Dungeon Sprint DCSS version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 3227975418449503096 51 crux the Insei (level 3, -6/23 HPs) Began as an Octopode Transmuter on Dec 24, 2022. Mangled by a water elemental (22 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:54 (262 turns). crux the Insei (Octopode Transmuter) Turns: 262, Time: 00:01:54 Health: -6/23 AC: 1 Str: 9 XL: 3 Next: 83% Magic: 7/7 EV: 14 Int: 15 God: Gold: 18 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages (expiring), engulfed, hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, antennae 1, weak 1 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 18 gold pieces. Inventory: Scrolls f - a scroll of immolation {unknown} g - a scroll of blinking h - 4 scrolls of vulnerability {unknown} i - a scroll of amnesia {unknown} l - 2 scrolls of torment {unknown} m - a scroll of identify {unknown} Potions a - a potion of lignification b - a potion of curing c - a potion of heal wounds e - 2 potions of magic j - 2 potions of flight {unknown} Skills: + Level 1.0 Fighting + Level 3.4 Dodging + Level 1.3 Stealth + Level 5.7 Unarmed Combat + Level 3.4 Spellcasting + Level 3.3 Transmutations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 24% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 12% N/A 8% 2 Spider Form Tmut/Pois 7% N/A 28% 3 Ice Form Ice/Tmut 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You have a pair of small antennae on your head. You are weak. (Str -2) Message History Your transformation is almost over. You start resting. Your tentacle spike disappears. Magic restored. Okay, then. Okay, then. Casting: Beastly Appendage (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. Really quaff the potion of mutation? You feel extremely strange. Your thinking seems confused. You feel less energetic. You feel a strange attunement to the structure of the dungeons. Okay, then. Really quaff the potion of mutation? You feel extremely strange. You feel slightly disoriented. You occasionally lose the ability to drink potions when taking damage. You feel resistant to cold. Really quaff the potion of mutation? You feel extremely strange. You no longer become unable to drink potions after taking damage. You no longer feel cold resistant. You feel genetically stable. Really quaff the potion of mutation? You feel extremely strange. You feel genetically unstable. You feel weaker. A pair of antennae grows on your head! You feel yourself speed up. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. Your transformation is almost over. The helpless water elemental fails to defend itself. You tentacle-slap the water elemental but do no damage. Your squeeze misses the water elemental. The water elemental hits you! The water elemental engulfs you in water! You barely miss the water elemental. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓ ▓▓▓ .#...#### ##.# ** .#......#####..# ##.......#..#..# , .##.##...#..#..###+#+### .##.###..##+#..#........ ####.##..###...'@E...... ##..##..####...#...##### ....##..###....#.⌠.# #..##...##.....#...# _ †.##....#).....#+### .###..##.#.....# , .# #..#####....#_ + ▓▓ ▓▓▓▓ ▓▓▓▓▓▓ * ** + ~ , , ** You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | crux the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 51 | D | Noticed Crazy Yiuf 58 | D | Reached skill level 1 in Stealth 58 | D | Reached skill level 4 in Unarmed Combat 58 | D | Reached XP level 2. HP: 18/18 MP: 2/5 61 | D | Killed Crazy Yiuf 62 | D | Reached skill level 5 in Unarmed Combat 62 | D | Reached XP level 3. HP: 23/23 MP: 2/7 235 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 235 | D | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 253 | D | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 253 | D | Lost mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 253 | D | Gained mutation: You passively map a small area around you. | [potion of mutation] 254 | D | Lost mutation: You passively map a small area around you. | [potion of mutation] 254 | D | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 254 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 255 | D | Lost mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 255 | D | Lost mutation: Your flesh is cold resistant. (rC+) [potion | of mutation] 255 | D | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 256 | D | Lost mutation: You are somewhat resistant to further | mutation. [potion of mutation] 256 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 256 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 258 | D | Noticed a water elemental 262 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.4 Stealth | 1 | 1.3 Unarmed Combat | 4 5 | 5.7 Spellcasting | 3 | 3.4 Transmutations | 3 | 3.3 Fighting | | 1.0 Action || total -------------------------++------- Melee: Unarmed || 13 Kick || 6 Constrict || 4 Cast: Beastly Appendage || 6 Use: Potion || 7 Stab: Sleeping || 2 Armor: Skin || 2 Dodge: Dodged || 7