Dungeon Sprint DCSS version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 15105656885298605836 99 crux the Insei (level 4, -5/33 HPs) Began as an Octopode Transmuter on Dec 24, 2022. Slain by a water elemental (7 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:50 (290 turns). crux the Insei (Octopode Transmuter) Turns: 290, Time: 00:00:50 Health: -5/33 AC: 5 Str: 11 XL: 4 Next: 72% Magic: 7/10 EV: 10 Int: 15 God: Gold: 25 SH: 0 Dex: 12 Spells: 6/11 levels left rFire x . . SeeInvis . - Unarmed rCold + + + Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: ice-form, engulfed, hasted, very quick A: freezing attack, boosted hp, almost no armour, amphibious, 8 rings, large, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: End Transformation You were in the Dungeon. You were a creature of crystalline ice. You visited 1 branch You collected 25 gold pieces. Inventory: Scrolls f - 4 scrolls of identify g - a scroll of blinking h - 2 scrolls of torment {unknown} j - a scroll of poison {unknown} Potions a - a potion of lignification b - 2 potions of curing c - a potion of heal wounds e - 2 potions of magic i - 6 potions of mutation k - a potion of flight {unknown} Skills: + Level 1.5 Fighting + Level 3.5 Dodging + Level 1.8 Stealth + Level 6.8 Unarmed Combat + Level 4.1 Spellcasting + Level 3.9 Transmutations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 28% N/A 3% 1 i - Ice Form Ice/Tmut 8% N/A 63% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 14% N/A 5% 2 Spider Form Tmut/Pois 8% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a creature of crystalline ice. You have a powerful freezing melee attack. Your maximum health is increased. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History Your magical contamination has completely faded away. You start resting. You recover from your berserk rage. Casting: Ice Form (astonishingly dangerous; 63% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. You start resting. Magic restored. Casting: Ice Form (astonishingly dangerous; 63% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (63% risk of failure)! Continue anyway? You turn into a creature of crystalline ice. You open the door. A water elemental comes into view. You hit the water elemental. You freeze the water elemental. The water elemental is moderately damaged. The water elemental hits you. You hit the water elemental but do no damage. The water elemental is moderately damaged. The water elemental hits you! The water elemental engulfs you in water! You hit the water elemental but do no damage. The water elemental is moderately damaged. The water elemental hits you. You hit the water elemental but do no damage. The water elemental is moderately damaged. You barely miss the water elemental. The water elemental is moderately damaged. The water elemental hits you. * * * LOW HITPOINT WARNING * * * You punch the water elemental! You freeze the water elemental. The water elemental is heavily damaged. The water elemental misses you. You hit the water elemental. You freeze the water elemental. The water elemental is severely damaged. The water elemental hits you. * * * LOW HITPOINT WARNING * * * You feel yourself speed up. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#[..#### ##.# ...#......#####..# ..##....)..#..#..# ##.##.##...#..#..# #+#+# ##.##.###..##+#..#...... #.####.##..###..YE.⌠.... .###..##..####...#...### #..†..##†.###....# ⌠.# ###..##...##.....# .# ##..##....#†.....# # #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) Jessica (D) A human (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | crux the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 128 | D | Noticed Jessica 132 | D | Killed Jessica 133 | D | Reached skill level 1 in Stealth 133 | D | Reached skill level 5 in Unarmed Combat 133 | D | Reached XP level 2. HP: 17/18 MP: 3/6 133 | D | Reached XP level 3. HP: 21/23 MP: 3/7 211 | D | Noticed a scorpion 215 | D | Killed a scorpion 216 | D | Reached skill level 6 in Unarmed Combat 216 | D | Reached XP level 4. HP: 28/28 MP: 6/9 244 | D | Learned a level 4 spell: Ice Form 281 | D | Noticed a water elemental 290 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 1 | 1.8 Unarmed Combat | 5 6 | 6.8 Spellcasting | 3 4 | 4.1 Dodging | 3 | 3.5 Transmutations | 3 | 3.9 Fighting | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | 10 || 20 Kick | 6 | 1 || 7 Constrict | 4 | || 4 Tentacles | 3 | || 3 Cast: Beastly Appendage | 4 | || 4 Ice Form | | 1 || 1 Use: Potion | 1 | 1 || 2 Stab: Sleeping | 1 | || 1 Armor: Skin | | 1 || 1 Dodge: Dodged | 2 | 2 || 4