounded. Your transformation is almost over. You constrict the water moccasin. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You tentacle-slap the water moccasin but do no damage. You pierce the water moccasin, but do no damage. Your squeeze misses the water moccasin. The water moccasin is lightly wounded. You constrict the water moccasin. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you! You die... ### #~## ≈ ########~~#+++# #######~~~.... ...∩..#~~~~.# ..∩.∩.#~~~~# .∩.∩..#~~S~# ∩.∩...#~@## .∩....#~##.###+# ∩.∩...#~###.##.## .∩.∩..+~'.##'†<.+ ..∩.∩.#~#...##.## ▓▓▓▓###~##.###+# !######~~### s ##~ + You could see a water moccasin. Vanquished Creatures 3 worms (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | crux the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 15 | D | Reached skill level 4 in Unarmed Combat 15 | D | Reached XP level 2. HP: 18/18 MP: 5/5 37 | D | Found Oplogub's Book Shoppe. 37 | D | Found Meuneick's Antique Armour Shoppe. 37 | D | Found Feepna's Antique Weapon Shoppe. 37 | D | Found Guzux's Magic Scroll Emporium. 37 | D | Found Lauff's Distillery. 38 | D | Found Jyxzoago's Antique Armour Emporium. 38 | D | Found Dusyidia's Book Shoppe. 38 | D | Found Timoge's Distillery. 38 | D | Found Jontiamm's Jewellery Shoppe. 38 | D | Found Faonk's Jewellery Emporium. 40 | D | Found Synom's Magic Scroll Shoppe. 40 | D | Found Asisymurr's Distillery. 40 | D | Found Dumeij's Jewellery Emporium. 40 | D | Found Hiazap's Distillery. 40 | D | Noticed a water moccasin 40 | D | Noticed a redback 45 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 4 | 4.3 Fighting | | 1.0 Dodging | | 2.4 Spellcasting | | 2.5 Transmutations | | 2.5 Action || total -------------------------++------- Melee: Unarmed || 17 Kick || 6 Constrict || 5 Cast: Beastly Appendage || 3 Dodge: Dodged || 5